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Spoilers A Piece of The Action

Qonundrum

Just graduated from Camp Ridiculous
Premium Member
"A Piece of the Action". A story I felt I had to rewatch... mostly because I've always hated it as a kid. A few hundred decades later, has it aged any better?

The premise is simple enough: Former ship contaminates society James T Kool and the Gang have to fix it. And despite what otherwise might feel contrived, this is one of the better episodes to use a plot formula better suited to shows like "Sliders", since there's an actual description and reason for things being are in order to make use of existing sets from other productions.

I'd have to sit down and do the math, but I like how real science is acknowledged regarding the Horizon's pre-sublight message being received only one hundred years late. It also helps in setting up the somewhat absurd premise with some tact.

McCoy's sardonic quip about going down to contaminate them is countered nicely by Spock's retort in repairing.

Spock also has a fascinating comment about the need of the society to unite, since it has been breaking down into what amounts to various factions of gangster groups. His banter with McCoy, noting that by this point in the show it was not much more than "The Big Three(tm)", but Kelley, Nimoy, and Shatner admittedly have an onscreen presence that makes it all work.

Indeed, one thing about this story that works beyond all belief is how all the guest cast, and the regulars, all slip into "1920s culture" so readily. The story itself has less weight than a loose meat sandwich and has a lot of plot holes like swiss cheese, but everyone doing this episode is putting out some amazing performances when any one of them could have easily started chewing all the scenery and going camp. Their all taking it seriously and sincerely cannot be emphasized or appreciated enough.

Especially as it's amazing how the culture would take a biographical book about 1920s gangsters and apply it to their whole society so completely literally, with no variances or cultural drifts beyond the most basic. When McCoy brings up the Bible, society didn't take it word for word or remain static to it. Societies evolve and splinter and to varying degrees. In one century's time, there is no way it would still look like "1920s land" - not even by any single faction of heater-packers there.

Fizzbin is... well it's an obvious ruse and because it's so iconic it ended up getting nods in later Trek books and other media. Wish they hadn't. Shatner almost starts chewing scenery, but fortunately the scene isn't overplayed and knows when to ditch the ruse, which is thankfully very quickly.

McCoy has a field day when Spock admits logic isn't working out. "You admit that!?" But Spock's being forced to trust Oxmyx prior to beaming back down felt like plot expedience and a cheat.

I liked how Kirk doesn't know how to drive. Modern day shows have everyone going into a new transport vehicle and can figure out the most dangerous maneuvers in seconds and it, forgive me, ticks me off over how insulting the writing is. Here's this old TV show, made in what some people equate as the dark ages, and there's more conscious thought and depth - and even realism - put into something that also happens to be oversimplified in other areas. If the old shows can put in this level of nuance and today's more "evolved" shows for "more sophisticated" audiences don't, just call me "grandpa" as I scream to the kids to go poop on someone else's lawn...

On the other hand, how Scotty and Uhura are able to so quickly get precise coordinates of the name of a street despite having no cartographic references of any sort, or the microphone Spock used...

Spock, in being a "grammar nazi" in complaining about the use of what is known as "double negative", is also a highlight of the episode. As much as McCoy's "you admit that!" was.

Kirk also outgangsters the gangsters to win the game and to set the culture back on a proper, unified path. It was easier to buy into outprovidering the providers in "The Gamesters of Triskeleon".

But he's picked up on a whole colloquial dialect despite not having heard enough of the language, so it's not surprising that poor old Scotty isn't always catching on.

Amazingly, almost every character who isn't one of the big three is a 2D cardboard cutout. Even Oxmyx and Krako seem a little on the lightweight side. Good choice of actors help a lot, but something rings superficial about the story that I can't explain.

All in all, some superb character archetype acting just about makes up for a story whose main goal was to cut costs by reusing standing backlot sets and shoehorn in a semi-vague prime directive story but with tommy guns and hookers that Kirk of all people, for once, seems immune to. A lot of plot contrivances and a cat'n'mouse capture-escape-recapture seem ahead of its time regarding the lackadaisically rabid pacing that modern shows can't seem to do enough of to prevent viewers from looking for the truckloads of plot holes.

5/10
 
I've never been a great fan of this episode myself, in fact when I recorded it onto VHS in 1980 I erased it and taped Operation:Annihilate over it (missing vital seconds at the beginning due to the tape not making contact with the heads) but because of that the ending of Action was still on the end of the tape! Nowadays I accept it more than I did back then but it's still a bit too goofy!
JB
 
The comedy in this episode emerges from the story extremely naturally. It may in fact be my favourite of the "season 2 funnies"
 
Like johnnybear and cutie I didn't really like "A Piece of the Action" when I first saw it. It wasn't serious enough for me.
Now I look at it with fondness. Kirk and Spock all dressed up, fizzbin, the driving, the gangstar stuff.
Good point about Kirk not being an expert in driving although if you watch JJ Trek...

I blame a lot of the silliness in this episode on Spock not understanding idiots. Spock made a few mistakes in trusting the gangsters to act logically. I suppose that is one of Spock's weaknesses.
 
I always loved this episode. I love the lighthearted nature of much of it. Yeah, it's pretty silly but it's real fun.

By the way, is it really necessary to put a spoiler tag on a thread about a 50 year old episode?

Self-inflicted guilt. :) It is a presumption that everybody talking about TOS will have seen the episode dozens or hundreds of times already. I sometimes actually wonder if someone who liked Discovery has actually attempted to try out TOS and thinking it'd be a lot of the same only with people who are now their great-grandparents' age...
 
