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(Bridge Commander) HELP!

Destructor

Commodore
Commodore
Okay, so I'm on episode 2 of Bridge Commander and I have come unstuck. I arrive an Biranu station to find four Cardassian ships attacking the station. With the help of some Klingons it's easy enough to drive them off by destroying two. The Klingons chase off the other two, then two more show up and attack the station. I can barely destroy one Cardassian ship before the other destroys the station (with Captain Picard on it!!!) This ends the game. So...how can I do it? Is there some super-fast way to take these ships out, or even just distract them from attacking the station? Am I playing the game wrong? I usually let the pilot fly the ship while I control weapons. Should I relinquish control, or fly the ship as well? Is this even possible? I'm well confused. Walkthroughs don't help me- they just say 'destroy the ships'. Any specific advice would be very useful.
 
You have to divide your firing between the two Cardies who are attacking the station.
Once you start firing on any of those ships they will start coming after you.
The Galaxy class is superior to both Galors and would be able to withstand their pounding so you can take them out before they decide to destroy the station.
One of the Galors will ultimately decide to try and destroy the station ... by then you will sufficiently weaken their shields and hull to deliver crippling blows.
Target their subsystems as they are easier to take down ... more specifically, their power cores (easy kill).
 
You have to divide your firing between the two Cardies who are attacking the station.
Once you start firing on any of those ships they will start coming after you.
The Galaxy class is superior to both Galors and would be able to withstand their pounding so you can take them out before they decide to destroy the station.
One of the Galors will ultimately decide to try and destroy the station ... by then you will sufficiently weaken their shields and hull to deliver crippling blows.
Target their subsystems as they are easier to take down ... more specifically, their power cores (easy kill).

By power core, do you mean Warp core?

Anyway, I just tried this three more times with the same outcome- worse, on the third try, I was destroyed before the station! I kind of get the feeling I am just plain playing the game wrong. I let my pilot fly the ship (under the 'close distance' instruction) while I control the phasers and torpedoes manually- is this correct? Should I be flying it instead? I tried this and found it very difficult to control, or see my enemy.

I really need some advice here, I cannot progress and having to first the SECOND battle after the first one is really annoying, as it takes ages to keep re-doing.
 
I always liked this strategy: Maximum weapons, maximum speed, use the tractorbeam to keep the enemy from maneuvering to much and target the warpcore. Almost cant't destroy a ship faster.
 
You have to divide your firing between the two Cardies who are attacking the station.
Once you start firing on any of those ships they will start coming after you.
The Galaxy class is superior to both Galors and would be able to withstand their pounding so you can take them out before they decide to destroy the station.
One of the Galors will ultimately decide to try and destroy the station ... by then you will sufficiently weaken their shields and hull to deliver crippling blows.
Target their subsystems as they are easier to take down ... more specifically, their power cores (easy kill).

By power core, do you mean Warp core?

Anyway, I just tried this three more times with the same outcome- worse, on the third try, I was destroyed before the station! I kind of get the feeling I am just plain playing the game wrong. I let my pilot fly the ship (under the 'close distance' instruction) while I control the phasers and torpedoes manually- is this correct? Should I be flying it instead? I tried this and found it very difficult to control, or see my enemy.

I really need some advice here, I cannot progress and having to first the SECOND battle after the first one is really annoying, as it takes ages to keep re-doing.

Well, I would personally recommend you take the controls yourself.
Which includes flying the ship.
It's not that difficult to do.
Yes, focus your weapons on the cardies warp core, and prior to that shunt maximum power to weapons/shields/impulse engines.

Do a few rounds in Skirmish with other ships to get used to the controls of flying your ship (it's better than to leave it up to the pilot as that can get problematic with fighting and ultimately could get you to lose the mission).
But keep in mind you don't have to line up your ship all the time because phasers can reach your enemy in virtually any direction.
Just keep rotating your ship so you fire front torpedoes, then aft, then repeat the procedure while firing phasers all the time and keeping yourself in close proximity to both cardassians.
If you see that you are venturing away from the station by battling one of the ships, then return and target the other one.
They will try to draw you away so keep that in mind.
 
Thanks, I'll try again while I control the ship- but how does one fire the phasers while also steering? The enemy ship keeps sliding out of view...
 
Just continue pressing the button for firing phasers if the enemy ship is out of the view (for which you can't effectively use manual targeting ... only use manual targeting if your automatic targeting system is damaged).
The graphic indicators that show the phaser arcs will notify you when an opposing ship is within the firing arc.

Also, make sure that when the battle is over to return the sliders which you used to enhance power to other systems to their original positions, otherwise you risk losing main power :D.
It's advisable to pay a visit to the Starbase every now and then when you have the time.
Improvise, adjust the game to yourself, and as I said, go a few rounds in Quickbattle to adjust yourself to the controls of moving the ship and weapons systems.
 
