This article popped up in my inbox today:
And it got me thinking: most of the gaming I do nowadays is indeed emulated retro gaming. For instance, my dear departed PS3 (overheated due to sand building up over time in the innards, died) left me with a huge selection of blu-ray games that were just sitting there. So after a bit of fiddling about, I dumped the ISOs, and now regularly play things like Deadpool and the Killzone games which... are in many ways better than a lot of stuff we have today. Playing them upscaled on hardware that is far more powerful than what they used to be played on actually improves them in many instances.
I guess what does make them better for me is that the content's actually far more generous than what we get now. For instance, Timesplitters 3 has a lot of unlockable characters and levels for multiplayer that are just flatout given to you, whereas now they'd all be parceled up into little microtransactions, and even in the PS3 era (where the microtransaction/lootbox plague started) games are still coming to you relatively complete and far less miserly in content.
Old arcade games are also much more fun as well: they just are pure gameplay, and an arcade shooter is just a shooter, not a laundry list of things to do and collect. Sometimes there are still bugs that will never be patched by the developer (which of course, was common in those days as no internet) but it still often seems to be more polished and finished feeling than a lot of AAA releases today.
Does anyone else feel this way?
article said:Although the titles developed for smartphones were unique and downright ingenious in the early 2010s, the situation is a lot different now. Sure, mobile games have always been designed for the casual audience who typically end their gaming sessions after short bursts. But the addition of freemium models slowly devolved the mobile gaming industry into a landfill for pay-to-win titles filled to the brim with ads and microtransactions. Today, it’s hard to find decent single-player games that aren’t shovelware or don’t have huge paywalls after every third level. In fact, the situation has gotten so bad that, barring a few amazing gems, most of the worthwhile games developed for mobile phones are ports of older PC and console games.
Meanwhile, the PC gaming industry is plagued by another set of ailments. The majority of the triple-A games don’t meet the standards set by the titles of yore. Over the last few years, the modern gaming landscape has become a cesspool of half-baked games that are released with missing features and enough performance issues and bugs to turn off even the most passionate gamer. Plus, it has become a trend to release incomplete titles and launch the rest of the game as paid DLCs.
And it got me thinking: most of the gaming I do nowadays is indeed emulated retro gaming. For instance, my dear departed PS3 (overheated due to sand building up over time in the innards, died) left me with a huge selection of blu-ray games that were just sitting there. So after a bit of fiddling about, I dumped the ISOs, and now regularly play things like Deadpool and the Killzone games which... are in many ways better than a lot of stuff we have today. Playing them upscaled on hardware that is far more powerful than what they used to be played on actually improves them in many instances.
I guess what does make them better for me is that the content's actually far more generous than what we get now. For instance, Timesplitters 3 has a lot of unlockable characters and levels for multiplayer that are just flatout given to you, whereas now they'd all be parceled up into little microtransactions, and even in the PS3 era (where the microtransaction/lootbox plague started) games are still coming to you relatively complete and far less miserly in content.
Old arcade games are also much more fun as well: they just are pure gameplay, and an arcade shooter is just a shooter, not a laundry list of things to do and collect. Sometimes there are still bugs that will never be patched by the developer (which of course, was common in those days as no internet) but it still often seems to be more polished and finished feeling than a lot of AAA releases today.
Does anyone else feel this way?