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Unreal Engine 5

BK613

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Well we keep getting closer and closer, don't we?
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My prediction: @Donny will have to redo his Star Trek projects...again. :devil:
 
RDR II has great environmental lighting that makes everything look and feel so realistic. In general, I feel lighting is big part of why more recent games look so good, even older ones. For instance, in the remaster of the first Uncharted, even though the textures are still not the greatest, the new lighting and how it affects the world around it make it feel like a wholly completely different game, even to the point of feeling like a current gen game at times. But at the same time, the odd thing about this better lighting in recent releases, is that I sometimes find it's far less subtle than it should be, where whites are whiter and almost glaringly bright when trying to mimic natural lighting, when something should be softer and warmer depending on the source. Almost as if the lighting were sharper. It doesn't feel natural to me, in fact I find it quite distracting and it becomes very noticeable when light hits on characters that are partially shadowed.
 
the odd thing about this better lighting in recent releases, is that I sometimes find it's far less subtle than it should be, where whites are whiter and almost glaringly bright when trying to mimic natural lighting, when something should be softer and warmer depending on the source.
I believe it comes from trying to accurately mimic real lighting. We're used to the stuff we see on screen being lit by expert cinematographers who shape and control the light to do exactly what they want. Real sunlight is like an uncontrolled blast of photons. So it's one of those weird things where the closer to reality it is, the less real it can feel.
 
I believe it comes from trying to accurately mimic real lighting. We're used to the stuff we see on screen being lit by expert cinematographers who shape and control the light to do exactly what they want. Real sunlight is like an uncontrolled blast of photons. So it's one of those weird things where the closer to reality it is, the less real it can feel.

Yeah, I agree with that. I think the problem also stems from a difference in what they're doing with the camera versus what our eyes are seeing. In real life, our eyes would naturally adapt, our pupils narrowing in response to the increase in light. The camera in this instance is trying to mimic our eyes, but I feel there's a discrepancy in what is being seen and what our eyes are doing. I don't feel my eyes are reacting naturally to all that light in games, no narrowing of the pupil like I'd expect if I were outside. This in certain circumstances, can actually make something harder to see or look at in detail. I also notice a similar effect when glare happens in a game. Done right, it can be downright beautiful, such as a sunset or sunrise, but overdone it can often ruin the nuance of a scene.
 
I believe they are working on improvements to the auto-exposure system, but I haven't tried it out yet. I don't know if that will make anything better.
 
It sure looked really great but they were most concentrating showing off the capabilities of the engine to render the surroundings which looked amazing.

It lacked a bit in the actual character model, especially the hair moved unnaturally but it was not the focus of the demo so nothing to get worried about.

If this however is the future of gaming i will have to think seriously about getting a PS5 come this Christmas and i'll need to start saving soon because i will need to upgrade to a 4K monitor as well (don't watch much TV anymore so my old HD setup is good for now). Will set me back probably 1000+ Euro (i guess about 500 for the PS5, some 300-500 for the monitor and another 200 perhaps for some games).
 
i will have to think seriously about getting a PS5 come this Christmas and i'll need to start saving soon because i will need to upgrade to a 4K monitor as well (don't watch much TV anymore so my old HD setup is good for now). Will set me back probably 1000+ Euro (i guess about 500 for the PS5, some 300-500 for the monitor and another 200 perhaps for some games).
you should maybe pump the brakes on that at least for this year (launch line-ups will be decimated by delays due to the ongoing pandemic/WFH situation at a lot of studios)

I mean saving up is a good idea of course, I meant more of a wait and see re: available games at launch window - maybe delay the actual purchase
 
you should maybe pump the brakes on that at least for this year (launch line-ups will be decimated by delays due to the ongoing pandemic/WFH situation at a lot of studios)

I mean saving up is a good idea of course, I meant more of a wait and see re: available games at launch window - maybe delay the actual purchase

I know, i'll be following the news and make a decision this fall. I'm not a hardcore console gamer, so the world won't end for me if i don't have a PS5 on Christmas ;)

Might even delay it further if Sony itself will rush the design and production to make the Christmas date but with the situation as it is i wouldn't put it past Sony or Microsoft to cut some corners where they can to compensate for the virus-related delays.
 
both Sony and MS are apparently on track re: hardware manufacturing (and first party software mostly), but third party are a different matter of course

whelp! UE5 looks great and both machines will be offer exciting tech, I'm in a similar boat in that I won't be upset if I delay my purchases into 2021
 
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