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Starfleet Crew Compositions?

Mysterion

Vice Admiral
Admiral
Have tried to google this, but to no avail. So, I'll ask the collective intelligence here:

I'm looking for crew/position rosters for the various ship classes of Starfleet. I.E. how many engineering techs, security guards, etc. make up a given ship's crew.

Is there a site anywhere in the interwebs that has this sort of thing?

Thanks.

Edit to add: found this (http://www.sfi-sfmc.org/downloads/manuals/sfmc/pdfs/sfmc_org_2005.pdf) which presents a series of TO&E for various types of Starfleet Marine units. Now to find the equivilent document for starships...
 
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I think crew compositions vary depending on the type of ship and also on the particular type of mission it's on. Science vessels will have more science personnel, while ships oriented more towards combat may have more security personnel in their complement.

There used to be an old unofficial breakdown of the original Enterprise's 430 complement as follows:
Command: 57 (including captain & first officer)
Science & medical: 136
Engineering & operations: 132
Communications: 15
Security: 90

But really, I think you can almost make up anything since I don't believe there's anything official or canon out there about crew compositions...
 
Alot of that old stuff from blueprints in the 1970's and early '80's looks pretty dated anyway. I would imagine the notion of "communications" and the notion of I.T. services would be blended in any fictional Universe involving faster-than-light interstellar travel and naval organizations to do same.

Now, maybe Uhura was senior communications officer in the sense that she administered a department of engineering/IT techs who managed data traffic and cryptography ("But sir, the Romulans have broken Code Two"); this would explain her red uniform. That would make her part of Engineering, just as Spock, McCoy and Chapel are part of the same general Sciences discipline and thus all wear the blue tunic.

It would be really interesting to revisit something like this and come up with a whole new crew roster, plus one that includes enlisted crewmen in the ranks as well.
 
If someone wants them I could post what was presented in the Decipher RPG for crew loadouts based upon type.
 
Even though Starfleet is divided into three primary branches, there were numerous departments aboard the Enterprise and the aforementioned list was apparently broken down that way more so than by the actual branch of service.

Otherwise it would have gone:
Command: 57
Sciences: 136
Operations: 237

But as far as the ratio between officers and enlisted, if we go by onscreen material, enlisted personnel are apparently more the exception than the rule...but I generally believe in a 1:8 ratio between officers and enlisted myself--it may not be realistic as far as today's navy is concerned, but there does seem to be an almost disproportionate number of officers in Starfleet in comparison, I dunno...
 
Are you interpreting the wearing of duty jumpsuits/coveralls as indication that extras on the TOS sets are enlisted? That would make some sense.
 
Have tried to google this, but to no avail. So, I'll ask the collective intelligence here:

I'm looking for crew/position rosters for the various ship classes of Starfleet. I.E. how many engineering techs, security guards, etc. make up a given ship's crew.

Is there a site anywhere in the interwebs that has this sort of thing?

Thanks.

Though it might look 'dated' by now, I did something like this for the Avenger-class that formed the basis of my later thinking on Starfleet crew composition:

http://www.cygnus-x1.net/links/lcars/blueprints/general-plans-uss-avenger-class-sheet-6.jpg

:techman:
 
Are you interpreting the wearing of duty jumpsuits/coveralls as indication that extras on the TOS sets are enlisted? That would make some sense.
Personally, I do, but TOS was always kind of ambivalent regarding enlisted personnel--crewmen and ensigns wore the exact same uniform on occasion.

With later Trek shows, I think pretty much anyone without rank insignia was enlisted, which probably includes the majority of the random personnel we see on working in the background on various bridges and walking through corridors.

But I'm not even going to talk about Chief O'Brien's insignia...
 
I came up with a crew breakdown for the TMP-era Enterprise many years ago, using two sources: costume designer Bob Fletcher's notes about uniform department colors for Star Trek II, and Mr Scott's Guide To The Enterprise. Plus occasionally counting heads in the actual movies.

Crew: According to the TMP Blueprints, the Enterprise has a crew of 500: 72 officers and 428 crew. In practice, a specific starship's complement would vary from this list due to lack of available personnel, personnel lost in the line of duty who have not yet been replaced, ongoing transfers, or other special arrangements (such as Kirk's penchant for combining the First Officer and Chief Science Officer in the same person).


