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Starting to Play Legacy

RookieBatman

Commodore
Commodore
I just rented Legacy for the XBOX360, and I had a couple basic questions. First, I can seem to figure out the controls for fleet commands. I understand it has something to do with the d-pad, and I can select another ship just fine, but I can't give them any commands (like, in the tutorial, I couldn't even order the other ship to repair itself like they said to do). What are all the commands for fleets and how do you give them? I'm on the third mission with the hospital ships now, and it would be nice if there were a command for each ship to guard one hospital ship.
Also, I was just curious as to how many levels there are for each era.
 
yeah, wouldn't get your hopes up. Game is buggy as hell (PC version more than XBOX, though), controls don't work for shit, AI is flaky, and basically a huge disappointment. Good luck on the parts where you have to disable a certain subsystem, targeting that is about impossible. Missions load without the briefing (and consequently, the objectives) which makes winning impossible, even if you know them. Things will fly off of a ship, and then regrow. All kinds of loops for this bad boy to get stuck in.

Had such promise, but then went tits up. Made all kinds of promises as well, but then rushed to get out on schedule instead of finishing the game.

There's 3-4 levels per era, something like 12ish overall. Basically as soon as you can afford a better ship or two, you start over at the next level, where your new ships are 100 years behind the tech scale, and you trade them all in for one newer ship, or keep a couple older ones as decoys to be destroyed almost instantly...
 
:wtf: I'm assuming you've only played the PC version? Because since making that original post, I've figured it out pretty nicely, and the game has been a profoundly satisfying experience. I've never had any situation where the briefing didn't load, I've never had any trouble targeting subsystems, and I've always had plenty of money to upgrade.

Which segues nicely to a point I was planning to make anyway, but Scout101 has been the perfect object lesson. I think Bethesda really screwed up by releasing the PC port first. Had they skipped that, or at least released it after the XBOX version (giving them time to fix the bugs), I think this games reputation would be great (not fantastic, but still great). I think a lot of people transfer the ills of the PC version onto the original XBOX version, and in my experience, it's just not true. Even though there aren't a whole lot of commands you can give to your fleet (and overall, the game is very arcade-style in level of complexity), the game really is a whole lot of fun. The graphics are incredible, the combat is immersive (since I prefer simplistic arcade-style), and the missions are diverse (not like in Armada 2, where about 75% of them where just demolishing the other guy). Really, now being halfway through the game, I really quite strongly believe that if the PC version hadn't been released first, Legacy would easily now be seen as the best Star Trek game ever, and Legacy II would probably be a certainty.
As it is, it's a darn shame it came out the way it did. There are bags full of potential for a sequel here.
 
I think you make a good point about and wish the Console version had been released first as well.

Actually what I wish is that we would have had another six months to work on the game. I think we did pretty well given the low budget and very short time span but had I been in charge I'd said "Lets give it a bit more time to bake".

ChessMess
Star Trek: Legacy Developer
Founder: Star Trek Games Universe - http://www.stgu.com
 
I have only played the PC version and the bugs were just too frustrating. The game has great potential if they would just clean up the problems that plague it.
 
It's ok. There are a couple of control fixes out there that are helpful. Phaser lock isn't that hard once you really figure it out.
 
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