I always loved A Piece of the Action and The Trouble with Tribbles. Serious eps are the main thing, but these change-of-pace comedies rounded out the Star Trek experience. I especially liked the game of fizzbin, and knowing it by heart didn't lessen its appeal. It was like Abbott and Costello doing Who's on First; people never got tired of the routine. The rerun would come around once every 16 weeks and I'd lap it up.

An unusual touch comes when Kirk lures Krako's men by shouting "Help me, help me!" Shatner is doing a pretty good Vic Tayback impression, unless Tayback looped it for him. Probably the latter.

Also, Kirk is using radio wire to ensnare the running men, and the Help Me line recalls the terrifying, spider web ending of The Fly (1958). Not sure if that was a deliberate nod or accidental.
 
I like this one, I always looked forward to it coming on.

I want to say more, but most everyone said what I was going to.

I'm just going to mention, "I would advise ya keep dialin' Oxmyx" from Spocko.

Also, the fact that the ship phasers can also be set to stun like the hand phasers is interesting and I'm not sure why no one ever used that again later.
 
The Planet of the Gangsters is no doubt the only place in the galaxy where the criteria for use are met. That is, all the villains are out in the open, protected only by felt hats, while all the vulnerable bystanders (stun kills if you are hit repeatedly, or happen to be weaker than the intended target, as we already saw in "Conscience of the King") are huddling inside stone buildings, because that's how The Book teaches both parties to behave.

The Gangsters are predictable, because they have no freedom of interpretation - they do everything by The Book. They don't have a society, they have a theatrical piece they immensely enjoy playing, day after day. And they do seem to be having a lot of fun with it. Note how they freely kill each other, but it never occurs to them to actually kill or otherwise harm their interstellar guests, even though a real gangster would move from words to deeds at the drop of said felt hat. Heck, considering the ease by which they set up their play, replicating the 1920s and then sticking with those, one is tempted to think they are second cousins to the Organians, utterly unreal and immortal.

Either that, or The Book had a futuro-CD taped to the back cover for audio samples of mobspeak, and appendices A through ZZZ for constructing the technologies and industries necessary for creating and maintaining the illusion. But where's the fun in that?

Timo Saloniemi
 
My "journey" with APOTA is the opposite of many here; as a kid it was one of my favorites, but by the time I was in college it was getting pretty old and now I consider it puerile and simply cannot stand it. Similar timeline for me with I Mudd.
 
This is not one of my favourites because there are too many caricatures but I would have loved to see Janice Rand posing as a gangster's moll.
 
I don't rewatch this one too often but I think that's just random, not deliberate. Actually - as has happened often since I found this community - this thread makes me want to rewatch. Maybe I will; I rewatched "Let That Be Your Last Battlefield" last weekend after reading a thread here and enjoyed it, so . . . .

Anyway, I always liked the fact that this was not an episode with all-powerful aliens who could immobilize the Enterprise instantly, distinguishing it from the You May Now Watch Your Captain Battle For Your Lives Trilogy (Arena, Gamesters, Savage Curtain) and other episodes like Catspaw and Requiem. (Getting the Enterprise out of the way so the story didn't last five minutes seemed to be a recurring problem for the TOS writers.) Instead, the E's power was used convincingly and no one (!!) took over the ship.

Kirk not knowing how to drive is a great little gem to point out. Fizzbin is a joy. I always liked it when Kirk broke out some intelligent vocabulary, so the "your behavior is arrested" line is one of my favorites even though it was of course a setup for Oxmyx's response. All the bosses on Iotia are great and the big meeting at the end is a highlight.

I think there are a couple of inside jokes/touches of metahumor in the script - Krako's line about only seeing a couple of guys on the Enterprise and of course, McCoy leaving his communicator behind. I always wondered why they didn't go back and get it. I am far from an expert on Memory Beta-type stuff but I bet the open ending spawned some follow-up novels.
 
I recently started seeing a lot of TOS episodes for the first time since purchasing the 50th anniversary blu ray set. For some reason, I lump this episode in with "Patterns of Force", the episode where they go to the Nazi planet.

Out of these two episodes, I find myself liking "A Piece of the Action" more. I think the comedy definitely helps make it an enjoyable episode. That being said, I've seen "A Piece of the Action" once or twice. I cannot recall seeing "Patterns of Force" about once. I say about once only because I probably started watching the episode at bedtime and fell asleep. I wasn't drawn back to it to finish it the way I was APOTA.
 
My main beef with the episode has always been that Bela's girl has never been identified to this day! :wtf:
JB
 
I always liked how Kirk told Spock to cover Oxmyx with the tommy gun and Spock goes all fourth-term Marine. No-nonsense, no emotion, just stick the gun in his face and tell him "I'd advise you to keep dialing, Oxmyx."
 
... but something rings superficial about the story that I can't explain.
I can explain. Take for example Krako getting beamed up to the Enterprise. He witnesses first hand advanced transporter technology, but then later thinks that the Federation outfit might only be Kirk, Bones, Spock and Scotty because that's all he saw. Apparently, to him, 4 guys in a garage built a transporter and are now trying to con the local mob bosses.

Take just about any scene, and it's a bunch of really dumb guys who think they are smart. But, I guess that's the whole nature of this alien race. They are impressionable and not deep thinking.

There's a whole lot of superficial in this episode.

Still, it's a fun comedy. Don't try to analyze it too much, or you will spoil it for yourself.
 
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