Abbreviations:
SO: Senior Officer
JO: Junior Officer
PO: Petty Officer
CR: Crewman


COMMAND DIVISION: 2 SO, 0 JO, 1 PO, 1 CR

  • CAPTAIN: 1 SO
  • FIRST OFFICER: 1 SO
  • BOSUN'S MATE: 1 PO
  • CAPTAIN’S YEOMAN: 1 CR


ENGINEERING DIVISION: 1 SO, 24 JO, 73 PO, 158 CR
DIVISION

  • CHIEF ENGINEERING OFFICER: 1 SO
  • CHIEF ENGINEER'S YEOMAN: 1 CR
ENGINES AND POWER

  • MAIN BRIDGE ENGINEERING STATION ALPHA SHIFT: 1 JO
  • MAIN BRIDGE ENGINEERING STATION BETA SHIFT: 1 JO
  • MAIN BRIDGE ENGINEERING STATION GAMMA SHIFT: 1 JO
  • MAIN ENGINEERING ALPHA SHIFT: 1 JO, 3 PO, 12 CR
  • MAIN ENGINEERING BETA SHIFT: 1 JO, 3 PO, 12 CR
  • MAIN ENGINEERING GAMMA SHIFT: 1 JO, 3 PO, 12 CR
  • IMPULSE ENGINEERING ALPHA SHIFT: 1 JO, 2 PO, 6 CR
  • IMPULSE ENGINEERING BETA SHIFT: 1 JO, 2 PO, 6 CR
  • IMPULSE ENGINEERING GAMMA SHIFT: 1 JO, 2 PO, 6 CR
  • PRIMARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
  • PRIMARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
  • PRIMARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL BATTERY ROOM ALPHA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL BATTERY ROOM BETA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL BATTERY ROOM GAMMA SHIFT: 1 PO, 1 CR
  • PRIMARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
  • PRIMARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
  • PRIMARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL CIRCUIT BREAKER ROOM ALPHA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL CIRCUIT BREAKER ROOM BETA SHIFT: 1 PO, 1 CR
  • SECONDARY HULL CIRCUIT BREAKER ROOM GAMMA SHIFT: 1 PO, 1 CR
  • ENVIRONMENTAL ALPHA SHIFT: 1 PO, 3 CR
  • ENVIRONMENTAL BETA SHIFT: 1 PO, 3 CR
  • ENVIRONMENTAL GAMMA SHIFT: 1 PO, 3 CR
TRANSPORTER ROOM

  • TRANSPORTER OPERATIONS OFFICER: 2 JO
  • TRANSPORTER ROOM ALPHA SHIFT: 3 PO, 3 CR
  • TRANSPORTER ROOM BETA SHIFT: 3 PO, 3 CR
  • TRANSPORTER ROOM GAMMA SHIFT: 3 PO, 3 CR
MANEUVERING & ORDNANCE

  • HELM ALPHA SHIFT: 1 JO
  • HELM BETA SHIFT: 1 JO
  • HELM GAMMA SHIFT: 1 JO
  • ORDNANCE OPERATIONS OFFICER: 2 JO
  • BRIDGE WEAPONS CONTROL STATION ALPHA SHIFT: 1 PO
  • BRIDGE WEAPONS CONTROL STATION BETA SHIFT: 1 PO
  • BRIDGE WEAPONS CONTROL STATION GAMMA SHIFT: 1 PO
  • PHASER ROOM ALPHA SHIFT: 1 PO, 2 CR
  • PHASER ROOM BETA SHIFT: 1 PO, 2 CR
  • PHASER ROOM GAMMA SHIFT: 1 PO, 2 CR
  • ENERGY-FIELD STATION ALPHA SHIFT: 1 PO, 2 CR
  • ENERGY-FIELD STATION BETA SHIFT: 1 PO, 2 CR
  • ENERGY-FIELD STATION GAMMA SHIFT: 1 PO, 2 CR
  • TORPEDO ROOM ALPHA SHIFT: 1 PO, 4 CR
  • TORPEDO ROOM BETA SHIFT: 1 PO, 4 CR
  • TORPEDO ROOM GAMMA SHIFT: 1 PO, 4 CR
MAINTAINANCE & REPAIR

  • MAINTAINANCE & REPAIR OPERATIONS OFFICER: 2 JO
  • MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
  • MAIN BRIDGE AUXILIARY SYSTEMS MONITOR BETA SHIFT: 1 CR
  • MAIN BRIDGE AUXILIARY SYSTEMS MONITOR ALPHA SHIFT: 1 CR
  • MAINTAINANCE TEAM ALPHA SHIFT: 1 PO, 3 CR
  • MAINTAINANCE TEAM BETA SHIFT: 1 PO, 3 CR
  • MAINTAINANCE TEAM GAMMA SHIFT: 1 PO, 3 CR
DAMAGE CONTROL

