
I'm assuming you've only played the PC version? Because since making that original post, I've figured it out pretty nicely, and the game has been a profoundly satisfying experience. I've never had any situation where the briefing didn't load, I've never had any trouble targeting subsystems, and I've always had plenty of money to upgrade.
Which segues nicely to a point I was planning to make anyway, but
Scout101 has been the perfect object lesson. I think Bethesda
really screwed up by releasing the PC port first. Had they skipped that, or at least released it after the XBOX version (giving them time to fix the bugs), I think this games reputation would be great (not fantastic, but still great). I think a lot of people transfer the ills of the PC version onto the original XBOX version, and in my experience, it's just not true. Even though there aren't a whole lot of commands you can give to your fleet (and overall, the game is very arcade-style in level of complexity), the game really is a whole lot of fun. The graphics are incredible, the combat is immersive (since I prefer simplistic arcade-style), and the missions are diverse (not like in Armada 2, where about 75% of them where just demolishing the other guy). Really, now being halfway through the game, I really quite strongly believe that if the PC version hadn't been released first, Legacy would easily now be seen as the best Star Trek game ever, and Legacy II would probably be a certainty.
As it is, it's a darn shame it came out the way it did. There are bags full of potential for a sequel here.