All stars are moving all the time.
Moving to Trek when they need a paycheck. Moving as far away as possible when they don’t.
All stars are moving all the time.
Here's a Trek question...
If you had to fight a duel, using a Star Trek melee weapon (assume your opponent is identically armed), do you choose...
A. A Vulcan lirpa ("Amok Time")
B. A Klingon bat'leth (numerous episodes)
C. An Andorian ushaan-tor ("United")
D. A Jem'Hadar kar'takin ("To the Death)
I think I'd go for the lirpa.Here's a Trek question...
If you had to fight a duel, using a Star Trek melee weapon (assume your opponent is identically armed), do you choose...
A. A Vulcan lirpa ("Amok Time")
B. A Klingon bat'leth (numerous episodes)
C. An Andorian ushaan-tor ("United")
D. A Jem'Hadar kar'takin ("To the Death)
I think I'd go for the lirpa.
It has the longest range of the 4 choices, which can be quite an advantage when used properly. (The bat'leth also has decent range of these options, but the lirpa edges out because it's event longer.)
Yet those are the first statements in the writer's bible. Because many people get invested in a story for the characters, and Star Trek is no exception.Not a word about character development...
"Space, the final frontier, these are the voyages of the Starship Enterprise, and her five year mission to explore strange new worlds, and seek out new life and new civilizations, to boldly go where no man has gone before."
Not a word about character development...
Here's some relevant quotes from the original Star Trek Writer's Guide:
Tell your story about people, not about science and gadgetry. Joe Friday doesn't stop to explain the mechanics of his .38 before he uses it; Kildare never did a monologue about the theory of anesthetics; Matt Dillon never identifies and discusses the breed of his horse before he rides off on it.
[...]
Science fiction is not gimmick and gadgetry but rather, like any other story, is best when the main theme involves believable people in believable conflict.
[...]
Most important, do not start your story with a machine of some kind and then add characters. Our series is about people, not hardware. If your people-in-conflict story needs hardware, simply think of something logical, with some kind of science or projected-science basis.
[...]
How much science fiction terminology do you want -- "space warp", "hyperdrive" and that sort of thing?
Generally, the minimum which is sufficient to maintain the flavor of the show and encourage believability. Our guide could be DRAGNET or DR. KILDAIRE, both of which use terminology which the audience did not have to understand fully. Important, however, the writer must know what he means when he uses sf terminology. A scatter-gun confusion of meaningless phrases only detracts from believability.
"Space, the final frontier, these are the voyages of the Starship Enterprise, and her five year mission to explore strange new worlds, and seek out new life and new civilizations, to boldly go where no man has gone before."
Not a word about character development...
Technology, yes.
Do pay attention.
As opposed to Ben Hur, first century Anno Domini. Spears check. Swords check. Shields check. People check. Horses check...
Exploration? No check.
In depth character development? Check. It is after all, a long story.
Highly dense sentence structure? Check.
No, comparison to Star Trek. Star Trek wasn't supposed to be light entertainment, but heavy. Situation comedy is light entertainment.
Drama? Some, but not at soap opera levels.
Was Star Trek supposed to be on current science of the 1960s? No. But extrapolation there of.
I refer you to the original prolog of 2,001: A Space Odyssey. Not the one in the novel.
Let's see if I can remember something of it.
'Between the first and last decades of the twentieth century, lay a gulf greater than the wildest imagination could have conceived...'
In other words Arthur C. Clarke, and company were expecting great changes to come. They were expecting that aliens 4,000,000 years plus ahead of us would have found out far more than what one would expect based upon 1960s science. To assume that you understand all things, because the science won't change, when in the last two hundred years, it has changed, is a problem.
No, comparison to Star Trek. Star Trek wasn't supposed to be light entertainment, but heavy. Situation comedy is light entertainment.
Here's a Trek question...
If you had to fight a duel, using a Star Trek melee weapon (assume your opponent is identically armed), do you choose...
A. A Vulcan lirpa ("Amok Time")
B. A Klingon bat'leth (numerous episodes)
C. An Andorian ushaan-tor ("United")
D. A Jem'Hadar kar'takin ("To the Death)
It's spelled prologue.I refer you to the original prolog of 2,001: A Space Odyssey.
It's spelled prologue.
You forgot that thing Yar used in "Code of Honor."Here's a Trek question...
If you had to fight a duel, using a Star Trek melee weapon (assume your opponent is identically armed), do you choose...
A. A Vulcan lirpa ("Amok Time")
B. A Klingon bat'leth (numerous episodes)
C. An Andorian ushaan-tor ("United")
D. A Jem'Hadar kar'takin ("To the Death)
There wasn't, since it's a year. The original point of having commas in four digit numbers was to differentiate them from years.I don’t remember there being a comma in the title.![]()
This is only making the falling literacy rate comment from the previous page even funnier.There wasn't, since it's a year. The original point of having commas in four digit numbers was to differentiate them from years.
It's spelled prologue.
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