  • DAMAGE CONTROL OPERATIONS OFFICER: 2 JO
  • DAMAGE CONTROL CENTER ALPHA SHIFT: 1 PO, 2 CR
  • DAMAGE CONTROL CENTER BETA SHIFT: 1 PO, 2 CR
  • DAMAGE CONTROL CENTER GAMMA SHIFT: 1 PO, 2 CR
  • MAIN BRIDGE DAMAGE CONTROL MONITORING STATION ALPHA SHIFT: 1 CR
  • MAIN BRIDGE DAMAGE CONTROL MONITORING STATION BETA SHIFT: 1 CR
  • MAIN BRIDGE DAMAGE CONTROL MONITORING STATION GAMMA SHIFT: 1 CR
  • DAMAGE CONTROL TEAM ALPHA SHIFT: 2 PO
  • DAMAGE CONTROL TEAM BETA SHIFT: 2 PO
  • DAMAGE CONTROL TEAM GAMMA SHIFT: 2 PO
TECHNICAL SUPPLY

  • TECHNICAL SUPPLY OFFICER: 2 JO
LANDING BAY OPERATIONS

  • LANDING BAY OPERATONS OFFICER: 2 JO
  • LANDING BAY CONTROL ROOM ALPHA SHIFT: 1 PO, 2 CR
  • LANDING BAY CONTROL ROOM BETA SHIFT: 1 PO, 2 CR
  • LANDING BAY CONTROL ROOM GAMMA SHIFT: 1 PO, 2 CR
  • PRIMARY HULL STARBOARD DOCKING COMPLEX ALPHA SHIFT: 1 CR
  • PRIMARY HULL STARBOARD DOCKING COMPLEX BETA SHIFT: 1 CR
  • PRIMARY HULL STARBOARD DOCKING COMPLEX GAMMA SHIFT: 1 CR
  • PRIMARY HULL PORT DOCKING COMPLEX ALPHA SHIFT: 1 CR
  • PRIMARY HULL PORT DOCKING COMPLEX BETA SHIFT: 1 CR
  • PRIMARY HULL PORT DOCKING COMPLEX GAMMA SHIFT: 1 CR
  • FLIGHT DECK ALPHA SHIFT: 1 PO, 4 CR
  • FLIGHT DECK BETA SHIFT: 1 PO, 4 CR
  • FLIGHT DECK GAMMA SHIFT: 1 PO, 4 CR
  • SHUTTLE CREWS: 4 PO, 4 CR


SCIENCE DIVISION: 1 SO, 24 JO, 9 PO, 25 CR
DIVISION

  • CHIEF SCIENCE OFFICER: 1 SO
  • CHIEF SCIENCE OFFICER'S YEOMAN: 1 CR
NAVIGATION & SENSORS

  • MAIN BRIDGE NAVIGATOR'S STATION ALPHA SHIFT: 1 JO
  • MAIN BRIDGE NAVIGATOR'S STATION BETA SHIFT: 1 JO
  • MAIN BRIDGE NAVIGATOR'S STATION GAMMA SHIFT: 1 JO
  • SENSOR ROOM ALPHA SHIFT: 1 PO, 2 CR
  • SENSOR ROOM BETA SHIFT: 1 PO, 2 CR
  • SENSOR ROOM GAMMA SHIFT: 1 PO, 2 CR
COMMUNICATIONS

  • MAIN BRIDGE COMMUNICATIONS STATION ALPHA SHIFT: 1 JO
  • MAIN BRIDGE COMMUNICATIONS STATION BETA SHIFT: 1 JO
  • MAIN BRIDGE COMMUNICATIONS STATION GAMMA SHIFT: 1 JO
COMPUTER OPERATIONS

  • COMPUTER OPERATIONS OFFICER: 2 JO
  • MAIN COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
  • MAIN COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
  • MAIN COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
  • BACKUP COMPUTER ROOM ALPHA SHIFT: 1 PO, 1 CR
  • BACKUP COMPUTER ROOM BETA SHIFT: 1 PO, 1 CR
  • BACKUP COMPUTER ROOM GAMMA SHIFT: 1 PO, 1 CR
RESEARCH & ANALYSIS

  • ASTROPHYSICS: 2 JO
  • PLANETOLOGY: 2 JO
  • HISTORY & ARCHAEOLOGY: 2 JO
  • ANTHROPOLOGY & SOCIOLOGY: 2 JO
  • ZOOLOGY: 2 JO
  • BOTANY: 2 JO
  • GENETICS: 2 JO
  • CHEMISTY & PHYSICS: 2 JO
  • LAB TECHNICIAN: 12 CR


