I believe it comes from trying to accurately mimic real lighting. We're used to the stuff we see on screen being lit by expert cinematographers who shape and control the light to do exactly what they want. Real sunlight is like an uncontrolled blast of photons. So it's one of those weird things where the closer to reality it is, the less real it can feel.the odd thing about this better lighting in recent releases, is that I sometimes find it's far less subtle than it should be, where whites are whiter and almost glaringly bright when trying to mimic natural lighting, when something should be softer and warmer depending on the source.
I believe it comes from trying to accurately mimic real lighting. We're used to the stuff we see on screen being lit by expert cinematographers who shape and control the light to do exactly what they want. Real sunlight is like an uncontrolled blast of photons. So it's one of those weird things where the closer to reality it is, the less real it can feel.
you should maybe pump the brakes on that at least for this year (launch line-ups will be decimated by delays due to the ongoing pandemic/WFH situation at a lot of studios)i will have to think seriously about getting a PS5 come this Christmas and i'll need to start saving soon because i will need to upgrade to a 4K monitor as well (don't watch much TV anymore so my old HD setup is good for now). Will set me back probably 1000+ Euro (i guess about 500 for the PS5, some 300-500 for the monitor and another 200 perhaps for some games).
you should maybe pump the brakes on that at least for this year (launch line-ups will be decimated by delays due to the ongoing pandemic/WFH situation at a lot of studios)
I mean saving up is a good idea of course, I meant more of a wait and see re: available games at launch window - maybe delay the actual purchase
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