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Warhammer 40k vs Star Trek

Even Captain Gabriel of the Blood Ravens was haunted by his decision to request an Exterminatus from the Inquisition in order to destroy a heresy that had spread throughout his home planet. Inquisitor Toth even stated that torching your own world either required steel or corruption. He even thought that this was the reason that he was most vulnerable to the chaos taint on the planet.

If there is even one human being in the W40K universe that is capable of being "haunted" by anything, I guess that's a start. It suggests that the concept of having a conscience isn't dead. Yet.

It worked of course, but at the cost of billions of lives. And that is not acceptable to the Imperium.

Given how utterly worthless that individual human life is in the Imperium, I'm wondering why they care.
 
No, I didn't. Please reread what I posted. I said that in regards to Imperium abilities and technology, it works. But the warp itself is not going to spill over into the ST universe. I in no way hampered the Imperium.

Psykers draw their power from the Warp. If The Warp is not in the Trek universe psykers and all the technology they power is worthless.

From the Wiki entry...
Under Imperial law, all planets within the Imperium must round up their psykers and hand them over to the Inquisition. Those psykers who are deemed corrupt or uncontrollable are summarily destroyed, whilst those who can be trained become servants of the state. Imperial Guard Regiments and Space Marine Chapters effectively use psykers in combat roles. Astropaths provide faster-than-light psychic communication. The psychic Navigators are required to cross safely through the Immaterium using the Astronomican as their guiding beacon.
Navigation is tied intrinsically to sensors.

Psykers require the Warp, it is the basis of their abilities. Every military organization in the IoM from the Inquistion, to the Space Marines down to the lowly guard regiments have their tactical and strategic doctrine shaped by the existence of the Warp. The very technology and weapons they use are shaped by that.

You can't have a functioning IoM military without The Warp. So if we want an even playing field, when Starfleet comes through the wormhole into the WH40K side, all their technology shuts down and no longer operates by the physical rules of their universe. Fair is fair after all.

Do you have trouble reading? Here it is again:

THEIR TECHNOLOGY AND ABILITIES FUNCTION NORMALLY. THE ONLY DIFFERENCE IS THAT THE WARP DOES NOT CROSS OVER INTO STAR TREK. IN OTHER WORDS, NO DAEMON POSSESSION ISSUES FOR STAR TREK AND NO WARP STORMS. EVERYTHING ELSE IS NORMAL.

Please, don't make me repeat myself again.

In regards to Demiurge:

Warp travel works as if it would normally do in the 40k galaxy. So basically, if there's say, massive turbalence in one part of the warp say, near where Vulcan is in the 40k galaxy, then it would be in the Star Trek universe.

Also, the 40K ships are incredibly large,

Okay?

and their hyperspace travel is incredibly fast compared to warp drives.

Not that much faster. Especially in well charted space.


That combined with massive advantages in numbers would mean the Trek races would have little hope of projecting power into the Imperium.

The Imperium is invading the UFP, not the other way around. And since the wormholes are in the same place in both universes, technically Holy Terra isn't that far away either.

And if you did have the Trek side over there in any strength, they'd have some unique challenges as well. Imagine the Vulcan or Betazeds in a world where they could feel the daemons in the psychic fabric all around them. There'd be lots of possessions and insane telepaths from the get go, even if the ships weren't jumping into the Immaterium

I highly doubt that. Vulcans and Betazoids are both mentally capable of defending themselves. Especially Vulcans, who viciously repress their emotions. Even so, it wouldn't be difficult for Starfleet to realize the dangers and just not send telepaths and empaths through.
 
THEIR TECHNOLOGY AND ABILITIES FUNCTION NORMALLY. THE ONLY DIFFERENCE IS THAT THE WARP DOES NOT CROSS OVER INTO STAR TREK. IN OTHER WORDS, NO DAEMON POSSESSION ISSUES FOR STAR TREK AND NO WARP STORMS. EVERYTHING ELSE IS NORMAL.

Please, don't make me repeat myself again.

I think you are going to have to, because that doesn't make sense. The Warp is the Immaterium - what makes demon possession possible is the same thing that makes their FTL travel work.

Which leads us to:

In regards to Demiurge:

Warp travel works as if it would normally do in the 40k galaxy. So basically, if there's say, massive turbalence in one part of the warp say, near where Vulcan is in the 40k galaxy, then it would be in the Star Trek universe.

Same issue - either the warp exists on both sides or it doesn't.

If it doesn't, then the entire FTL basis for the 40K ships doesn't work, unless you posit other factors.


Not that much faster. Especially in well charted space.

Pretty freakin' fast, but also somewhat random. The size of the Imperium dwarfs the Federation - its a true galaxy wide empire. One of the reasons it can be is the speed of travel through the Warp.

Remember, it was going to be somewhere on the order of 75 years for Voyager to get back to the AQ at max sustainable warp. That's on the order of 1000 light years a year.

WH40K warp doesn't have a set speed, but an 'average' ship can do 1000 ly in a few weeks. Its many times faster. Which is how they created a Empire across the galaxy in the first place.

Of course, its also many times more dangerous, and unpredictable - ships might not show up for hundreds of years later, face problems in the warp, and have far more problems with unstable areas of the warp storm than the Trek ships have in warp drive.

The Imperium is invading the UFP, not the other way around. And since the wormholes are in the same place in both universes, technically Holy Terra isn't that far away either.

Sorry, I'm not basing my thoughts on your assumptions. I posted what I thought on the matter, and it all starts with what your assumptions are on the Warp. I don't think your thoughts on that are consistent.


]I highly doubt that. Vulcans and Betazoids are both mentally capable of defending themselves. Especially Vulcans, who viciously repress their emotions. Even so, it wouldn't be difficult for Starfleet to realize the dangers and just not send telepaths and empaths through.

The first part is interesting - Daemons are often brought in by emotions, so your point on Vulcans is a good one. I think there'd be some issues with the suppression itself - they have emotions, they just try to make sure they don't influence them. Tzeentch would no doubt be interested in that.

And yes, once Starfleet discovered the nature of the problem, they'd easily get around it.
 
I think you are going to have to, because that doesn't make sense.

Why? What could possibly be hard to understand about it?


The Warp is the Immaterium - what makes demon possession possible is the same thing that makes their FTL travel work.

Too bad. That's the way it works. This is the Imperium invading the UFP, not the Imperium and Chaos invading the UFP. If you have problems accepting that model, then consider that the Q said no to daemon, warp storms, and possessions.

Of course, since intentional possessions as per what some Inquisitors practice is still an ability of sorts, that can still be used.

Which leads us to:

Same issue - either the warp exists on both sides or it doesn't.

You don't make the OP, I do. I am clarifying, that the Warp will not be able to wield its presence in the ST universe as per the warp storms, daemons, and so forth. Imperium abilities and technology however, will work as advertised and warp travel will work as it does in their galaxy.