SECURITY DIVISION: 1 SO, 6 JO, 6 PO, 61 CR
DIVISION

  • CHIEF SECURITY OFFICER: 1 SO
  • CHIEF SECURITY OFFICER'S YEOMAN: 1 CR
SECURITY TEAMS

  • TEAM ONE: 1 JO, 1 PO, 10 CR
  • TEAM TWO: 1 JO, 1 PO, 10 CR
  • TEAM THREE: 1 JO, 1 PO, 10 CR
  • TEAM FOUR: 1 JO, 1 PO, 10 CR
  • TEAM FIVE: 1 JO, 1 PO, 10 CR
  • TEAM SIX: 1 JO, 1 PO, 10 CR


MEDICAL DIVISION: 1 SO, 5 JO, 5 PO, 35 CR
DIVISION

  • CHIEF MEDICAL OFFICER: 1 SO
  • CHIEF MEDICAL OFFICER'S YEOMAN: 1 CR
PRACTITIONERS

  • ASSISTANT MEDICAL OFFICER: 2 JO
  • PSYCHOTHERAPIST: 1 JO
  • DENTIST: 1 JO
  • CHIEF NURSE: 1 PO
SICKBAY

  • NURSES ALPHA SHIFT: 1 PO, 4 CR
  • NURSES BETA SHIFT: 1 PO, 4 CR
  • NURSES GAMMA SHIFT: 1 PO, 4 CR
  • MEDICAL TECHNICIANS ALPHA SHIFT: 3 CR
  • MEDICAL TECHNICIANS BETA SHIFT: 3 CR
  • MEDICAL TECHNICIANS GAMMA SHIFT: 3 CR
  • MEDICAL RESEARCH TECHNICIANS ALPHA SHIFT: 3 CR
  • MEDICAL RESEARCH TECHNICIANS BETA SHIFT: 3 CR
  • MEDICAL RESEARCH TECHNICIANS GAMMA SHIFT: 3 CR
RECREATION

  • RECREATION OFFICER: 1 JO
  • RECREATION PERSONNEL: 1 PO, 4 CR


SERVICES DIVISION: 1 SO, 6 JO, 7 PO, 47 CR
DIVISION

  • CHIEF SERVICES OFFICER: 1 SO
  • CHIEF SERVICES OFFICER'S YEOMAN: 1 CR
SUPPLY

  • QUARTERMASTER: 2 JO
  • QUARTERMASTER'S YEOMAN; 1 CR
  • CARGO BAY: 1 PO, 12 CR
COMMISSARY

  • COMMISSARY OPERATIONS OFFICER: 2 JO
  • GALLEY ALPHA SHIFT: 1 PO, 4 CR
  • GALLEY BETA SHIFT: 1 PO, 4 CR
  • GALLEY GAMMA SHIFT: 1 PO, 4 CR
JANITORIAL

  • JANITORIAL OPERATIONS OFFICER: 2 JO
  • JANITORIAL ALPHA SHIFT: 1 PO, 7 CR
  • JANITORIAL BETA SHIFT: 1 PO, 7 CR
  • JANITORIAL GAMMA SHIFT: 1 PO, 7 CR


TOTAL: 72 OFFICERS (7 SO, 65 JO), 428 CREW (101 PO, 327 CR)


Shifts: Most Star Trek material that mentions scheduling at all assumes a shipboard day divided into three shifts. From what I've gathered by talking to (read badgering) people with real naval experience, the practice on real warships is different. Crewmen stand two four-hour watches in a day, separated by one or more off-duty watches.

For now, I'll stick with the assumption of a 24-hour shipboard day with three 8-hour shifts, partly to be consistent with other Trek fiction and partly because I still don't fully understand how watches work on a real naval ship.

I assume that the captain and other senior officers keep "office hours", usually during the first shift. A shift position is manned at all times. An "operations officer" position doesn't need to be manned at all times and usually keeps "office hours" much like the senior officers.

Typically, an operations officer is assigned an ensign who acts as both an assistant and apprentice. This way, new officers get hands-on experience with supervision, instead of being thrown in the deep end as soon as they graduate from the Academy.

Alert Status: Under normal conditions, the crew is divided into three shifts. During a red alert, off-duty personnel join the current shift, activating backup stations so they can keep things working in the event of damage or casualties. A yellow alert calls for off-duty personnel to keep themselves ready to report to stations, in case a red alert is forthcoming.

Bosun's Mate: The bosun's mate is the senior enlisted person on the ship, equivalent to the USN chief of the boat or RMN bosun. The bosun's mate reports to the First Officer and is responsible for the day-to-day operations of the ship's non-commissioned personnel and for their morale and training.

