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Unpopular opinion: Star Trek Online is a cheap, cookie cutter, generic MMO.

AdmiralGreg

Ensign
Red Shirt
There, I said it. STO is very generic and it's gameplay mechanics are bland. The ship movement and combat is very shallow, and the on-ground stuff is just button mashing. It feels like one of those old kids mmos that are "free to play", but are really designed to get kids to steal their parents credit cards. The STO missions are generic and uninspired, the ship movement is shit, and despite there being a 3d modeled interior (Which, BTW, is the same across all ships) there is no need for it. It gets boring, QUICK. STO is bland, shallow, seems very cookie cutter, and is designed to make money, not be a good game.
 
It's the only MMO I've ever played, and it immediately struck me as a generic MMO with Star Trek skin cheaply grafted onto it, like the Vidiian bloke in VOY's 'Faces.'

It's still cute though.
 
Although I play the game and have actually quite a lot of fun with it, I agree to some point. Space combat can really be annoying because the ships are moving so slowly and also the missions seem to follow the same concept over and over again: Fly to the planet, destroy the enemy ships jn space, beam on the planet's surface, defeat the enemys there, beam back to your ship, destroy the newly arrived enemy ships - mission completed. That's indeed very repetitive and, what's worse, not at all in the vein of Star Trek. Why does the game force me to fight each time? What about trying to negotiate and to find peaceful solutions like they do often in the TV shows? What I want to express is that there should be more possibilites to solve a mission, not only through fighting.

Nevertheless I somehow enjoy the game. It's great to create and develop your own Star Trek captain, to have your own ships and be able to customize them and to meet original places and characters from the shows. That is what makes me keeping track of the game, not really the gameplay. So, yeah, I do enjoy the game but I also must admit that I probably wouldn't enjoy playing it if it didn't take place in the Star Trek universe. The gameplay itself is truly generic and superficial in quite a number of aspects.
 
I agree, it's typical of MMO games in general, combat heavy, grind fest and micro transactions galore.

But it has its charm, it's great to get expanded stories from the TV show, it's fun in bursts and it's one of very few games where it's not pay to win, and the micro transactions are pretty optional (and with patience you can get pretty much all of it from exchanging zen)

I have STO and Neverwinter on my xbox one, and I fire them up when I want to. I'll never be a top 10000 player on either but I do have fun on both.
 
I bought a LTS way back in the day for this game when Atari had it, and through the years one thing has never changed with the game, grind, never ending grind, even when they bring new stories it always seems to lead to grind of some grind, grind grind grind grind grind grind.....oh and did i mention the grind. Lol
I will have to fire it up at some point to see what has changed, wonder how much i have in stipend, enough to buy some grind hopefully. Lol
 
I enjoyed playing it, but from a single person playing perspective. The missions/plot was quite good. I stopped playing once I completed the stories, as grinding my way through micro transactions isn’t fun. I did enjoy the worlds, like Starfleet Academy and Spacedock, but again, it gets old quite quickly. I’ve not played for many years now.
 
There, I said it. STO is very generic and it's gameplay mechanics are bland. The ship movement and combat is very shallow, and the on-ground stuff is just button mashing. It feels like one of those old kids mmos that are "free to play", but are really designed to get kids to steal their parents credit cards. The STO missions are generic and uninspired, the ship movement is shit, and despite there being a 3d modeled interior (Which, BTW, is the same across all ships) there is no need for it. It gets boring, QUICK. STO is bland, shallow, seems very cookie cutter, and is designed to make money, not be a good game.

Okay? It isn't your cup of Earl Grey, not mine. But there are obviously lots of people who enjoy it.
 
I don't find it generic. I find it a lot more fun the any other MMO i've played.. which isn't a lot, just Guild Wars 2, SWTOR, WoW and EVE.

I've been playing STO since launch 2010 and I still find it enjoyable.

What about trying to negotiate and to find peaceful solutions like they do often in the TV shows? What I want to express is that there should be more possibilites to solve a mission, not only through fighting.
Because they wouldn't make enough money off that to survive. That's what a lot of the players prefer the pew pew bang bang. Whenever in the past they made a mission without a lot of combat they got a lot of complaints.

They still put stuff like that in some of the missions, but it is always overshadowed by the combat.
 