Pretty freakin' fast, but also somewhat random.

Can you be at all specific?


The size of the Imperium dwarfs the Federation - its a true galaxy wide empire. One of the reasons it can be is the speed of travel through the Warp.

Travel across the Imperium can decades. Guess how long it takes a UFP ship to cross the galaxy? Decades.

WH40K warp doesn't have a set speed, but an 'average' ship can do 1000 ly in a few weeks. Its many times faster. Which is how they created a Empire across the galaxy in the first place.

Yeah...no. According to the White Dwarf warp speed chart, ships have an average maximum (that is to say, not some oddly absurd result like halfway across the galaxy in five minutes) velocity of 12,000c, an average velocity of 6,000c, and a minimal average velocity of 2,000c. Velocities can of course, vary slightly from where you are, current warp storms, and so forth.

At the absurd velocity you posted, they'd be able to move well above 52,000c, which would allow them to cross the galaxy in just under two years. That doesn't match up with the whole "takes decades to get to the battle" such and so forth.

It's also worth noting that in charted space, Starfleet ships are a great deal faster. So they're probably not all that different in terms of velocities. In the TNG episode (not the movie) First Contact, the Enterprise D had for example, traveled two thousand light years since its first two episodes at Earth:

TROI: We come from a federation of planets. Captain Picard is from a planet called Earth, which is over two thousand light years from here. I'm from another planet called Betazed.
PICARD: We've been monitoring your progress toward warp-drive capability. When a society reaches your level of technology and is clearly about to initiate warp travel, we feel the time is right for first contact. We prefer meeting like this, rather than a random confrontation in deep space.

Even assuming it had traveled in that direction towards the planet they were making contact with, in about half a year that would give the Enterprise D a velocity of 4,000c.

There are other examples, but I tend to shove them towards the side, as in the case of the USS Valiant supposedly circumnavigating the entire UFP in three months:

COLLINS: The training cruise was supposed to last three months. We had seven regular officers and a crew of thirty five cadets. The plan was for the cadets to run the ship while the officers observed and critiqued our performance.
JAKE: So this was a training ship. Like the other one, the, er, the Republic.
COLLINS: Not quite. The Republic's an old ship. I don't think she's left the Terran system in fifty years. The Valiant's a state of the art warship. Our mission was to circumnavigate the entire Federation before returning home.

There are even still higher (and lower quotes) that would suggest that UFP ships are faster than just 1000c. The technical manual suggests (though it is not canon) that warp velocities aren't static, that they can change depending on the local flavor (subspace currents, and such). This seems to be supported given the massive jumps up and down that we see in warp speeds.

This also seems supported by this bit of dialogue from Voyager:

Q: Oh, before I leave. (gives her a PADD) I did a little homework for you. Consider it a thank you for everything you did for Junior.
JANEWAY: Not that I don't appreciate it, but this will only take a few years off our journey. Why not send us all the way?
Q: What sort of an example would I be setting for my son if I did all the work for you?

These basically had to be course corrections. Also keep in mind that Voyager didn't travel in a straight line; it was circumnavigating the galactic core, which would have added distance onto their voyage rather than a straight line through the middle of the galaxy. So instead of traveling 70,000 light years that would have taken Voyager 75 years to cross, it's closer to ~83,000, or 1,106c.

There are basically the velocities in untraveled and uncharted territories. Note that for example, it was not suggested that the Dominion would require at least a solid year of travel (or so) to cross 1/8th of the UFP's territory.


Sorry, I'm not basing my thoughts on your assumptions. I posted what I thought on the matter, and it all starts with what your assumptions are on the Warp. I don't think your thoughts on that are consistent.

They're perfectly consistent. There's just no daemons, warp storms, and the like allowed in ST material universe. Assume that the Q protect it, if you have to.


The first part is interesting - Daemons are often brought in by emotions, so your point on Vulcans is a good one. I think there'd be some issues with the suppression itself - they have emotions, they just try to make sure they don't influence them. Tzeentch would no doubt be interested in that.

He could try. Unless he finds a man named Archer, he's not going to get lucky in pushing a Vulcan too far unless he has direct access to them.
 
The story I'd likely write:

An ancient wormhole awakens that span the two realities. This is detected by a Rogue Trader, that travels through the wormhole to the Alpha Quadrant, say on the border of Federation space.

The Trader finds trouble with navigating and loses all FTL. They are found by a Federation scout ship. While somewhat suspicious of the visitors, the Fed captain renders assistance. The Rogue Trader realizes the idealism and squeamishness of the Feds, and puts his best face forward until he gets the engines attuned to the new reality.

They put in to a small Fed colony world and begin contact. The Rogue Trader's crew steals a replicator, and the resultant conflict kills a few Federation citizens. The Trader flees with its new found treasure, the Fed scout ship pursues but realizes its massively outclassed.

The Trader returns through the wormhole, and sells the device to a planetary governor for a small fortune. As he plans to return to find new wonders the Inquisition appears and puts him to the question. The Inquisition reports the findings to the High Lords of Terra. They garrison the wormhole, and send a small fleet through.

There a techpriest makes the necessary adjustments, but the fleet gets uneasy as the Navigators lose contact with the light of the Emperor, the Astronomicon. The Feds meet them and tell them to stand down, hoping for a successful diplomatic resolution. The Admiral of the Imperial battlefleet incinerates their small ships and pushes forward, with his directive to spread the word of the Emperor among these humans. At this point, it is believed that this is a lost colony, they lack the science to discover they've passed to a different reality.

A battle breaks out over the nearest large colony, which the Imperial Fleet wins. They send down the Space Marines and the Priests with their Sisters of Battle. The Feds retreat and call in their allies, the Klingons. Several more worlds are invaded. The 40K forces are overwhelming, but are impressed with several aspects of the Federation defense. Phasers make armor a moot point, and the Space Marines suffer unexpectedly high casualties. Transporters allow for an impressive mobile defense. Klingon shock troops fare well against the Imperial Guard, and earn respect from even the Sisters of Battle.

A few more battles occur, and while the Imperial ships are far more massive with greater weaponry, they are slow, working in an unfamiliar space, and they have little understanding of their own tech.

The Feds eventually manage a tech answer to equalize the relative powers of the fleets, as even with a Tech Priest they are far superior in their understanding and adaptability of the respective technologies. They successfully mine the wormhole with cloaked replicating mines, which the 40K ships have no way of countering. Some reinforcements get through due to the simple size of the ships, but all of them sustain damage.

The Imperium creates a bulge in space out from the wormhole, with dozens of captured minor colonies. One planet successfully revolts, as the Imperium fails to understand the power of phasers. They pull out the Marines and bombard it from orbit.

This incentivizes the Feds, and they start receiving support from some of the other powers, as a genocidal human Empire is not the long term interest of any other faction. The Federation/Klingon alliance manages to hold the line at a major planet, and the war becomes a stale mate as the Trek powers begin to build up their strength and the Imperium tries to solve the riddle of the mines.

