I took 2 days to render a 150 frame logo animation for a shop. It was in 720HD and involved volumetric lighting, so each frame was over half an hour on my E6800 intel processor. I would set it rendering overnight and while I was at work so it didn't tie up my machine all the time. Anything involving particles, complex objects, volume effects and especially radiosity are going to kill your machine. I made a radiosity enabled shot of a cityscape, and that one frame took 14 hours to render.
As for your jerky video, are you rendering straight to video? NOOOO! I haven't used Blender much, but if you can render to numbered still frames you should do that instead. Always render to frames so that you can then load them up and compile them into whatever format you like without having to rerender. This also means you can render it bits and pieces, and dont have to tie up your machine until the rendering is done. Render a few frames, then later go back to it and render some more from where you left off. Easy!
e.g. If I render straight to video and it's so badly compressed I cant see detail or it's jerking all over, I have to go through the whole process again. Bummer. If I render out as numbered sequential JPEG images, I can then load them into Veedub, which is completely free. I can then have it save it as an animation with any number of codecs I might have on my PC, and it only takes a few seconds each time. If it looks a bit off or is jerky, I redo it with another codec or altered settings.
A final boon of rendering to frames is that you can also tamper with the frames in your favourite image manipulation software, such as adding flashes or flares or momentary effects. You also have your choice of stills for promo stuff too.