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Why are Federation Starships such death traps?

JoeZhang

Vice Admiral
Admiral
Where are the seatbelts ?

Why don't they use surge protectors in the consoles? Why are they made of exploding glass?

Why are crew members forced to use work stations at angles that are likely to cause back problems and RSI?

In general, why are federation Star Ships such a health and safety violation? Where are the unions?


(serious answers not required but it would be nice if someone like Timo made a stab at it).

EDIT: Opps I meant this for general - anyone able to move it?.
 
The priority of engineers is to minimize the things that can go wrong. The priority of storytellers is to maximize them.

To be fair, though, even the best surge protectors and circuit breakers aren't perfect. They reduce the danger from ordinary power surges, but a big enough surge, such as being struck by lightning, say, can overwhelm them. (A circuit breaker works by creating a physical gap in the circuit, relying on the air as an insulator. But the resistivity of air is only something like 30,000 volts per centimeter, so if you've got a 1-cm gap in your circuit, a current stronger than 30,000 volts will just jump right across the gap.)
 
Turns out OSHA were the first mindless jerks up against the wall when the revolution came. ;)
 
It's funny when they say the Enterprise is the most powerful ship in the fleet, but in the first movie it can't go to warp without screwing up, and can't even beam up two people.
 
Where are the seatbelts ?

When you have intertial dampeners, seatbelts are irrelevant. That and structural integrity fields help prevent the crew from being splattered all over the bulkheads.

Why don't they use surge protectors in the consoles? Why are they made of exploding glass?

How do you know they don't have surge protectors or circuit breakers? We're talking about a ship that uses controlled matter/antimatter collisions to allow it to cross interstellar distances and "electro plasma" to power it. Even the strongest surge protector would be put to the test. And they aren't made of exploding glass, I believed the consoles were described as having a "tripolymer interface" with some other stuff involved.

Why are crew members forced to use work stations at angles that are likely to cause back problems and RSI?

Can you give an example of such a station? I'm trying to think of one that matches your description and the only one would be Spock's station on the original U.S.S Enterprise.

In general, why are federation Star Ships such a health and safety violation? Where are the unions?

Federation Starships aren't actually all that bad. (And unions are irrelevant. Establishing one is futile. We are the Bureaucrat...)

You want to see a health and safety violation in starships? Klingon vessels. Enough said.
 
Where are the seatbelts ?

When you have intertial dampeners, seatbelts are irrelevant. That and structural integrity fields help prevent the crew from being splattered all over the bulkheads.

That's the excuse they use, but it doesn't wash, because we're constantly seeing people thrown out of their chairs and across the room. Even without splatter danger, that kind of thing can be more than sufficient to cause serious, even lethal injuries. If the inertial dampers are only good enough to block 99% of the acceleration and let enough through to toss people around like that, then any sane engineer would put in seatbelts, safety harnesses, the works.

For that matter, any sane engineer would never think, "Well, safety system A can be trusted absolutely so safety system B is totally unnecessary." That's not the way it works. No good design ever assumes that a single system will never fail; there should always be backups, redundancies. Murphy's Law was coined by an engineer, and it's a solid engineering principle: if you don't guard against a possible failure mode in your design, then that failure is the one that's going to happen. Anything that can go wrong -- anything you allow to go wrong -- will. Design a ship that relies entirely on 100 percent effective inertial dampers to keep the crew safe, and you'll have crew injuries or fatalities from damper failure.

It's like I said above -- the priorities of action storytellers are the opposite of the priorities of engineers. Action storytellers want there to be danger and excitement, so they hobble or exclude the safety systems.


Why are crew members forced to use work stations at angles that are likely to cause back problems and RSI?

Can you give an example of such a station? I'm trying to think of one that matches your description and the only one would be Spock's station on the original U.S.S Enterprise.

No, actually I think it applies to all the consoles. You seem to be thinking in terms of having to lean forward into a hooded viewer, but the point is that the slanted console surfaces and the distribution of control panels requires the operators to have their hands and arms positioned in a way that's bad for the back. And RSI is repetitive stress injury; the point there is that there's no wrist support on those consoles.
 
Whenever seatbelts come up, people always forget the armrests on the TMP chairs. Granted, those look like they'd leave entertaining and painful marks across the top of the thighs, but they're still there.
 
Why are all the walls on starships filled with rocks that throw themselves at people every time the ship comes under attack?
 
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