At this point however enough Imperium humans are present to begin to realize the nature of the new reality. The Warp does not exist here, nor do Chaos Lords. Defections to the Federation begin to happen, at first intermittently, then with greater and greater frequency. The Federation is able to assimilate the tech that the Imperium is using.

A temporary truce is called as an Orc Waagh breaks out near one corner of the Imperium, a Chaos tainted uprising has to be purged, and a Necron Lord destroys several planets on the rim. When the Imperium finally gets enough momentum to continue, it sends a mighty array of ships with nova cannons to clear the mines with brute force. This succeeds. When they arrive they find that fully a third of their forces have rebelled, trying to break free of Imperial yoke. What’s more, cloaked probes have been sent through to the Imperium promising freedom from oppression for any group that can make it into Federation space.

They are forced to stop and perform additional exterminatas on both sides of the wormhole. In the meanwhile they are facing new Trek ships with enhanced weapons, as the centuries of weapon technology of the tech priests of Mars are incorporated into Federation and Klingon designs.

A hero Starfleet captain turns the tide in an epic battle, and the forces of the Imperium are called back. The Federation stops there, but the Klingons pursue. A boarding action on a shattered Cobra destroyer leads to a jump into the warp, and the Klingons see what happens when the Gellar field doesn’t protect the ship. A new type of daemon is born that day as the Klingons onboard are corrupted, but their message to the Klingon fleet shocks the superstitious warriors who return to Trek space.

And just as well, because the native uprisings due to the Fed psyops campaigns gets the full attention of the Imperium. They muster several Battlefleets and Space Marines chapters. Up to this point this had been the personal project of one High Lord of Terra, but now the Imperium has been aroused. Probes send back images of fleets far beyond anything the Federation had seen to this point. The Federation uses technologies it had gained in the decades long study of the Bajoran Wormhole to close the interdimensional breach once and for all, knowing that it barely survived a its war. However, this had been a mere probe by the Imperium. A Starfleet captain stares off into the rift as it closes, driven nearly to despair at the life the poor humans of that reality are imprisoned within.

Wow, this is good stuff.
 
Hardly. Imperium warships have energy weapons capable of instantly vaporising escort ships the size of the largest Federation ships. They shields capable of withstanding colossal levels of firepower.

Well, that's about as vague as one can get...
Lance weaponry. Nova cannons. Cyclonic torpedoes. All weaponry capable of dishing out far more damage than anything the Federation has to offer

And they have one technological advantage nothing in the Federation comes close to matching:

Space Marines. One boarding pod makes it to a Federation ship, and its all over.
Well, except of course, for the force fields that cover the corridors. And officers with phasers. And transporters.
[/quote]

And the Imperium has the exact same technology, they have force fields, they have energy weapons, they have teleporters. And none of that would stop even one Space Marine.


Yes, and Kryptman as a result of his tactics, has been stripped of his rank and declared a traitor by the Imperium. For killing a billions of people, which was deemed to be the largest act of genocide since the Horus Heresy.

That may be. He was still willing to do so. You mistake my point. I'm not saying as you put it, the Inquisition would go "lol exterminatus". I am saying that if they reached a point where they didn't think the Imperium would be triumphant, they would not hesitate to destroy the Federations worlds. Kryptman was only sanctioned because they were valuable Imperium worlds. No one has ever faced punishment for carrying out Exterminatus on say an Ork held world, or a Daemon overrun planet.

This is the problem here. When Sisko, Picard, and so forth typically act to carry out genocide, they tend to have actual political backing. When Kryptman did it to a scale of billions out of being pragmatic, he was stripped of his rank.
And again, Kryptman only faced sanction because he did it on Imperial worlds. Against alien or Heretical planets, he'd have been praised.

What are you talking about? They infected like, 99% of the species without even being detected until Bashir discovered it--and even then it was still kept from the enemy. In fact, that virus helped ensure that the Founder in charge of the invasion surrendered due to her desperation to save her people rather than continue the war.

And considering this is the same species that can turn into just about any material, including fire, fog, and light...that's pretty impressive.

And how many exactly did they kill with this oh so impressive disease?

We're not comparing them to the Imperium in this case--I'm simply proving that they're not peace loving hippies. They only give that impression because they're more ethical than everyone else around them. But they're just as willing to get down and dirty when they have to.
And i'm not arguing that they are. I'm just arguing that compared to the Imperium even their worst actions seem like a gentle tree hugging.

So what? That doesn't instantly make them better than Starfleet--it just makes them more unthinking and obedient.
And again you miss my point. My point was that once the Imperium has decided to do something, it will do it. No matter if a Captain is suddenly gripped by humanitarian doubts over the plan, he's follow his orders or they will appoint someone who will.

No actually, they probably wouldn't. The Ferengi already see most humans as violent savages because of their history. History that's centuries old. The Imperium's yesterday was far move violent than that and you think they're going to sell to them? You especially think that they're going to sell to them when relations have been improving with the Federation? Do you think they're going to sell to the Imperium when they're effectively going to kill them all off given the first opportunity? Or all of their lucrative buyers? And what are they going to pay with? Gold?

The Imperium has an entire galaxy's worth of resources to offer for trade. And no the Imperium wouldn't wipe out the Ferengi first chance they get. The Ferengi have value, they have resources, they have opportunities. They'd be tolerated for as long as possible until the Imperium decided they'd gotten everything they need from them.

Not to mention that Rom is the current Grand Negus. You expect him to embrace the Imperium when he's served with Starfleet?

Grand Nagus Rom, meet Ms. Callidus assassin.

The bigger question is would the The Warp and Psykers be available in the Trek-universe?
The Imperium's technology and abilities still work in regards to the Imperium. But the warp can't reach into the Trek universe since it normally does not otherwise.

Because no Trek polity is remotely prepared for that. If The Warp is around, and effects technology as it sometimes does in Warhammer then the advanced systems of Starfleet are going to become a liability.
It doesn't.[/QUOTE]

Then it's a stalemate. Neither side would ever win or even be able to fight outside the systems with the connecting wormholes.

The second the Federation headed into the 40k universe, they'd be exterminated or worse, possessed the first time Mr Vulcan tries to meditate.

The Imperium would be stuck without FTL ability, they'd likely hold the system on the Fedeation side and be a terrible menace, but thats all they could achieve.
 
Lance weaponry. Nova cannons. Cyclonic torpedoes. All weaponry capable of dishing out far more damage than anything the Federation has to offer

Lances are just lasers and they're in the terawatt range. Nova cannons are massive bulky dumb bombs with no form of shielding that could be shot down. And Cyclonic torpedoes are exertminatus weapons, not weapons used against other ships, so I have no idea why you even listed them.