Transporter Operations: According to Mr. Scott's Guide To The Enterprise, this class of starship has four 6-pad transporter rooms, one transporter room with a single large pad adjoining the sickbay complex (TNG-style site-to-site transporting doesn't exist yet), and four 22-pad emergency transporters. As shown in TOS and TMP, transporters in this era have a two-person crew. There are enough crews for all nine transporter rooms, spread out over all three shifts.

Damage Control Teams: I managed to get a lot of detail about real damage control operations from someone who had been part of a DC party on an aircraft carrier. Each team is led by a damage controlman, who is usually a specialist petty officer. The rest of each team is made up of off-duty personnel from other departments. Being assigned to a damage control team is like being a reservist; you have your regular day job, and then spend some of your offshift time training for damage control. Assignment to a damage control party lasts six months and is rotated through the crew.

There are two teams for each shift. Since one shift will be on duty during an alert, that gives the ship four damage control parties in the event of an emergency. Repair lockers are located at various places throughout the ship, containing firefighting equipment, vacuum survival gear, repair and rescue equipment, etc. Each team has twelve members in addition to the damage controlman, divided into groups of two or four which are each assigned to a specific repair locker.

Recreation: In the novel Spock's World, Diane Duane argued that Recreation should be part of the Medical division instead of Services, due to its importance in maintaining the crew's morale and mental health.

Divisions: For Star Trek II: The Wrath Of Khan, Robert Fletcher (the costume designer for the first four Trek films) created an orginizational breakdown of Starfleet to work out uniform colors. According to his notes, Starfleet has six operational divisions: Command (white), Engineering (gold), Science (gray), Security (dark green), Medical (light green), and Services (light blue). There is also a Training division (red).

The lack of a TOS/TNG-style operations division means that some arrangements are a little awkward. For instance, communications and navigation are put in the Science Division (which is why Uhura wears gray), while helm and weapons are shoved into Engineering (which is why Sulu wears gold). Adding to the confusion is a discontinuity between Mr. Fletcher's notes and what's shown onscreen: in Star Trek II: The Wrath Of Khan the torpedo room crewmen are wearing gray, not gold. So is the crewman manning the bridge weapons station during the Kobayashi Maru simulation.

Star Trek V: The Final Frontier added a dark blue division color which has never been officially explained so far as I know. Between the color choice and the fact that it was worn by the landing party redshirts, the usual assumption is that these are Marines. They cannot be Security, since the dark green division color is seen onscreen in Star Trek III: The Search For Spock, Star Trek IV: The Voyage Home, and Star Trek VI: The Undiscovered Country.

I assume that the Enterprise does not normally carry Marines, and the ones in Star Trek V: The Final Frontier were a special hostage rescue team assigned to Kirk for the Nimbus III mission.

With the exception of the weapons crewmen in Star Trek II: The Wrath Of Khan and the "marines" in Star Trek V: The Final Frontier, all uniform division colours shown onscreen from Star Trek II: The Wrath Of Khan through Star Trek VI: The Undiscovered Country are consistent with Mr. Fletcher's notes. For more information, see here:
http://www.st-spike.org/pages/uniforms/2278-2350/divisions.htm

Living Quarters: For Star Trek: The Motion Picture, sets were built for both senior officers' quarters and junior officers' quarters. The SOQ set was used for Kirk's quarters in Star Trek: The Motion Picture and Star Trek II: The Wrath Of Khan, and Spock's quarters in Star Trek II: The Wrath Of Khan and Star Trek III: The Search For Spock. The JOQ set was used for Ilia's quarters in Star Trek: The Motion Picture. For the Enterprise, I have assumed that only the Captain and the six Division heads warrant SOQs.

The Enterprise side cutaway in Mr. Scott's Guide To The Enterprise shows three "rings" of rooms on E Deck. I assume the seven SOQs form the inner ring, while the outer two rings contain the JOQs.

IIRC, there was no crew set built for Star Trek: The Motion Picture and the one in Mr. Scott's Guide was designed by Shane Johnson, although it certainly fits stylistically with the SOQ and JOQ sets. I assume that petty officers have these quarters, while crewmen have the triple bunk arrangement shown in Star Trek VI: The Undiscovered Country.

Ranks: The list below is mostly based on Bob Fletcher's notes from Star Trek II: The Wrath Of Khan. I've kept "crewman" from Star Trek: The Motion Picture instead of "able seaman" from Star Trek II: The Wrath Of Khan, and added a new grade, crewman 1st class.

Properly speaking, enlisted grades should be referred to as rates, not ranks. But since 1) that detail may have died out by the 23rd century, and 2) damn few people know about it in the first place, I'm not going to bother.

