100 percent agreed. I'm sick and tired of SWAT. While fun every once in a while, I picked up Halo Reach because of the full range of gameplay available. I WANT to be able to use the different armor abilities. I WANT to be able to use grenades. I WANT to have recharging shields. If I wanted to play a one hit kill headshot fest I would pick up rainbow six.Man, I really hope the rumor that SWAT is getting its own playlist is true. I don't mind it, but it's not really my favourite game mode, and it gets annoying as hell when people geep voting for it in the Team Slayer playlists.
Today, I joined a lobby so I could play a bit of Slayer, and four times in a row the SWAT mode was voted. Whenever a SWAT gametype wasn't available, they just voted for "None of the Above" until a SWAT game came up. I left and tried joining other lobbies, but the same thing happened in about another five different lobbies. I ended up buggering off and playing Invasion for a while.
If people want to play nothing but SWAT, then fine. But at least put it in a seperate playlist, so those of us who want to play Slayer, or even Snipers, can do so.
Man, I really hope the rumor that SWAT is getting its own playlist is true. I don't mind it, but it's not really my favourite game mode, and it gets annoying as hell when people geep voting for it in the Team Slayer playlists.
Today, I joined a lobby so I could play a bit of Slayer, and four times in a row the SWAT mode was voted. Whenever a SWAT gametype wasn't available, they just voted for "None of the Above" until a SWAT game came up. I left and tried joining other lobbies, but the same thing happened in about another five different lobbies. I ended up buggering off and playing Invasion for a while.
If people want to play nothing but SWAT, then fine. But at least put it in a seperate playlist, so those of us who want to play Slayer, or even Snipers, can do so.
ClassicTeam SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Playlist Changes
Rumble Pit
Team Slayer
- Added Crazy King
- Added Juggernaut
- Removed Oddball on Asylum
Team SWAT (New!)
- Removed SWAT
- Removed Classic
- Weights adjusted based on voting data
Team Objective
- Based on existing Team Slayer SWAT offering
- Removed Hemorrhage
- Replaced Zealot with Arena Zealot map variant
Multi Team
- Added Crazy King
- Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
- Removed heavy vehicles from all 4v4 Team Objective gametypes
Big Team Battle
- Added Rocket Race
Doubles Arena
- Added Crazy King
- Removed SWAT
- Removed Snipers from Boneyard
- Weights adjusted based on voting data
Team Arena
- Removed Slayer Pro for Season 2
- Removed Boardwalk
- Replaced Zealot with Arena Zealot map variant
Maps
- Removed Slayer Pro for Season 2
- Replaced Zealot with Arena Zealot map variant
Arena Zealot (New!)
Zealot
- Added a softkill zone to the space area
- Modified initial spawns so enemies cannot see each other
Asylum
- Objects can no longer be dropped into the boot_base
Boneyard
- Removed multiple duplicate Headhunter score zones
Pinnacle
- Changed the base object for territories from a hill marker to a flag stand
- Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
- Players can no longer sit in the out of bounds area under the ship scaffolding
Hemorrhage
- Health Packs should not respawn after 15 seconds
Paradiso
- Landmine removed from Red team's west cliff
- Respawn time for all Mongoose vehicles is now 45 seconds
- Scorpions replaced with Wraiths (4 minute respawn)
Reflection
- Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Boardwalk
- Changed the base object for territories from a hill marker to a flag stand
Powerhouse
- Changed the base object for territories from a hill marker to a flag stand
Gametypes
- Respawn timer for all Needler weapons is now 45 seconds
Global Changes
King of the Hill
- Slayer DMR now has motion tracker enabled
- Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
- Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
- All Classic gametypes should now include Sprint as default equipment
Rocket Race
- Teams are now always able to correctly score points
- Players standing in the hill no longer receive extra points upon returning from a host migration
Juggernaut
- Players now attached to vehicles after being on foot for 10 seconds
- Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
- Added functionality for tracking and reporting rotations
- Fountain of Mongeese should no longer be possible (don't ask)
- Players are no longer able to jack another teams Mongoose
- Players are no longer forced into a specific role of driver or gunner
- All players start with a Rocket Launcher
- Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
- Players on foot are now able to score points in Rocket Race
Territories
- The Juggernaut no longer sees other players as allies upon returning from a host migration
- New clients after a host migration will no longer lose their Juggernaut status
Oddball
- All teams now have separate capture timers for each territory
- Locked territories will no longer prevent players from using equipment
- The flag in the territory is now attached if the territory is a flag stand object
- Added a HUD_Widget to display contested status to players inside a territory
- The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
- Random flag clothes will no longer disappear after a round transition
Stockpile
- Bombs in Hot Potato now properly report carry time
- Multiple hot potato bombs will no longer spawn in the same location
- The carry time reported stat will now always be correct after a host migration has occurred
- Players carrying the oddball during a host migration will no longer receive extra points
Invasion
- All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion: Boneyard
- The game score is now set per frame tick based off of the current phase
- A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion (Assault) and Assault
- The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Race
- Added sudden death to Invasion (Assault) and Assault gametypes
- Players who die before the first checkpoint will no longer spawn in a random location on the map
I am so immensely proud to say I did this earlier
[yt]http://www.youtube.com/watch?v=6TOmvjXxlSE[/yt]
B changes grenades.I was constantly hitting B to melee, forgetting it was the right bumper now. I still can't figure out how to change grenades.
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