And the Imperium has the exact same technology, they have force fields,

Personal shields in 40k are given only to the elite of the elite. But a few space marines in a chapter will have a personal shield. And even then, I doubt it'd hold up long against a phaser.

they have energy weapons,

Ah yes, lasers and plasma weapons. They don't use lasers and plasma weapons are notoriously unstable and tend to blow up in your own face now and again. Both weapons are also weaker than phasers.


they have teleporters.

Also rarely used and far, far more primitive than even what an NX carried.

And none of that would stop even one Space Marine.

How do you figure?

First off, let's talk about their weapons, shall we? A bolter round is is a .988 caliber round. Assuming a mass of say, 239 kilograms (slightly heavier than current .950 calibre rounds) at the velocity of 900 meters a second, you get 96,795 joules or ~97 kilojoules. Bolter rounds also carry small explosive charges, but they can't be too much. Even something with the force of a firecracker exploding in your chest, with metal fragments, will end up killing you.

Ignoring the fact that you just got shot with a .988 round of course.

Compare this to the Starfleet phaser rifle. In the Mind's Eye, Geordie and Data were testing a discovered phaser rifle. They tested it at 1.05 megawatts and noted that it was far more energy efficient than theirs, but they weren't surprised at the output. So let's see, just on that alone, we know that a phaser rifle comfortably exceeds the power of a bolter by a comfortable margin.

However, we also know from Kira in Return to Grace that a Cardassian phaser rifle DET wise is slightly more powerful, standing in at around 4.5 megajoules. Since Data and Geordie weren't really stated to be testing their weapon at full power and over four times more powerful isn't close, I'd say it's very likely we're looking at closer to ~4 megajoules for a phaser rifle at maximum output.

We should also consider that in Enterprise's episode Regeneration, Reed modified a phaser pistol to fire at 10 megajoules. At the very least, a phaser rifle is over ten times more powerful and is easily shown to be forty times more powerful just from the DET alone.

Now we must consider the disintegration effects of the phaser. To vaporize a human target, you need something on the level of 220 megajoules. Now, a phaser basically runs around the energy requirement, but the effect is still the same for the target (keep in mind objects hit by phasers don't explode when "vaporized"). In effect, a phaser is easily over fifty times more powerful than the actual work that it does.

It should also be noted of course, that this is only in the case of level 8, which is what is required to disintegrate a human. The actual total output of a phaser can tunnel through rocks, blow open large holes in rock walls, and so forth and so on.

To compare, Phaser I (the phaser cricket) is roughly the same size as a bolter round--and it's thousands of times more powerful.

And for those of you keeping track at home, the US M829 tank round as a KE of 12 megajoules. In other words, without the disintegration effect, the energy that the phaser IIs and IIIs put out is roughly a third of the energy seen from a modern US tank (note that heat and KE weapons act differently though!) and when you bring in the disintegration effect, the effective energy of the weapon is far, far greater.

Considering that an Abrams can probably penetrate an Abrams with weapons of around the same grade, a phaser would have little trouble ripping apart a modern tank with that sort of firepower.

Given this, it would see that a forcefield that is designed to keep people with phasers from getting through. Just going by DET though, this would suggest that you'd need 41 rounds every second of a bolter to equal the output of a phaser.


That may be. He was still willing to do so. You mistake my point. I'm not saying as you put it, the Inquisition would go "lol exterminatus".

You tried to play up their pragmatic habits as a means of proving that they'd scorch every world they come across.


I am saying that if they reached a point where they didn't think the Imperium would be triumphant, they would not hesitate to destroy the Federations worlds. Kryptman was only sanctioned because they were valuable Imperium worlds. No one has ever faced punishment for carrying out Exterminatus on say an Ork held world, or a Daemon overrun planet.

It hardly matters, as I doubt the Imperium will get a chance to scorch many worlds at all.

And how many exactly did they kill with this oh so impressive disease?

Easily billions if Odo hadn't stepped in. Possibly more considering that the entire mass of the Great Link was a planet-spanding ocean.

And i'm not arguing that they are. I'm just arguing that compared to the Imperium even their worst actions seem like a gentle tree hugging.

Which doesn't mean that they'll lose because of it.


And again you miss my point. My point was that once the Imperium has decided to do something, it will do it. No matter if a Captain is suddenly gripped by humanitarian doubts over the plan, he's follow his orders or they will appoint someone who will.

Because if one captain refused to do it, it's so hard to get another?:vulcan:

The Imperium has an entire galaxy's worth of resources to offer for trade.

An exaggeration of course, since the Imperium doesn't own the entire galaxy. Nor do they trade with xenos. Only Rogue Traders have that sort of right. And most of the Imperium's technology is out-of-date trash.

And no the Imperium wouldn't wipe out the Ferengi first chance they get. The Ferengi have value, they have resources, they have opportunities. They'd be tolerated for as long as possible until the Imperium decided they'd gotten everything they need from them.

No they wouldn't. Plain and simple. They're filthy xenos. They have a religion that focuses on greed and material wealth rather than the Emperor and more still, they would disapprove of every action they take.

Grand Nagus Rom, meet Ms. Callidus assassin.

Ms. Callidus assassin has the delight of meeting Rom's two good friends; sensor technology and security fields.

Then it's a stalemate. Neither side would ever win or even be able to fight outside the systems with the connecting wormholes.

The second the Federation headed into the 40k universe, they'd be exterminated or worse, possessed the first time Mr Vulcan tries to meditate.

The Imperium would be stuck without FTL ability, they'd likely hold the system on the Fedeation side and be a terrible menace, but thats all they could achieve.

Seriously, are any of you capable of reading?

I specifically stated that Imperium abilities and technologies work in the Star Trek universe, but Q prevents the warp from spilling over. As in, a psyker can still use his abilities and they act as normal--but daemons will not start possessing Trek races and warp storms won't suddenly spring about.

Those are the rules. They are easy to understand.
 
Why? What could possibly be hard to understand about it?
Having warp storms influence the Immaterium across the boundaries of the universe. Especially as the initial statement wasn’t that Chaos didn’t work, but the warp itself didn’t exist on the Trek side. You were correctly called out for that.

Too bad. That's the way it works. This is the Imperium invading the UFP, not the Imperium and Chaos invading the UFP. If you have problems accepting that model, then consider that the Q said no to daemon, warp storms, and possessions.
Amazingly enough, I don’t really care to limit my suppositions to the only the model that you laid forth.

There’s more interesting ways of looking at it, and exploring how it works and what those rules would be would make for interesting stories themselves.

And yes, I was the one who posited Q stopping the negative effects of Chaos as a way of allowing your framework, even if it is the definition of deus ex machinae.

Of course, since intentional possessions as per what some Inquisitors practice is still an ability of sorts, that can still be used.
Meh. Again, it depends on the metaphysics. Saying that the Q would stop possession would also destroy this ability, and saying they’d stop the Immaterium/Warp interacting with real space if it exists in the Trek side already would stop psyker abilities – they are all based on accessing the higher dimension.

