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Halo: Reach

ah, cool, I got my copy at the gamestop by the wal-mart on 29, yes, i'm back in P'cola, was just wondering if we got ours at the same place
 
You know, they should just let people buy the unlocks. I'm surprised their isn't a Bungie Super Pro subscription that lets you do that.
 
Man, I really hope the rumor that SWAT is getting its own playlist is true. I don't mind it, but it's not really my favourite game mode, and it gets annoying as hell when people geep voting for it in the Team Slayer playlists.

Today, I joined a lobby so I could play a bit of Slayer, and four times in a row the SWAT mode was voted. Whenever a SWAT gametype wasn't available, they just voted for "None of the Above" until a SWAT game came up. I left and tried joining other lobbies, but the same thing happened in about another five different lobbies. I ended up buggering off and playing Invasion for a while.

If people want to play nothing but SWAT, then fine. But at least put it in a seperate playlist, so those of us who want to play Slayer, or even Snipers, can do so.
 
Man, I really hope the rumor that SWAT is getting its own playlist is true. I don't mind it, but it's not really my favourite game mode, and it gets annoying as hell when people geep voting for it in the Team Slayer playlists.

Today, I joined a lobby so I could play a bit of Slayer, and four times in a row the SWAT mode was voted. Whenever a SWAT gametype wasn't available, they just voted for "None of the Above" until a SWAT game came up. I left and tried joining other lobbies, but the same thing happened in about another five different lobbies. I ended up buggering off and playing Invasion for a while.

If people want to play nothing but SWAT, then fine. But at least put it in a seperate playlist, so those of us who want to play Slayer, or even Snipers, can do so.
100 percent agreed. I'm sick and tired of SWAT. While fun every once in a while, I picked up Halo Reach because of the full range of gameplay available. I WANT to be able to use the different armor abilities. I WANT to be able to use grenades. I WANT to have recharging shields. If I wanted to play a one hit kill headshot fest I would pick up rainbow six.
 
Man, I really hope the rumor that SWAT is getting its own playlist is true. I don't mind it, but it's not really my favourite game mode, and it gets annoying as hell when people geep voting for it in the Team Slayer playlists.

Today, I joined a lobby so I could play a bit of Slayer, and four times in a row the SWAT mode was voted. Whenever a SWAT gametype wasn't available, they just voted for "None of the Above" until a SWAT game came up. I left and tried joining other lobbies, but the same thing happened in about another five different lobbies. I ended up buggering off and playing Invasion for a while.

If people want to play nothing but SWAT, then fine. But at least put it in a seperate playlist, so those of us who want to play Slayer, or even Snipers, can do so.

Seems to be true.

http://www.bungie.net/News/content.aspx?type=topnews&cid=28998
 
Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Classic :lol:
 
I might be able to get the Legendary Edition for $70. Worth it? Also, should I sell the Flaming Helmet code?
 
Well, that's almost what the base game costs new so... you might as well, although you'll probably regret having a statue. :lol

The helmet looks cool, but I'm sure you could make a pretty penny hocking it on eBay or something.
 
Why would I regret having the statue?

I was thinking of hocking the code on ebay; looks like it goes for $50 now.
 
Tbh, the statue looks cool and everything, but i'd rather buy a collection of Noble Team action figs. That way I can get a Noble Six, they shouldnt take up much space and I can pose em how I want. Yeah, they'll probably cost a bunch, but they shouldnt be that much more than what I would've paid extra for the Legendary edition.
 
Here's a complete list of the playlist changes...

Playlist Changes

Rumble Pit
  • Added Crazy King
  • Added Juggernaut
  • Removed Oddball on Asylum
Team Slayer
  • Removed SWAT
  • Removed Classic
  • Weights adjusted based on voting data
Team SWAT (New!)
  • Based on existing Team Slayer SWAT offering
  • Removed Hemorrhage
  • Replaced Zealot with Arena Zealot map variant
Team Objective
  • Added Crazy King
  • Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
  • Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
  • Added Rocket Race
Big Team Battle
  • Added Crazy King
  • Removed SWAT
  • Removed Snipers from Boneyard
  • Weights adjusted based on voting data
Doubles Arena
  • Removed Slayer Pro for Season 2
  • Removed Boardwalk
  • Replaced Zealot with Arena Zealot map variant
Team Arena
  • Removed Slayer Pro for Season 2
  • Replaced Zealot with Arena Zealot map variant
Maps

Arena Zealot (New!)
  • Added a softkill zone to the space area
  • Modified initial spawns so enemies cannot see each other
Zealot
  • Objects can no longer be dropped into the boot_base
Asylum
  • Removed multiple duplicate Headhunter score zones
Boneyard
  • Changed the base object for territories from a hill marker to a flag stand
  • Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
  • Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
  • Health Packs should not respawn after 15 seconds
Hemorrhage
  • Landmine removed from Red team's west cliff
  • Respawn time for all Mongoose vehicles is now 45 seconds
  • Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
  • Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
  • Changed the base object for territories from a hill marker to a flag stand
Boardwalk
  • Changed the base object for territories from a hill marker to a flag stand
Powerhouse
  • Respawn timer for all Needler weapons is now 45 seconds
Gametypes

Global Changes
  • Slayer DMR now has motion tracker enabled
  • Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
  • Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
  • All Classic gametypes should now include Sprint as default equipment
King of the Hill
  • Teams are now always able to correctly score points
  • Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
  • Players now attached to vehicles after being on foot for 10 seconds
  • Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
  • Added functionality for tracking and reporting rotations
  • Fountain of Mongeese should no longer be possible (don't ask)
  • Players are no longer able to jack another teams Mongoose
  • Players are no longer forced into a specific role of driver or gunner
  • All players start with a Rocket Launcher
  • Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
  • Players on foot are now able to score points in Rocket Race
Juggernaut
  • The Juggernaut no longer sees other players as allies upon returning from a host migration
  • New clients after a host migration will no longer lose their Juggernaut status
Territories
  • All teams now have separate capture timers for each territory
  • Locked territories will no longer prevent players from using equipment
  • The flag in the territory is now attached if the territory is a flag stand object
  • Added a HUD_Widget to display contested status to players inside a territory
  • The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
  • Random flag clothes will no longer disappear after a round transition
Oddball
  • Bombs in Hot Potato now properly report carry time
  • Multiple hot potato bombs will no longer spawn in the same location
  • The carry time reported stat will now always be correct after a host migration has occurred
  • Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
  • All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
  • The game score is now set per frame tick based off of the current phase
  • A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
  • The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
  • Added sudden death to Invasion (Assault) and Assault gametypes
Race
  • Players who die before the first checkpoint will no longer spawn in a random location on the map
Source: http://www.joystiq.com/2010/10/05/h...ed-campaign-matchmaking-this-month/#continued
 
I know right? Those shield doors aren't really anywhere near the extraction point. Plus I didnt know you could even pass anything through them.

I must say though, I am glad they've changed the betrayal system. Yesterday I accidentally stuck like 4 people on my team in various games. Got booted once. I wish people would stop jumping in front of my grenades. :p
 
I had the chance to test out the multiplayer at a buddy's house. I was pleasantly surprised. It really makes me remember what I liked best about Halo 1. My only real complaint is the controls are rather odd, but that was based on my controller settings. I was constantly hitting B to melee, forgetting it was the right bumper now. I still can't figure out how to change grenades.

I only got a chance to play three games, but it was a lot of fun. The maps are a big improvement over 3. There was not a single map in 3 that I liked.
 
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