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I fire it back up every once in a while to see what's new, and then I'm back out again for a few months or even, at one point, a year. It's about time for me to check in, as my son told me he saw a ship use spore drive near Earth Spacedock the other day (he has a lifetime subscription for some reason, guess he enjoys it more than most of us do), and that might be kind of neat for a minute or two.

I think I enjoy making crewpeople and playing with the starship "paint" and layout stuff more than I do the actual game. I wish it was more like Cryptic's other now long-discontinued game, City of Heroes. I really REALLY liked playing that one.
 
Eh, I have enjoyed it for the most part, despite not playing very much anymore. Bought a LTS back in mid-2010, so it's paid me back I suppose. Should check in and see how many Zen I've acquired since I last logged in!

It's a little generic at times, and features a lot of combat relative to the subject area, but take that as sorta a MMO flaw; they seem to mostly all tend towards fighting; hard to get people to pay to upgrade their logic, but bigger gun makes sense...
 
I've been playing it on PS4 since it was released for that system - I really do like it a lot. I used to play World of Warcraft years ago (walked away in 2011, hallelujah!), and STO is much less grindy than WoW was. Sure, it's an MMO which means lots of shooting and little else, but as long as you don't expect the game to be something it's not, it can be very enjoyable. I really love how there is very little, if anything, you can't do in the game as a single-player, and the things that do require groups are very quick and easy for the most part. I've spent about $50 on the game over the years, maybe a bit more, but I don't have a problem giving Cryptic some of my money since the game itself is free. I do destroy all lockboxes I get, though. I did buy a Yamato-class T6 dreadnought which I really enjoy but all my other T6 ships are the freebies from various seasonal events.

I really love how they have gotten many of the Trek actors to reprise their roles in the game. I recently played through the Victory Is Life quest series, and it was great talking to Bashir, Nog, Rom, Quark, Leeta, Kira, Odo, and others from DS9 again.
 
It struck me as an MMO for people who don't like MMOs. I might have liked the PC version better. Didn't care for it on PS4 very much. I don't know that it's cookie cutter, but it didnt feel like players were risking much, either.
 
Hello,

I can not say much about the gameplay as I have not played Star Trek Online that long other than that I found it forgettable. It was also sometimes very unclear to me.
One thing I did dislike is how suddenly some enemies became incredibly powerful while I was going through the campaign the cause could be that I did not use abilities very well, my equipment was hopelessly underpowered or facing enemies that are above my level, or lacking the single use items that can make a difference.

As I do not want to spend money on this I could not just purchase the better gear or single use items. The Romulans and later Cardassians really gave me a hard time.

But storywise or campaign wise I am not really taken by Star Trek Online.
I enjoyed the start of Agents of Yesterday but once the game moved to the 25th Century the campaign became a lot less interesting, it just went from one military campaign against one species/government to the next.
While I did never reach the point in the game that I faced them there was something about the Iconians and their manipulations and now the Hur'q that made me feel that the campaign feels very un Star Trek like.
Recently I found a rather apt comparison to what their role in the game reminds me off; Stargate SG-1 and Stargate Atlantis.

I also feel that the game depends to much on nostalgia and episode references to the point that it feels that all the writers can do is do retreads of old storylines.

I would much rather play a new adventure game like 25th Anniversary/Judgment Rites, A Final Unity, a FPS/action game like Elite Force and DSN The Fallen, or a starship simulator like Bridge Commander. (and yes, I know that the last three examples are also very action oriented)
 
The recent Gamma Quadrant episode had a really good storyline, and one mission in particular was simply brilliant. But the final mission was just me massacaring legion upon legion of aliens, the kill count was astronomical. It was actually ridiculous.

I really hope they consider toning down the fighting in future featured episodes, there's nothing wrong with some puzzle based missions, diplomacy, even fetch quests.
 
The final mission of the Iconian War arc felt very Star Trek too me.

The only combat was in self defence or in protection of others. And the war was resolved with a gesture of good will, not down the barrel of a gun.
 
This reads an awful lot like one of those "I played the solo content solo and tried soloing some stuff and find the game to be boring and repetitive. Worst massively multiplayer game ever." posts that show up on Reddit all the time.
 
Are there any exploration missions in Star Trek online? It would be cool to encounter a space amoeba or a black star and the crew tries to figure out a way to maneuver the phenomena or engage it.
 
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