Which of course begs the question why this psychic plane isn’t something that impacts the Trek world in the first place if it always existed.

So again, the metaphysics of how things work have to be defined, and done so in an internally consistent way.

If you want to go meta on it, then you could say that the Immaterium did exist, and the Q (or some other entity) purged it of all Chaos taint millions of years ago so it didn’t affect the development of the races there. Which could then make for an interesting subplot – that the portal was opened as a machination of the Ruinous Powers (probably Tzeentch, that sly devil) in order to bring tainted psykers into the Trek side to allow the Powers a chance to reinfect the pure Immaterium there.

You don't make the OP, I do.
That’s nice. How’s that working out for you? :)

I am clarifying, that the Warp will not be able to wield its presence in the ST universe as per the warp storms, daemons, and so forth. Imperium abilities and technology however, will work as advertised and warp travel will work as it does in their galaxy.

Yes, and I’m trying to tell you what the problems are with that assumption, and making suggestions on way to craft the story so that at least some aspect of that is available. Indeed, it infers all sorts of other possibilities based on those assumptions.

And how and why you frame the metaphysics will have a huge impact on the type of story told, even if it is simply ‘my starship would beat up your starship.’

Can you be at all specific?

It's not specific, but instead a variable range, and even then that's only 'most of the time.'

Travel across the Imperium can decades. Guess how long it takes a UFP ship to cross the galaxy? Decades.

If it takes the Trek ship 8 decades, and the Imperial Cruiser 2, the Imperial cruiser is considerably faster, wouldn't you say?

And of course I'm talking FTL times. In normal space during battle conditions the Trek ships are both faster and more agile.

But in terms of strategic benefits, especially in logistics and force concentration, that level of advantage is considerable.

Yeah...no. According to the White Dwarf warp speed chart, ships have an average maximum (that is to say, not some oddly absurd result like halfway across the galaxy in five minutes) velocity of 12,000c, an average velocity of 6,000c, and a minimal average velocity of 2,000c. Velocities can of course, vary slightly from where you are, current warp storms, and so forth.
I’ve never seen hard and fast numbers stating specific C such as that in any official capacity. Care to cite the source? Normally the response given by Games Workshop is intentionally nonspecific, as they don't want any 'gotcha' moments in their rabid fan base.

The chart I occasionally see cited is in White Dwarf 139. It gave the following:
Average time elapsed on a ship during warp travel:
1 LY = 2-6 minutes
5 LY = 7-30 minutes
10 LY = 14-60 minutes
50 LY = 1.25-4.75 hours
100 LY = 2.5-9.5 hours
500 LY = 12-48 hours
1000 LY = 1-4 days (24-96 hours)
5000 LY = 5-21 days

Average time elapsed in the material world during a warp travel jump
1 LY = 43-270 minutes
5 LY = 3.5-24 hours
10 LY = 7-48 hours
50 LY = 1.5-9 days
100 LY = 3-21 days
500 LY = 2-12 weeks
1000 LY = 1-6 months
5000 LY = 5-36 months

So a difference between subjective times. To the universe at large, a jump of 1000 LY is somewhere between 1-6 months. So 75K light years would be between 6-36 years. At least twice as fast and likely several times faster than the stated velocity for Voyager of 75 years. With the side benefit of the crew not aging anywhere near that amount of time.

But then, THIS isn't always used. 3rd edition of the WH40K rulebook had a map that said Holy Terra to the edge of the galaxy was a year. That is far faster.

And Rogue Trader, the newest source, has this to say:
Rogue Trader RPG rulebook, p184:

Passage within the Warp - Voyage:

  1. 1 day - short passage between two close systems by a well travelled stable warp route
    5-10 days -A journey between systems in the same subsector using accurate navigational information
    30-60 days - A journey across the body of a full Imperial Sector (such as Calixis, 200 LY cube) using accurate information and known warp routes.
    100+ days - A perilous journey across a Segmentum at best speed avoiding only the worst known hazards
    Several Years - An odyssey across the galaxy
So that's a different scale altogether.

Starfleet's closest analogue in the WH40K universe would be the Tau, who also don't use warp/immaterium tech. Because of that they are slow, which has impacted the size of their empire.

Of course, we aren't given any hard numbers on that either.

It's also worth noting that in charted space, Starfleet ships are a great deal faster. So they're probably not all that different in terms of velocities. In the TNG episode (not the movie) First Contact, the Enterprise D had for example, traveled two thousand light years since its first two episodes at Earth:


Even assuming it had traveled in that direction towards the planet they were making contact with, in about half a year that would give the Enterprise D a velocity of 4,000c.
There are other examples, but I tend to shove them towards the side, as in the case of the USS Valiant supposedly circumnavigating the entire UFP in three months:
Travel times in Star Trek lore are all over the place, as are weapons yields, energy figures, and what the ships can do. They never took good care with continuity. There’s nothing in the films or movies that states travel times are faster along ‘warp corridors’, though that’s a popular fan theory to account for the many discrepancies.
Most of the time Trek, like Wars, just drove at the speed of plot. However, an entire series was devoted to the concept that the other side of the Delta Quadrant required a generational concept to traverse back using only normal warp speed. The preponderance of evidence indicates that maximum warp is not several thousand times C.

Personally, I take the average estimates for both, but would have no issues with faster response times in certain areas depending on context and of course plot need. :)

They're perfectly consistent. There's just no daemons, warp storms, and the like allowed in ST material universe. Assume that the Q protect it, if you have to.

You already stated that warp storms would occur on the Trek side matching with what was going on in the WH40K continuity. Hell, if it is just alternate sides of the same dimensional phenomena, you don’t even need the Wormhole. You could pass through the Immaterium to travel between the realities.

He could try. Unless he finds a man named Archer, he's not going to get lucky in pushing a Vulcan too far unless he has direct access to them.

I’m not sure I have the same faith in Vulcans as you do. Fact is, they are all too mortal, with definite limits, and we’ve seen a wide variety of humanistic frailties among them. We’ve even seen mental illness, such as the sociopathic Vulcan serial killer on DS9, a psychic contagion that can affect them in pa’nar syndrome, and complete irrationality during Pon’far. Heck, the Enterprise episode ‘Impulse’ showed exposure to the ore Trellium can turn them into literal zombies. I think the Ruinous Powers would be able to figure something out.

I prefer Trek over 40K, though they are very different animals. The concepts of the Chaos Gods is one that I find philosophically disturbing, and I think they are poorly written, as the power that they have is not shown to have any definable limits, yet they haven’t defeated the Imperium.
I think in a crossover there would be lots of interesting contrasts to explore, and I enjoy wargaming, so considering the abilities and strategies of the varies factions is of interest to me. I tend to think people underestimate the capabilities of the Federation because they resist their warlike side – any group that can create the Genesis device is one to be feared. However, I also think there are several areas where the Empire of Man has far more capabilities than the Fed, simply in the way the entity was written.
 
