• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

UE5 fangame: Walk around the fully-modelled Enterprise A interior

zzz

Ensign
Newbie
I'm painstakingly taking apart a fully modelled version of the Enterprise A made by agent p, importing it into Unreal Engine 5, and then reassembling it with working doors, hatches, elevators, turbolifts, etc. Atm nothing more elaborate than that. Want to keep the scope as small as possible.

Started at Deck U, made it to Deck F so far. The secondary hull is much more interesting than the saucer. It has a grid layout instead of the more confusing radial spoke layout, and it's got a variety of interesting rooms like the battle bridge, cargo elevators, swimming pool, etc. It is interesting to see how all these Jefferies tubes thread together into a cohesive pattern. And the saucer is covered in seamless cargo bays and airlocks that open it up to space.

Some of the rooms are empty, others are pretty detailed. You can inspect them in your browser on the Sketchup link in the first line. The model follows the Strategic Design deck plans.

cNHKR4BV_o.png

IwE0QVrM_o.png

fFBImOJ1_o.png

viygMUvW_o.png

DzKuPEMe_o.png

FPxp4Y3k_o.png

Bhs8xsm8_o.png

ByskfWFQ_o.png

9oIUlHqB_o.png

IqOuDM4o_o.png

6jFonmfh_o.png


Undecided if it'll ever be released publicly as I'd need agent p's permission before anything (I think he's working on the Stage 9 Starship Simulator project), and then there's Paramount's litigiousness to consider.
 
You're not making any profit from it, crediting the original author and it's really just 3D fan art at the end of the day so I'm not sure Paramount or anyone else would have a leg to stand on in stopping you. I'd love the opportunity to explore this in VR.
 
You're not making any profit from it, crediting the original author and it's really just 3D fan art at the end of the day so I'm not sure Paramount or anyone else would have a leg to stand on in stopping you. I'd love the opportunity to explore this in VR.

Actually Paramount would. Copyright infringement is copyright infringement, whether money is being made or not. The idea that you're in the clear if you're not making money from copyrighted IP is a myth. Financial gain is simply one element that a company or court may take into consideration, but the infringement is still there. Sometimes a company may not take action as long as you're not competing with their products and your product isn't taking revenue that could be going to their own. The only comparable product that I'm aware of to this particular project is the Roddenberry Archive or whatever Donny's working with. But even then I don't know if they have a fully built Enterprise to walk around in VR or not. I do recall that some guys that were working on the TNG Enterprise got a cease and desist order.

Almost 20 years ago there was some fantasy game (IIRC a strategy game) that modders were making a totally bitchin Lord Of The Rings mod for. They posted all kinds of pics of their progress and everyone was excited and then the cease and desist letters game. My response to that, as it is to the TNG Enterprise makers or anyone trying to do something cool with an existing IP that the rights holder isn't doing:

Build the thing completely, don't post pictures or let anyone know, then just release the completed version. You can't stop the signal or put the genie back in the bottle and once it's out there, it's out there. Unfortunately people feel compelled to post about these things, I guess for encouragement, compliments and to get people excited But the more excited and popular it gets, the more it gets noticed and the more it gets noticed, the greater the odds of a cease and desist.

Build it, release it, get the signal out.

To OP:
Fantastic work! Count me as another one who'd love to walk around this ship, especially in VR. Keep up the good work!
 
Almost 20 years ago there was some fantasy game (IIRC a strategy game) that modders were making a totally bitchin Lord Of The Rings mod for. They posted all kinds of pics of their progress and everyone was excited and then the cease and desist letters game. My response to that, as it is to the TNG Enterprise makers or anyone trying to do something cool with an existing IP that the rights holder isn't doing:

Build the thing completely, don't post pictures or let anyone know, then just release the completed version. You can't stop the signal or put the genie back in the bottle and once it's out there, it's out there. Unfortunately people feel compelled to post about these things, I guess for encouragement, compliments and to get people excited But the more excited and popular it gets, the more it gets noticed and the more it gets noticed, the greater the odds of a cease and desist.

Build it, release it, get the signal out.
I'm still miffed about the sweet GoldenEye remake that got the inevitable C&D, and for these very reasons: they got written up in magazines for Q's sake!

I know, I know, off topic...

Anyways, OP's work looks great! Can't wait to see more, especially if I need to wait a long time and then abruptly see a lot more...
 
HEpFu2dJ_o.png

Finished all the decks and capped the saucer.

3Opr81oF_o.png

Lighting in the scene not final.

VL27wm0w_o.png

CgNpyv0y_o.png

The swimming pool next to a row of escape pods (that you can get into). I need to add a ladder so you can get back out if you fall in.

7ar6OUCi_o.png

The largest corridor on the ship. Runs along the spine of the secondary hull and ends in the Engineering Mess Hall that overlooks the shuttlebay.

1GZUTiEe_o.png

The torpedo room with a functioning elevator that extends to the deck above. The torpedo hatches are currently missing as I need to make them raise and close when a torp goes along the tracks.

CiJsBPVg_o.png

Sickbay. Excuse the lack of detail but it was made for architecture software. I plan to have little info markers dotted around the ship ("Spock recovered from his mindmeld with V'ger on this biobed", "A torpedo penetrated the hull at this point in ST6", etc)

5iuS1IYr_o.png

One of those external saucer hatches Kirk used in TMP open. Working elevator and airlock inside.

Now I've got to do the second pass where I add some missing furniture, lights, fix geometry you can get stuck on, etc. Not the most scintillating of stuff. The full model is super unwieldy in the editor so I basically have to work with stand-ins or with individual decks loaded. Runs at 40fps on my machine ingame.

RE: Copyright and all that. Don't really want to get into a back and forth over this but I'm no strange to thumbing my nose at companies. However in the gaming industry there are a lot of horror stories that never make it to the light of day - because an NDA is part of the expensive settlement process. There are gameplay elements I plan to add that I might also wish to use in my non-Trek for-profit projects, and if I do I've linked the project to a legal entity registered in my name. So if Paramount have a problem with it I very, very much want them to tell me before I release it.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top