Okay, I'm jumping the gun a bit here, but then I did the same in my original My TOS shuttlecraft thread as well. But the previous project has light at the end of the tunnel and it's no secret to anyone following that project that I've already been thinking about the TAS shuttlecraft.
I'll be applying a similar approach to these three designs as I did previously: to take what is shown onscreen and render it into an integrated "real" vehicle. Or in this case vehicles.
TAS itself has already given us clue right from the beginning:
Although the Enterprise is immediately recognizable in TAS you can quickly see that it isn't a photographic like representation. Some of the proportions and detailing are inconsistent with what we see on live-action TOS. What that means to me is that what we see in TAS is a simplified, stylized and perhaps even exaggerated version of the "real" thing. In other words you can't take what TAS is showing us literally if you're going to apply it to the "reality" of TOS.
The next step is to interpret what we're seeing and try to discern what it really represents.
Apply "real world" thinking to these designs to make them more believeable. Then finally render a vehicle that has its own integrity as a whole craft.
Previously in my original project I offered up glimpses of the direction I was leaning towards. While I'm not rejecting what I was initially considering I've since gone back to re-examine the original designs. My intent is to finalize designs that look more "real" yet are still recognizable in regards to the animated originals.
More "real" will mean some of the original proportions will have to be modified as well the depicted scale. For not only was the TAS E's flight deck shown vastly oversized yet it also housed numerous oversized shuttlecraft. That is all impossible in the reality of TOS.
Some basic viewpoints:
- I already dealt with the issue of the shuttlecraft Copernicus seen in "The Slaver Weapon." If the TAS stories had been filmed live-action then most likely they'd just have reused the established TOS shuttlecraft design. Even allowing for the miracle of newly available funds and resources for a variant shuttlecraft design it's questionable how much they could have changed. To that end I posited my Class H design as the "real" shuttlecraft Copernicus. That said I'm still intrigued with the TAS scoutship design, and so I will render what I consider to be a starbase based vehicle that is roughly analogous to a 23rd century runabout.
- The vehicle seen in "Mudd's Passion" will be a heavy lander that is loaned out to starships for specialized missions requiring access to unusually hostile environments.
- The craft seen in "The Ambergris Element" will be a specialized vehicle loaned out to starships for surveying aquatic environments. This means we must consider what it takes to submerge a vehicle and how it must operate in an aquatic environment. It's also helpful that in the past decade or so we have begun to see evermore sophisticated small subermisibles coming onto the scene in the real world (it sometimes pays to watch Daily Planet on The Discovery Channel).
And so will begin Starfleet Shuttlecraft, Starfleet Command Library Volume Two. Stay tuned as I hope to start posting some initial sketches.
I'll be applying a similar approach to these three designs as I did previously: to take what is shown onscreen and render it into an integrated "real" vehicle. Or in this case vehicles.
TAS itself has already given us clue right from the beginning:
Although the Enterprise is immediately recognizable in TAS you can quickly see that it isn't a photographic like representation. Some of the proportions and detailing are inconsistent with what we see on live-action TOS. What that means to me is that what we see in TAS is a simplified, stylized and perhaps even exaggerated version of the "real" thing. In other words you can't take what TAS is showing us literally if you're going to apply it to the "reality" of TOS.
The next step is to interpret what we're seeing and try to discern what it really represents.
Apply "real world" thinking to these designs to make them more believeable. Then finally render a vehicle that has its own integrity as a whole craft.
Previously in my original project I offered up glimpses of the direction I was leaning towards. While I'm not rejecting what I was initially considering I've since gone back to re-examine the original designs. My intent is to finalize designs that look more "real" yet are still recognizable in regards to the animated originals.
More "real" will mean some of the original proportions will have to be modified as well the depicted scale. For not only was the TAS E's flight deck shown vastly oversized yet it also housed numerous oversized shuttlecraft. That is all impossible in the reality of TOS.
Some basic viewpoints:
- I already dealt with the issue of the shuttlecraft Copernicus seen in "The Slaver Weapon." If the TAS stories had been filmed live-action then most likely they'd just have reused the established TOS shuttlecraft design. Even allowing for the miracle of newly available funds and resources for a variant shuttlecraft design it's questionable how much they could have changed. To that end I posited my Class H design as the "real" shuttlecraft Copernicus. That said I'm still intrigued with the TAS scoutship design, and so I will render what I consider to be a starbase based vehicle that is roughly analogous to a 23rd century runabout.
- The vehicle seen in "Mudd's Passion" will be a heavy lander that is loaned out to starships for specialized missions requiring access to unusually hostile environments.
- The craft seen in "The Ambergris Element" will be a specialized vehicle loaned out to starships for surveying aquatic environments. This means we must consider what it takes to submerge a vehicle and how it must operate in an aquatic environment. It's also helpful that in the past decade or so we have begun to see evermore sophisticated small subermisibles coming onto the scene in the real world (it sometimes pays to watch Daily Planet on The Discovery Channel).
And so will begin Starfleet Shuttlecraft, Starfleet Command Library Volume Two. Stay tuned as I hope to start posting some initial sketches.
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