Having warp storms influence the Immaterium across the boundaries of the universe. Especially as the initial statement wasn’t that Chaos didn’t work, but the warp itself didn’t exist on the Trek side. You were correctly called out for that.

No, I don't know how many times I have to repeat myself. That is not what I said and I've repeatedly not said that. When everyone keeps "calling me out on it", I've repeatedly told them "That is not what I said and that is not what I meant". At the very least, I might have been unclear, to which I've repeatedly clarified.

Amazingly enough, I don’t really care to limit my suppositions to the only the model that you laid forth.

Amazingly enough, as I'm the one who put forth the scenario, it would be logical to ask how that scenario fits in regards to series crossover. As I've said that chaos will not spill into the ST realm, that's how it's going to work. If you don't like it, feel free to start your own thread.

There’s more interesting ways of looking at it, and exploring how it works and what those rules would be would make for interesting stories themselves.

I don't care.

And yes, I was the one who posited Q stopping the negative effects of Chaos as a way of allowing your framework, even if it is the definition of deus ex machinae.

I'll admit that I didn't read much more than three sentences of your fanfic. And I'd really appreciate it if you didn't put it in this thread, because this isn't the place to post it.

Meh. Again, it depends on the metaphysics. Saying that the Q would stop possession would also destroy this ability, and saying they’d stop the Immaterium/Warp interacting with real space if it exists in the Trek side already would stop psyker abilities – they are all based on accessing the higher dimension.

I've already laid out the rules. If you require clarification, please ask. I am not going to argue them with you.

Which of course begs the question why this psychic plane isn’t something that impacts the Trek world in the first place if it always existed.

I don't care.

So again, the metaphysics of how things work have to be defined, and done so in an internally consistent way.

No, we're doing it this way.


Yes, and I’m trying to tell you what the problems are with that assumption, and making suggestions on way to craft the story so that at least some aspect of that is available. Indeed, it infers all sorts of other possibilities based on those assumptions.

Look, I'm starting to get impatient. This isn't a fanfic. The thread is about the Imperium versus the UFP. The warp cannot crossover into the Star Trek material world. It can be accessed by the psykers and 40k ships and other abilities, but that's it.

And how and why you frame the metaphysics will have a huge impact on the type of story told, even if it is simply ‘my starship would beat up your starship.’

Again. This is not your fanfic. If you want to write a fanfic or get ideas for a fanfic, do it somewhere else.

It's not specific, but instead a variable range, and even then that's only 'most of the time.'

Yeah, that's the point.

If it takes the Trek ship 8 decades, and the Imperial Cruiser 2, the Imperial cruiser is considerably faster, wouldn't you say?

Yeah, so long as you ignore everything but the barest of what I said. The velocity of 12,000c for the Imperium ships is their best possible expected speed. Meaning that no competent commander would bank on their ships being able to exceed that number by any comfortable margin. 6,000c is much closer to what the average speed most of the Imperium can expect.


I’ve never seen hard and fast numbers stating specific C such as that in any official capacity. Care to cite the source?

White Dwarf 139 I believe it was.

Normally the response given by Games Workshop is intentionally nonspecific, as they don't want any 'gotcha' moments in their rabid fan base.

The chart I occasionally see cited is in White Dwarf 139. It gave the following:
Average time elapsed on a ship during warp travel:
1 LY = 2-6 minutes
5 LY = 7-30 minutes
10 LY = 14-60 minutes
50 LY = 1.25-4.75 hours
100 LY = 2.5-9.5 hours
500 LY = 12-48 hours
1000 LY = 1-4 days (24-96 hours)
5000 LY = 5-21 days

Average time elapsed in the material world during a warp travel jump
1 LY = 43-270 minutes
5 LY = 3.5-24 hours
10 LY = 7-48 hours
50 LY = 1.5-9 days
100 LY = 3-21 days
500 LY = 2-12 weeks
1000 LY = 1-6 months
5000 LY = 5-36 months

So a difference between subjective times. To the universe at large, a jump of 1000 LY is somewhere between 1-6 months. So 75K light years would be between 6-36 years. At least twice as fast and likely several times faster than the stated velocity for Voyager of 75 years. With the side benefit of the crew not aging anywhere near that amount of time.

That's the one.

But then, THIS isn't always used. 3rd edition of the WH40K rulebook had a map that said Holy Terra to the edge of the galaxy was a year. That is far faster.

So what? That clearly violates the whole idea that ships take decades to reach planets across the Imperium that are in dire need of reinforcement. It's called an outlier. It's the same reason why I don't point to certain episodes that have the Enterprise D crossing the entire quadrant in the course of a couple of weeks.

And Rogue Trader, the newest source, has this to say:
Rogue Trader RPG rulebook, p184:

Passage within the Warp - Voyage:

  1. 1 day - short passage between two close systems by a well travelled stable warp route
    5-10 days -A journey between systems in the same subsector using accurate navigational information
    30-60 days - A journey across the body of a full Imperial Sector (such as Calixis, 200 LY cube) using accurate information and known warp routes.
    100+ days - A perilous journey across a Segmentum at best speed avoiding only the worst known hazards
    Several Years - An odyssey across the galaxy

So that's a different scale altogether.

Yeah, but it doesn't really help your argument.

30-60 days to cross 200 light years is 1,217.5c - 2,435c. To cross a Segementum, assuming ~25,000 LY requires at least a hundred days would be at most 9,062c. The last one is entirely obscure. In any case, they're not that much faster than Starfleet in galactic crossings and within well traveled areas that Starfleet is familiar with, their advantage ranges from "not very much" to "not at all"

The point is, that still blows apart the idea that you can cross the Imperium in a year.


Starfleet's closest analogue in the WH40K universe would be the Tau, who also don't use warp/immaterium tech. Because of that they are slow, which has impacted the size of their empire.

The Tau are much smaller than the UFP.

Of course, we aren't given any hard numbers on that either.

I believe there as a factor given, something like 1/5th the speed of an Imperial vessel. So 1,200c.

Travel times in Star Trek lore are all over the place, as are weapons yields, energy figures, and what the ships can do. They never took good care with continuity. There’s nothing in the films or movies that states travel times are faster along ‘warp corridors’, though that’s a popular fan theory to account for the many discrepancies.

And it works pretty well. It's unfortunate that is what we're left with, but it fits.


Most of the time Trek, like Wars, just drove at the speed of plot. However, an entire series was devoted to the concept that the other side of the Delta Quadrant required a generational concept to traverse back using only normal warp speed. The preponderance of evidence indicates that maximum warp is not several thousand times C.

And the entire war in DS9 would have fallen flat on its face if it required that the Dominion would need eight years to cross the entire Federation. And that's assuming they never stopped for anything, which they would be required to.