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mh, get mods, wipe the floor with them pesky cardies ;)

I downloaded Kobayashi Maru mod, but the game is very unstable as a result.
Single player is virtually unplayable due to the fact that some of the options are missing to hail planets or unresponsive controls (and those are just a few things among a dozen others that don't work) which are essential for completing missions.

I don't find the prospect of continuously shooting at a ship in QB without a story of any kind enjoyable.
 
Well such large overhauls do more than often screw something over in SP whereas QB and MP run exceptionally well with them. With mods I meant a single galaxy/sovereign cardie replacer. For more specific question I'd advise you to head over to www.bc-central.com - great BC community there and very helpful people.
 
Okay dudes, I've tried everything, I've even read the damned walkthrough, I simply CAN...NOT stop these Cardies from killing Picard at Biranu station. I'm getting desperate here, team- I need some really literal, step-by-step instructions on how to beat these guys. I really cannot get a break on this and it is starting to frustrate.
 
You said you have trouble keeping the enemy in view...in the external view (hit shift to toggle back and forth between Bridge view) you can change view with the C key, which will toggle between Chase view and a camera that tracks your current target...which makes it 100% easier to line up your sights, since the enemy is always in view.
 
So, and sorry for sounding dense here...I steer the ship, and I fire the phasers by hitting space bar, not by trying to target the area I want to hit with my mouse?
 
I'm sorry, I meant to say hit Space, not shift, to toggle between Bridge View and External View.

You can use the mouse to control weapons but it is far easier to use the keys that are also assigned to them. With default settings, F is phasers, G is pulse weapons and X is torpedoes. You pilot the ship with W,A, S and D. You can always customize these controls in the Configure menu.
 
mh, get mods, wipe the floor with them pesky cardies ;)

Heh, with some of the mods, the scripted lines barely finished before you've fired off 40 quantum torpedoes, fired off 20 multi-phased phasers and taken them out!
 
Advice: Rule One: don't use mods on the SP campaign. They either ruin the fun or blow your install to hell--often both.

However, mods do rule. I've written a few. Great for QB mode.

Strangely, I remember this mission, though it was a few years ago. I was stuck on it for several days before I finally succeeded. And I can't really remember how I did that. Like you, I was until this mission allowing Felix to fly the ship.

Ah, I remember: rule two: Felix is a moron. How he got out of piloting school is beyond me. You need to learn how to fly the ship and fight at the same time if you're going to survive this mission, much less the rest of the game. So switch off the autopilot and take control.

Third: I don't remember if this is the case in this specific mission or not, but I remember that sometimes, BC orders you to do things that either you shouldn't do, or shouldn't do yet, or should have already done. Like, I vaguely remember being ordered to fly to a different planet to chase off the Cardies in this mission, but I seem to recall realizing that, if I just let the Klingons do it, I'd be able to fight the Cardies at Biranu Station for that much longer.

My biggest advice, though, is to play a few dozen quickbattles against (and using) various ships, both strong and weak and in varying numbers, to try to get a sense for combat in BC. Learn how to fly your ship, how to maintain phaser locks, how to fire phasers more efficiently so that you drain all or most of your phaser banks on most every run, how to aim photon torpedoes (a torpedo should never miss in this game, and they should always hit the same shield face on the enemy ship... it will cost you dearly otherwise), and, above all, how to adjust and match speed and heading on the fly so that those enemy vessels can't escape your line of fire.

Once you've learned how to do these things--and it's all practice, my friend--you not only won't have a problem destroying two Galors in two minutes, but you'll have no trouble taking out two Galaxy-class starships with nothing but a Bird of Prey.

That's fun to do, by the way. The trick is riding your BoP along in the Galaxy's blind spot up above the nacelles and pounding its impulse engines into dust. Easily done against one Galaxy, but it gets tricky with two, and you end up having to keep the first vessel between you and the second one so that the second one can't get a good firing solution on you. Also, liberal use of the cloaking device.

Best I've got. Good luck!

As a final word, based on your Flickr photos, you look worrisomely like my tenth grade History teacher. No relation, I hope?
 
Advice: Rule One: don't use mods on the SP campaign. They either ruin the fun or blow your install to hell--often both.

But the supermod was specifically designed for the SP?

Ah, I remember: rule two: Felix is a moron. How he got out of piloting school is beyond me. You need to learn how to fly the ship and fight at the same time if you're going to survive this mission, much less the rest of the game. So switch off the autopilot and take control.

So, I fly the ship using ASWD...but how do I know when to fire if I can't see the target?

As a final word, based on your Flickr photos, you look worrisomely like my tenth grade History teacher. No relation, I hope?

I'm fairly sure that's not me, although your history teacher must have been uncommonly handsome.
 
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