I wish this was the ship in Strange New Worlds.
That's a lot of detail work to be sure. The one thing I don't like (mind this is in general) is the placement of lights. Not something I ever found very appealing.
Possibly
Ok NOW the modeling is done. There's still cargo bays and the shuttlebay, but those can always be added later. Have some orthos:
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I would do that, but I want some of the paneling to curve all the way around with no seams.How feasible is it to just have the rim and the top and bottom bends be separate? Not optimal but it would allow it to be a little cleaner for you
Technically the seams are the edges of the mesh, since I simply separated the mesh where I wanted the seams to goCurious @Hunter-G where are you marking your seams for the UV unwrap?
Technically the seams are the edges of the mesh, since I simply separated the mesh where I wanted the seams to go
I don't think Blender does, but I'm looking around for addons or anything similar.Does the UV tool you are using have a relax option?
Yes, I have sync turned on, but the manual process is very tedious considering all the n-gons on the mesh. I'm just looking for a better workflow. The reason I separated the mesh is the top and bottom of the saucer are using project from view unwrap, and yes the rim is using cylinder unwrap.I'm not sure what version of Blender you're using but have you tried in UV Editing, select UV Sync Selection to see the UV and in the User Perspective select the vertexes you want to move in UV? I'm assuming you are using cylindrical projection? I asked about the seams as you could mark them rather than physically separating the mesh.
Yes, I have sync turned on, but the manual process is very tedious considering all the n-gons on the mesh. I'm just looking for a better workflow. The reason I separated the mesh is the top and bottom of the saucer are using project from view unwrap, and yes the rim is using cylinder unwrap.
I loved the impulse effect from the JJ movies, so I'm trying to figure it out. I think I got pretty close. The only problem is there's a little too much "flickering", while the effect in the movies is more smooth
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