You already stated that warp storms would occur on the Trek side matching with what was going on in the WH40K continuity.

In the warp. Warp storms typically occur in the warp. They can leak out at times, but I was referring to the storms located within the warp. No spill overs.

I’m not sure I have the same faith in Vulcans as you do. Fact is, they are all too mortal, with definite limits, and we’ve seen a wide variety of humanistic frailties among them. We’ve even seen mental illness, such as the sociopathic Vulcan serial killer on DS9,

And? It's not like psykers are required to be incapable of breaking or having faults. The Eldar themselves are a very passionate people--you know, basically Vulcans, but they control themselves by focusing on one or two paths.

a psychic contagion that can affect them in pa’nar syndrome, and complete irrationality during Pon’far.

And?

Heck, the Enterprise episode ‘Impulse’ showed exposure to the ore Trellium can turn them into literal zombies. I think the Ruinous Powers would be able to figure something out.

So what? You can drug a Psyker so hard that he'd be effectively able to give any sort of emotional response. What Impulse showed us was that a certain ore--which Chaos doesn't know of or have--is able to cause severe brain damage whose side-effects cause Vulcans to lose control of their emotions.
 
On the W40K wiki, there is talk of something called the "Time of Ending" that is coming to the W40K universe. I wonder what that could be, and if there's plans for a novel or novels to write about it...

It suggests that the Emperor's life support system (Golden Throne) is finally breaking down and that the Emperor will soon die. Well I think we all knew that would happen eventually - nobody, apart from the techpriests, knows how technology works in the W40K universe, and so everything will break down eventually. I'm wondering if something else will occur, like the final destruction of the Warp/Immaterium. That would certainly be an ending, wouldn't it?

And if that happened, God only knows what it would do to the Imperium's ability to fight against the Federation...
 
On the W40K wiki, there is talk of something called the "Time of Ending" that is coming to the W40K universe. I wonder what that could be, and if there's plans for a novel or novels to write about it...

And if that happened, God only knows what it would do to the Imperium's ability to fight against the Federation...

As GW views it's 40K universe as a setting and not a continuous story it is highly unlikely that they will write a novel series detailing the end (and maybe rebirth) of the Empire.. at best there may be the tiniest advances in rulebooks and gaming codexes but that's it. This universe has a fixed setting and the story won't progress past a certain point.

As to the the general question:

Leaving aside general incompatibilites between the universes (40K's dependency on the warp on communication and FTL travel for example) i think the best comparison would be the fight versus a big, hulking brute who only needs a good hit to take you out (40K Imperium) vs a lighter, more agile and thinking fighter who needs to hit you on the weak spot to defeat you (The Federation).

There's also the inconsistencies within the universe themselves.. in Star Trek for example a simple photon torpedo is said to have the destructive power of a nuclear bomb because of its antimatter warhead but when Earth got invaded and San Francisco bombed it looked more like a WW2 style air raid (when in fact there should have been nothing left standing if only a couple of torpedoes got through).

A 40K frigate level ship (the smallest capital ship they have) is usually over a kilometre long and bristling with weapons.. a standard capital ship is quite a bit bigger and has more weapons. While their torpedoes are slow and cumbersome for the most part their shorter ranged weapons act like massive shotguns and a good hit against a Federation ship should tear it apart even with all their shielding (and they have energy weapons too.. debatable if such huge lasers still have little chance against Federation shields).

Infantry wise it depends.. 40K has definitely more soldiers and apparently Starfleet doesn't use body armor much so a human vs human fight should lean towards the Imperium for numbers alone.

Throw in Space Marines and it depends again on the writers.. is a handheld phaser or phaser rifle able to evaporate a Space Marine in armor? The show has displayed quite a bit of firepower when phasers were set on full.. disintegrating rock and metal like it was nothing so would a phaser just make smoke out of a Space Marine? If not then a squad of Marines would tear through a Federation ship like a hot knife (provided they could move through the tiny corridors :p).
 
On the W40K wiki, there is talk of something called the "Time of Ending" that is coming to the W40K universe. I wonder what that could be, and if there's plans for a novel or novels to write about it...
Unlikely.
They froze the timeline at crucial point and don't seem to intend to continue the story.
It's pretty much a cliffhanger ending without a conclusion...

Necrons awakening, Tyranid hivefleets closing in from almost all sides, the 13th Black Crusade having wreaked havoc around the Eye of Terror...
Even for WH40K standards, things are looking grim and desperate.
 
On the W40K wiki, there is talk of something called the "Time of Ending" that is coming to the W40K universe. I wonder what that could be, and if there's plans for a novel or novels to write about it...
Unlikely.
They froze the timeline at crucial point and don't seem to intend to continue the story.
It's pretty much a cliffhanger ending without a conclusion...

Necrons awakening, Tyranid hivefleets closing in from almost all sides, the 13th Black Crusade having wreaked havoc around the Eye of Terror...
Even for WH40K standards, things are looking grim and desperate.

Not to mention that the main focus of the novel arm at the moment is on what started the Imperium on its long slide towards oblivion - the Horus Heresy.
 
As to the the general question:

Leaving aside general incompatibilites between the universes (40K's dependency on the warp on communication and FTL travel for example) i think the best comparison would be the fight versus a big, hulking brute who only needs a good hit to take you out (40K Imperium) vs a lighter, more agile and thinking fighter who needs to hit you on the weak spot to defeat you (The Federation).

Why do you assume that the Imperium ships are stronger, simply due to size? The Imperium makes use of plasma/fusion generators. Starfleet makes use of matter-antimatter generators.

For example:

90/110 Peta-Watt Open Core Plasma Ioniser

The 90/110 Peta-Watt Open Core Plasma Ioniser remains the most effective power generator in terms of pure energy output since its re-introduction by Magos Technis Voltar. Using time-honoured Coolant-infusion systems, this plasma reactor is capable of sustained use for 1.9x1056 hours before core compression factors exceed tolerable values. Exo-thermic residues equate to one part in five thousand, requireing isolation to be stabilised at roughly 1/126 spin ratio. With the open core plasma ioniser, an omophagic system vents ionised particulate matter through an electromagnetic shielded sub-chamber which in turn refines the plasma and allows it to be reinvested back into the main core. The plasma ioniser requires roughly fifteen thousand man-seconds maintenance/cycle.

Ignoring the obvious typo being the 1.9x1056 figure, the generators energy capacity is limited to 110 petawatts. That's a maximum of 26.3 megatons per second. This is from the 3rd edition rulebook.

In TNG's True Q, Data stated that the Enterprise D was currently generating 12.75 billion gigawatts or 12.75 exajoules. That's equal to ~3 gigatons of energy per second. And both cores were stated to be their most powerful of the time (multiple statements from TNG and the statement from the beginning of the paragraph I posted).

Even if the Imperium ships used multiple generators, they'd need ~114 of such generators to even match the power generation that the Enterprise D was creating--and we aren't even told that's the maximum output of the ship. It could even go 2-4 times higher.