Crewman 2nd class
Crewman 1st class
Petty Officer 2nd class
Petty Officer 1st class
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer

Ensign
Lieutenant Junior Grade
Lieutenant
Lieutenant Commander
Commander
Captain

Commodore
Rear Admiral
Vice Admiral
Admiral
Fleet Admiral


Marian
 
Though it might look 'dated' by now, I did something like this for the Avenger-class that formed the basis of my later thinking on Starfleet crew composition:

http://www.cygnus-x1.net/links/lcars/blueprints/general-plans-uss-avenger-class-sheet-6.jpg

:techman:

Have that set over here on the bookshelf. Actually, that listing and the one Todd has on the Ingram/Excelsior plans are big influences on my thinking on the subject. More so than FJ's listing in his blueprints for the Constitution class.

Have you seen either the Galileo Class SORM or USS Khai Tam Technical Orientation Manual? They both have interesting takes on staffing a starship. Galileo's is a bit officer-heavy for my tastes, though.
 
I had a pretty detailed roadmap to follow in Mr. Fletcher's notes. If you follow the link, you'll see they're pretty extensive. Between that and Mr Scott's Guide, it was pretty easy to come up with a list of duty assignments. After that, all I had to do was guess how many people would be assigned to each one.

Which, as I recall, was a lot like balancing a checkbook. Every time I added it up, the numbers came out different. :lol:


Marian
 
Here's an interesting question to ponder:

In "That Which Survives", Losira identifies Watkins as an "Engineer, Grade 4". I assume that's Watkins' rating, which should indicate his rank. What do you think?
 
Here's an interesting question to ponder:

In "That Which Survives", Losira identifies Watkins as an "Engineer, Grade 4". I assume that's Watkins' rating, which should indicate his rank. What do you think?

Works for me. Maybe that means he is equivilent to the present-day E4, which in the US Navy would be a Petty Officer 3rd Class.
 
I had a pretty detailed roadmap to follow in Mr. Fletcher's notes. If you follow the link, you'll see they're pretty extensive. Between that and Mr Scott's Guide, it was pretty easy to come up with a list of duty assignments. After that, all I had to do was guess how many people would be assigned to each one.

Which, as I recall, was a lot like balancing a checkbook. Every time I added it up, the numbers came out different. :lol:


Marian

Nevertheless it's impressive and it was a bit of work and I know all too well how difficult it is to balance a checkbook {never do manage that}
 
[FONT=Verdana]
[/FONT][FONT=Verdana]: Most Star Trek material that mentions scheduling at all assumes a shipboard day divided into three shifts. From what I've gathered by talking to (read badgering) people with real naval experience, the practice on real warships is different. Crewmen stand two four-hour watches in a day, separated by one or more off-duty watches.
we work an 8-10-hour day. On duty days inport, we stand 1 or more watches, of 4-6 hours, depending on the command and how many people in our duty section. Somebody’s got to be there 24/7. [/FONT]
[FONT=Verdana]Underway, we work the same 8-10-hour day, and those of us with underway watches stand those. Engineers typically have enough people to only stand port and starboard watches, 6-on, 6-off. Operations Specialists man CIC that way, too, usually. Bos’n Mates and Quartermasters tend to stand 4-5-hour watches. BMs stand lookout, helm, lee-helm, phone talker, messenger, after-steering helm, and Bosn’ Mate of the Watch – he passes the word on the announcing circuit, maintains order and discipline on the bridge, and supervises the deck watch described above. The QMOW navigates, and on some ships, supervises the helmsman.

For now, I'll stick with the assumption of a 24-hour shipboard day with three 8-hour shifts, partly to be consistent with other Trek fiction and partly because I still don't fully understand how watches work on a real naval ship.
I wish we would do this too.

I assume that the captain and other senior officers keep "office hours", usually during the first shift. A shift position is manned at all times. An "operations officer" position doesn't need to be manned at all times and usually keeps "office hours" much like the senior officers.
Yup.

Typically, an operations officer is assigned an ensign who acts as both an assistant and apprentice. This way, new officers get hands-on experience with supervision, instead of being thrown in the deep end as soon as they graduate from the Academy.
Nope. That’s what junior enlisted are for. JOs get assigned ad division officers, with a Chief to smack them down when needed and teach them.

Alert Status: Under normal conditions, the crew is divided into three shifts. During a red alert, off-duty personnel join the current shift, activating backup stations so they can keep things working in the event of damage or casualties. A yellow alert calls for off-duty personnel to keep themselves ready to report to stations, in case a red alert is forthcoming.
A little different from current practice, but a reasonable idea. What we do today is go to general Quarters – all weapons manned and Repair Lockers manned to respond to damage, and some extra stations manned – in the event of casualties, there are people onstation to fill in. The Smart Ship experiment tried Damage control quarters and Gun Quarters, basically only manning those GQ stations that applied to what they were doing at the time, instead of always doing both. But that idea died quietly – can’t do things that make sense and make life easier for sailors.

