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Bethesda-Style Star Trek game (i wish)

I'm kind of glad Bethesda did Fallout 3 the way they did. I've honestly tried getting into the early Fallouts developed by Interplay and I never got very far into them because they have a combination of difficulty + clunky UI that I honestly find very difficult to get into these days. I think what Bethesda did do was make their Fallout games far more accessible, and had they made a game that was isometric, and followed Interplay's lead, I don't think it would have nearly as successful as it was and introduce new players to the series. I'm actually surprised there haven't been full-blown remakes of the first two games at this point.

I'm with you on that. I never played the old Fallout games when they were new... just kind of skipped over them for whatever reason. So I have no nostalgia for them.

Trying to play them in the modern day is... tough. They haven't aged well at all and they feel absolutely excruciating to play. I've tried and just never make it very far.

I would pay Bethesda ALL the money if they remade 1 and 2 in the style of the newer games. Take the story, characters, etc. of 1 and 2 and just build them into the 3D, first person world. TAKE MY MONEY!
 
I'm with you on that. I never played the old Fallout games when they were new... just kind of skipped over them for whatever reason. So I have no nostalgia for them.

Trying to play them in the modern day is... tough. They haven't aged well at all and they feel absolutely excruciating to play. I've tried and just never make it very far.

Yeah, and it's not as if I haven't tried. I've tried multiple times to get into them, even following a walkthrough, but I always end up feeling frustrated and the game always leaves me feeling cold. And you can easily get into a situation with the game where you're not able to progress if you don't absolutely know what you're doing, ie the gambling in the first town. I would say it's a game that absolutely isn't friendly to new players. Another thing Bethesda did was allow players to inhabit the world via the first-person POV, and that's gotta count for something. It feels way more immersive to me, and then there's the fact that there wouldn't be a TV series if it weren't for Bethesda bringing the series to a wider audience. In no way would the first two games have done that!

I have a feeling that the first two games haven't been remade because of a rights issue. It's one thing to have the rights to the IP and are able to make new games under them, but because the first two were were made by Interplay, there might be issues in recreating them. I recall that someone was making a mod where they recreated some of the early parts of Fallout 1.
 
I have a feeling that the first two games haven't been remade because of a rights issue. It's one thing to have the rights to the IP and are able to make new games under them, but because the first two were were made by Interplay, there might be issues in recreating them. I recall that someone was making a mod where they recreated some of the early parts of Fallout 1.

I doubt it. It's just Bethesda. They produce games at an absolutely glacial pace. They just don't have the "time" to do this.
 
Has anyone played Red Matter? It's a VR game where you're alone in an abandoned soviet moon base. Basically a modern version of a point and click, but ultra immersive as you read logs, search cabins literally by hand for what you need to progress. Do that on a derelict Starfleet ship and you have the best Star Trek game ever.
 
I've always felt that if you change up the skins and maps of World of Warships, you'd have a kick-ass next-gen starship combat simulator. Now, of course, everything's pretty much 2D. You could probably do a SFC treatment on it to get ships to move up and down a little to give the impression of quasi-3D combat. But other that that nearly-ubiquitous drawback, it would be phenomenal.
 
Sounds like the concept behind the original Rebel Galaxy. In that game, space was in a 2D plane, and combat was mostly done via broadsides.
Spock: He's intelligent, but not experienced. His pattern indicates ...two-dimensional thinking.

Kirk: Isn't he an augment?

Spock: It seems he was left on Ceti Alpha V with a bunch of 'Starfleet Command' PADD games, and likely assumed that the two-dimensional combat in said games was reflective of Starfleet combat tactics.
 
Sounds like the concept behind the original Rebel Galaxy. In that game, space was in a 2D plane, and combat was mostly done via broadsides.
Loved that game. Simple but immersive and the soundtrack was amazing. And yes, that's exactly the kind of environment that could work in that case.

Never got around to trying the (2019) Outlaw prequel, though. Sadly don't really know much about it.
 
Loved that game. Simple but immersive and the soundtrack was amazing. And yes, that's exactly the kind of environment that could work in that case.

Never got around to trying the (2019) Outlaw prequel, though. Sadly don't really know much about it.

Yeah! That game sure had an awesome soundtrack :D And I could see the concept applying to a Star Trek game. I haven't played the prequel either, but supposedly it hadn't sold nearly as well. They changed the format to being a first-person X-Wing style game, which I suppose is allright, but I feel could potentially lose some of its uniqueness that the first game had.
 
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