There's also the inconsistencies within the universe themselves.. in Star Trek for example a simple photon torpedo is said to have the destructive power of a nuclear bomb because of its antimatter warhead but when Earth got invaded and San Francisco bombed it looked more like a WW2 style air raid (when in fact there should have been nothing left standing if only a couple of torpedoes got through).

That's assuming that the Breen wanted to kill everyone in San Francisco rather than force Starfleet into surrendering, which would have ended the war, where as committing mass murder would have both cast a dark light on the Dominion (who was trying to prevent smaller powers like the Gorn and the Tholians from getting jumpy enough to join the big three) and would ensure that the UFP would fight even harder.

What we saw was probably a raid; a mixture of tactical strikes and shock and awe methodology. Which matches perfectly with Dominion doctrine.

A 40K frigate level ship (the smallest capital ship they have) is usually over a kilometre long and bristling with weapons.. a standard capital ship is quite a bit bigger and has more weapons. While their torpedoes are slow and cumbersome for the most part their shorter ranged weapons act like massive shotguns and a good hit against a Federation ship should tear it apart even with all their shielding (and they have energy weapons too.. debatable if such huge lasers still have little chance against Federation shields).

Again, why do you assume this? Even the Nova Cannon is stated at moving only at 5,000 kps. That's fasts, but that's not anywhere near as fast as a Starfleet ship can move.


Infantry wise it depends.. 40K has definitely more soldiers and apparently Starfleet doesn't use body armor much so a human vs human fight should lean towards the Imperium for numbers alone.

Why do you assume that the Imperium soldiers are better? Granted, they're probably more experienced, but I can't see them being better equipped than Starfleet. The Imperium treats battles very much as if it's World War II. Starfleet takes a bit more of a modern look on combat.

Throw in Space Marines and it depends again on the writers.. is a handheld phaser or phaser rifle able to evaporate a Space Marine in armor?

Of course, why wouldn't it?

The show has displayed quite a bit of firepower when phasers were set on full.. disintegrating rock and metal like it was nothing so would a phaser just make smoke out of a Space Marine?

...Again, why would it? There's no logical reason to assume that this is true. We already know that a phaser can maintain 1.05 megawatts for several seconds of testing. We also know that their bolter rounds KE wise, are not nearly as powerful, still being located within the kilojoule range (which is really high, don't misunderstand that--just not phaser high) and then there's the whole disintegration effect. Even if their armor somehow reduced the effects of a phaser set to 8 by 50%, the damage to the Space Marine's body would be lethal.

If not then a squad of Marines would tear through a Federation ship like a hot knife (provided they could move through the tiny corridors :p).

The Space Marines typically use boarding torpedoes to get on other ships, don't they? I can't imagine that working out too well for them.
 
A couple of factors seem to be getting missed here, crucially regarding the nature of FTL available to each side. The IoM has a very unpredictable FTL which is capable only of moving ships to the edge of a gravity well, whilst the feds can use warp speed combat manoeuvres within system. Equally the IoMs weapons are all sublight, largely line of sight based and in the case of their primaries have at best limited arcs of fire. Simply by switching to warp based manoeuvres the feds have essentially rendered themselves immune to anything the IoM can reply with. Even a laser is a light speed weapon and would give a starfleet vessel plenty of time to get out of the way simply by engaging from long range, whilst photon torpedoes and phasers have countless times been shown to operate at warp.
The upshot is that any planetary assault by the IoM requires weeks of sublight travel in system to reach the planet whilst under attack from vessels against which they can't even fire back, using precision weaponry on order of magnitude more powerful than their own.
Far from having an advantage in ship to ship combat the huge underpowered and technologically stagnant vessels of the IoM are a slow, cumbersome liability and that carries over to ground comba as they would be unable to offer orbital support under those conditions. The best analogy I can imagine is an early Man'o'War with cannon batteries facing modern drone with air to surface weapons. They may be big, they may be intimidating, but they would have no answer to the tech they would face.
 
The basic sidearm of a Space Marine is a pistol that fires small rocket-propelled grenades.

The basic sidearm of a Starfleet officer is a pistol that, on maximum, can vaporise several square meters of metal.

A Space Marine is basically several square meters of metal.

I'm not buying the "Imperium has better tech" side of things. If anything, Starfleet is nearer the level humanity was at during the Golden (later called Dark) Age of Technology in the WH40K setting.

The Imperium has the advantage of numbers, true - although if there's a wormhole involved then you can cut them off from their supply lines like Starfleet did with the Dominion.

What Starfleet DOES have is not only better tech but a willingness to experiment with it. Suggest to a Tech-Priest that he reconfigure his ship's Gellar Field to interfere with a wormhole and he'll probably have you reported to the nearest Inquisitor. Suggest it to a Techmarine and he'll probably skip the middleman and shoot you in the head personally.

Starfleet officers? They come up with ways to reconfigure deflector dishes in their spare time FOR FUN.
 
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The basic sidearm of a Space Marine is a pistol that fires small rocket-propelled grenades.

The basic sidearm of a Starfleet officer is a pistol that, on maximum, can vaporise several square meters of metal.

A Space Marine is basically several square meters of metal.

I'm not buying the "Imperium has better tech" side of things. If anything, Starfleet is nearer the level humanity was at during the Golden (later called Dark) Age of Technology in the WH40K setting.

The Imperium has the advantage of numbers, true - although if there's a wormhole involved then you can cut them off from their supply lines like Starfleet did with the Dominion.

What Starfleet DOES have is not only better tech but a willingness to experiment with it. Suggest to a Tech-Priest that he reconfigure his ship's Gellar Field to interfere with a wormhole and he'll probably have you reported to the nearest Inquisitor. Suggest it to a Techmarine and he'll probably skip the middleman and shoot you in the head personally.

Starfleet officers? They come up with ways to reconfigure deflector dishes in their spare time FOR FUN.

Absolutely spot on with the tech advantage, the IoM is quite specifically stagnant where it comes to new technology, the admech will literally cry heresy on anyone caught experimenting with major advances beyond simple practical modifications. Starfleet on the other hand literally create new tech and new uses for existing tech as part of their day to day activities, with virtually unheard of concepts and applications becoming familiar within days and standard practice within months.

The same applies to the concept of trading with unscrupulous AQ powers and/or criminals. Even suspicion of such activity would bring the full might of the Ordo Zenos down on the guilty parties heads.
 
I can just see phase beams from orbit eating these mechs alive. Heck--RPGs in their joints would be enough to hobble them.
Especially with Davy Crocket nukes.

Mech's are as dead as tanks. OGRE might be another thing though.

Now something like Ripsaw with missiles: https://en.wikipedia.org/wiki/Ripsaw_(vehicle)

When I first saw this thing I unconsciously screamed COBRA!!!
An honest mistake guys!
 
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