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What kind of gear does a new Colony need to be successful?

Kamen Rider Blade

Vice Admiral
Admiral
Assuming you and a group of Colonists want to start a new "Colony" on a suit-able M-Class Planet that is Previously Un-Inhabited according to all StarFleet scans.

Said Planet was outside of UFP Territorial space, but there were no known dangers nearby at the time.

What do you need to bring to make a successful thriving Colony?

Any ideas?

I know this is a fairly broad topic, but I'd like some input.

All equipment should be coming from Vintage Late 24th century to Early 25th century UFP level tech.
 
Force fields and a weather station.
Definitely, you don't want random Wild Life to come wrecking your Settlement along with any sort of Catastrophic Weather Events or Attacks from Off-Planet Random Bandits / Alien Invaders.

A Weather Station would be nice with a Local Satellite Cluster watching the entire planet and learning it's Weather Pattern and starting to catalog historical Weather Data for you to locally process.

With 24th century tech, that should be easy enough to setup.


Industrial Replicators and a sustainable energy source.
You'd probably need Androids and/or people to sustain the processing of local raw material into it's base elements to feed the Industrial Replicators.
Remember, making raw base elements itself is incredibly energy intensive vs local sourcing existing elements and breaking them all down to base feed-stock.
That could potentially be a giant industry in itself.

As for local sustainable energy source, various forms of Nuclear Fission & Fusion would be easy enough to setup, just getting the Green Energy to help process the raw fuel to help the main Reactors for the BaseLine energy source for the Power Grid would be important.
 
Buildings designed to look like mid-twentieth Century American farmhouses.

One subspace radio, but not necessarily anyone who knows how to fix it.

Livestock and crop starters. You do want biological resources available in case replicators go on the blink.


--Alex
 
It'd be good to have a few redshirts available, for security and sacrificial purposes. :angel:
 
One of the things that you bring with you beyond the "Industrial Replicator" is several "Pre-Fab" buildings that are ready to deploy once you pick your colonization site and create a relatively large open flat secure (recently installed) concrete base to start the building of cities and setup the initial "Base of Operations".

I was thinking of a ship like the fan designed "Insignia-class" where the Saucer Modules can be Pre-Loaded with whatever the colonists needed and deployed Planet-Side via Anti-Grav units and parked on the surface.

There could be 9x 30° Saucer Slices that can deploy & detach from the parent ship down to the planet on a "Permanent Basis".

Each Saucer Slice has 2x side- Pop-Out structures, similar to RV Pop-Outs, so that the internal volume would effectively double from 30° to 58° wide structure.

Each Saucer Slice building would be on deployable landing jacks that are at least one-floor above ground with a deployed simple 'Cylinder Structure Access Base' that contains a Spiral Stair-case / Turbo-Lift on the ground to get colonists up to their temporary facilities for shelter or projects while they establish a new city from the ground up on the new Colony Planet.

What do you think of the idea of having Deployable "Pre-Fab" buildings ready to go to help speed up Colonists building Civilization & Cities from the ground up on new Planets?

Instead of having to live in tents, they can have "Pre-Fab" Quarters setup, ready to go while they plan out the building of their new civilization & cities / towns.
 
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