Bosun's Mate: The bosun's mate is the senior enlisted person on the ship, equivalent to the USN chief of the boat or RMN bosun. The bosun's mate reports to the First Officer and is responsible for the day-to-day operations of the ship's non-commissioned personnel and for their morale and training.
The Command Master chief on surface ships, or chief of the Boat on subs, but not a BM. Bos’ns mates are deck apes. They run cranes, boats, kingposts (used for cargo transport between ships at sea), painting and preservation, and on smaller ships, handle the aviation side, as well, rather than assign airedales who would have no purpose most of the time, and so forth. On amphibs, supply ships, tenders, etc, there’s a Deck department, with several division. On smaller combatants, they’re a division of Ops. In Trek, they should man tractors, transporters, shuttlebays, and EVA stations.

Transporter Operations: According to Mr. Scott's Guide To The Enterprise, this class of starship has four 6-pad transporter rooms, one transporter room with a single large pad adjoining the sickbay complex (TNG-style site-to-site transporting doesn't exist yet), and four 22-pad emergency transporters. As shown in TOS and TMP, transporters in this era have a two-person crew. There are enough crews for all nine transporter rooms, spread out over all three shifts.
Would they really need shifts, or have only 2 operators on call?

Damage Control Teams: I managed to get a lot of detail about real damage control operations from someone who had been part of a DC party on an aircraft carrier. Each team is led by a damage controlman, who is usually a specialist petty officer. The rest of each team is made up of off-duty personnel from other departments. Being assigned to a damage control team is like being a reservist; you have your regular day job, and then spend some of your offshift time training for damage control. Assignment to a damage control party lasts six months and is rotated through the crew.
Not exactly. If your GQ station is a repair locker, that’s where you stay on most ships. We don’t have the bodies to rotate it and let people get out of it. I think he may have confused DCPO with being in a repair locker. DCPO is a collateral duty that performs maintenance on doors, windows, firefighting equipment in each work area, and so on. That is supposed to be a collateral duty or TAD (temporary assignment out of division, stands for Temporary Additional Duty) that is supposed to rotate every six months, but too often doesn’t. I did it for nearly a year and a half straight.

There are two teams for each shift. Since one shift will be on duty during an alert, that gives the ship four damage control parties in the event of an emergency. Repair lockers are located at various places throughout the ship, containing firefighting equipment, vacuum survival gear, repair and rescue equipment, etc. Each team has twelve members in addition to the damage controlman, divided into groups of two or four which are each assigned to a specific repair locker.
There’s no need to man these up all the time – only one shift, but it’s their assignment during alerts.

Recreation: In the novel Spock's World, Diane Duane argued that Recreation should be part of the Medical division instead of Services, due to its importance in maintaining the crew's morale and mental health.
I thought that made sense, to a degree. Today, though, we only have a collateral duty for the most junior officer (the George), as MWR officer, and MWR reps from each division meet from time to time to plan events and sell things to raise money for them.

Divisions: For Star Trek II: The Wrath Of Khan, Robert Fletcher (the costume designer for the first four Trek films) created an orginizational breakdown of Starfleet to work out uniform colors. According to his notes, Starfleet has six operational divisions: Command (white), Engineering (gold), Science (gray), Security (dark green), Medical (light green), and Services (light blue). There is also a Training division (red).
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[FONT=Verdana]Today, we have a lot of different ones, some of which are only seen at certain commands. Look up the links on Navy.mil.

Ranks: The list below is mostly based on Bob Fletcher's notes from Star Trek II: The Wrath Of Khan. I've kept "crewman" from Star Trek: The Motion Picture instead of "able seaman" from Star Trek II: The Wrath Of Khan, and added a new grade, crewman 1st class.

Properly speaking, enlisted grades should be referred to as rates, not ranks. But since 1) that detail may have died out by the 23rd century, and 2) damn few people know about it in the first place, I'm not going to bother.

