If you were given the opportunity to design the next trek game, and it would be made for commercial sale, how would you have it?
Thinking along the lines of either: A space shooter with lots of phasers and torpedoes; an away team FPS; mission oriented command role; free exploration RPG kind of game; or something else.
Should the player make command decisions, or basically be pilot, navigator, ops, tactical, all in one? Or should you be someone lower in rank, a dutiful member of an engineering team, for example?
What is the importance of an explorable galaxy? Featuring the televised planets, starbases and outposts. Are there maps already in existence showing locations of these places? Or would you design the map yourself, placing things where you saw fit to place them? What about other unmentioned stars and planets to fill the voids?
What about real stars -- would they feature on your map?
Should it be limited to the known races or introduce new races to some of these new planets?
What about territorial borders? What about combat? How would a game reproduce negotiation as Picard often avoided conflict that way?
Should be player be able to play from the POV of the different races, eg, Romulan or Borg.
What about trek science? Should the game feature a working pseudo-science, where verterons mean wormholes and chronitons mean temporal anomalies? Should the game allow you (at will) to create highly focused graviton fields to create singularities in orbit around a planet, for instance? Singularities which can swallow planets and stars, and stuff like that?
What about multiplayer? Would we want a single player game or an online game for lots of players, ie lots of ships?
What would be the objective in the game? Would the game universe generate random events, which the player can investigate? Or should there be a specific story?
I'd like to hear what some of you would design.
Thinking along the lines of either: A space shooter with lots of phasers and torpedoes; an away team FPS; mission oriented command role; free exploration RPG kind of game; or something else.
Should the player make command decisions, or basically be pilot, navigator, ops, tactical, all in one? Or should you be someone lower in rank, a dutiful member of an engineering team, for example?
What is the importance of an explorable galaxy? Featuring the televised planets, starbases and outposts. Are there maps already in existence showing locations of these places? Or would you design the map yourself, placing things where you saw fit to place them? What about other unmentioned stars and planets to fill the voids?
What about real stars -- would they feature on your map?
Should it be limited to the known races or introduce new races to some of these new planets?
What about territorial borders? What about combat? How would a game reproduce negotiation as Picard often avoided conflict that way?
Should be player be able to play from the POV of the different races, eg, Romulan or Borg.
What about trek science? Should the game feature a working pseudo-science, where verterons mean wormholes and chronitons mean temporal anomalies? Should the game allow you (at will) to create highly focused graviton fields to create singularities in orbit around a planet, for instance? Singularities which can swallow planets and stars, and stuff like that?
What about multiplayer? Would we want a single player game or an online game for lots of players, ie lots of ships?
What would be the objective in the game? Would the game universe generate random events, which the player can investigate? Or should there be a specific story?
I'd like to hear what some of you would design.
