I'm painstakingly taking apart a fully modelled version of the Enterprise A made by agent p, importing it into Unreal Engine 5, and then reassembling it with working doors, hatches, elevators, turbolifts, etc. Atm nothing more elaborate than that. Want to keep the scope as small as possible.
Started at Deck U, made it to Deck F so far. The secondary hull is much more interesting than the saucer. It has a grid layout instead of the more confusing radial spoke layout, and it's got a variety of interesting rooms like the battle bridge, cargo elevators, swimming pool, etc. It is interesting to see how all these Jefferies tubes thread together into a cohesive pattern. And the saucer is covered in seamless cargo bays and airlocks that open it up to space.
Some of the rooms are empty, others are pretty detailed. You can inspect them in your browser on the Sketchup link in the first line. The model follows the Strategic Design deck plans.
Undecided if it'll ever be released publicly as I'd need agent p's permission before anything (I think he's working on the Stage 9 Starship Simulator project), and then there's Paramount's litigiousness to consider.
Started at Deck U, made it to Deck F so far. The secondary hull is much more interesting than the saucer. It has a grid layout instead of the more confusing radial spoke layout, and it's got a variety of interesting rooms like the battle bridge, cargo elevators, swimming pool, etc. It is interesting to see how all these Jefferies tubes thread together into a cohesive pattern. And the saucer is covered in seamless cargo bays and airlocks that open it up to space.
Some of the rooms are empty, others are pretty detailed. You can inspect them in your browser on the Sketchup link in the first line. The model follows the Strategic Design deck plans.











Undecided if it'll ever be released publicly as I'd need agent p's permission before anything (I think he's working on the Stage 9 Starship Simulator project), and then there's Paramount's litigiousness to consider.