Crewman 2nd class
Crewman 1st class
Petty Officer 2nd class
Petty Officer 1st class
Chief Petty Officer
Senior Chief Petty Officer
Master Chief Petty Officer

Ensign
Lieutenant Junior Grade
Lieutenant
Lieutenant Commander
Commander
Captain

Commodore
Rear Admiral
Vice Admiral
Admiral
Fleet Admiral
[/FONT]
[FONT=Verdana]TMP specifically replaced commodore with RADM lower half, due to the research firm informing them the USN had done so. Back during WWII, we had Seamen/Firemen/Airmen 1st, 2nd, and 3rd class, as well as PO1,2, and 3. We didn’t have Senior Chiefs until after WWII, and Master chiefs until sometime in the late 60s. Today, we refer to the seaman/fireman/airman grades as seaman recruit, seaman apprentice, and seaman, in ascending order. Able seaman is a civilian mariner grade, as is ordinary seaman. Back in the days of sail, they also had landsmen – landlubbers on their first cruise, and who knew nothing yet. You also omit Chief Warrant Officers. [/FONT]
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[FONT=Verdana]And our supply guys are called Storekeepers (SKs), Ship’s Servicemen (SHs), and Culinary Specialists (CSs), although this fall, they’re slated to merge into Logistics Specialists (LSs). [/FONT]
[FONT=Verdana] [/FONT]
[FONT=Verdana]I’ll take further questions at ewingd@ffg32.navy.mil – I need to check my profile and see if the e-mail there is valid. I probably haven’t updated it. [/FONT]
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[FONT=Verdana]On the topic of enlisted personnel, the FJ notes refer to the Connies using primarily officers, with as few enlisted as possible. The sense I got was that the special nature of the Enterprise’s 5-year mission, as opposed to the more common ship’s assignments, meant that starfleet wanted to avoid enlisted – whether because of asinine elitism, because officers were more likely to accept such a long assignment without requiring bonuses, especially since they didn’t have a homeport they returned to regularly( and therefore not being able to have a home life), or what isn’t clear. So I figure the 1701 under Kirk, the 1701-D, and other such ships should be unbalanced, but most ships should have an average of 10-12 enlisted per officer. [/FONT]
 
This is what I had for a GCS (that happened to be commanded by an Admiral as his personal flag and had an Air Group aboard):

Galaxy Class Crew Roster
Enlisted personnel positions are designated by asterisks (*)

Complement is 185 officers
575 enlisted personnel
Approximately 250 civilians and dependents.

Line Division - Command Group

Commanding Officer
Executive Officer
Second Officer
Chief of Staff

Line Division – Tactical Group

Chief Tactical Officer
Asst. Tactical Officer
Tactical Officers (6)
Air Group Commander
Squadron Commanders (2)
Peregrine Pilots (8)
Support Personnel (48)

Line Division – Operations Group

Chief Flight Control Officer
Asst. Flight Control Officer
Flight Control Officers (7)
*Flight Control Systems Specialists (6)
Chief Hangar/Deck Officer
Asst. Hangar/Deck Officer
Hangar/Deck Officers (15)
*Hangar/Deck Specialists (55)

Staff Division – Operations Group

Chief of Operations
Asst. Operations Officer
Operations Officers (7)
*Operations Systems Specialists (6)
Chief Crewmaster
Assistant Crewmaster (2)
Legal Officer
Chaplain
Chief Administrative Officer
Deck Records Officer
*Deck Yeomen (6)
Chief of Security
Asst. Security Officer
Security Officers (9)
*Security Specialists (84)
Chief Ordnance Officer
Asst. Ordnance Officer
Ordnance Officers (7)
*Ordnance Specialists (30)

Staff Division - Engineering Group

Chief Engineer
Asst. Engineering Officer
Asst. Engineering Officer
Engineering Officers (10)
*Engineering Specialists (110)
Transporter Officers (3)
*Transporter Specialists (25)
Maintenance Officers (6)
*Maintenance Specialists (20)
Damage Control Officers (6)
*Damage Control Specialists (55)
Chief Communications Officer
Asst. Communications Officer
Communications Officers (3)
*Communications Specialists (8)

Staff Division - Sciences Group

Chief Science Officer
Assistant Science Officer
Sciences Officers (31)
*Sciences Specialists (80)
Cetacean Guidance & Navigation Research Team (14)
Sciences Administrative Officer
*Sciences Yeomen (5)
Chief Computer Systems Officer
Asst. Computer Systems Officer
Computer Systems Officers (3)
*Computer Systems Specialists (13)

Staff Division - Ship's Services Group

Chief of Ship’s Services
Chief Supply Officer
Asst. Supply Officer
Supply Officers (6)
*Supply Specialists (45)
Finance Officer
Ship's Services Administration Officer
Ship's Services Yeomen (5)
Ship’s Catering Officer

Staff Division - Medical Group

Ship's Counselor
Chief Medical Officer
Physicians (4)
Medical Services Officer (3)
*Medical Lab Specialists (12)
Chief Nursing Officer
Nursing Officers (11)
Medical Administrative Officer
*Medical Yeomen (8)
Recreation Officer
*Recreation Specialists (2)
 
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