A lot of the action in startrek involves pushing buttons on panels, however, their panels lack all the stuff that we use on our computers and laptops. They dont have number or letter-keyboards, they dont have a mouse, a lot of them dont seem to have screens either. For me, it seems like a lot of them are just random colored squares that they press their fingers against so they make beeps. There doesnt seem to be much info presented on them either.
Have they been thought through in anny way? If they where finger-sensitive screens one should expect them to change layouts and show different info and options when the different areas of the screen is pushed, but that doesnt seem to be the case either. It doesnt look real to me - but I might be wrong.
I think that many computer-systems in the future (even on spaceships) will have things like a mouse-weel and a left-right button like we have on laptops, or they will be finger-sensitive. But they will have menues and such that can be opened and closed on the screen (I dont think we will ever go completly away from the Windows-style layout). That way, it wont be many buttons (some keyboards on certain systems) - and specialy not just buttons without either numbers, letters or symbols on them. I must be hard to learn a panel that only has color-buttons, specialy when the same colours repeats themselves on the same panel.
But I might be narrow-minded here, and star-trek panels might have some sort of logic attached to them that I have failed to understand. Thats why I want to discuss panels, information-layout and button-pushing in startrek, and in space in general on this thread.
Have they been thought through in anny way? If they where finger-sensitive screens one should expect them to change layouts and show different info and options when the different areas of the screen is pushed, but that doesnt seem to be the case either. It doesnt look real to me - but I might be wrong.
I think that many computer-systems in the future (even on spaceships) will have things like a mouse-weel and a left-right button like we have on laptops, or they will be finger-sensitive. But they will have menues and such that can be opened and closed on the screen (I dont think we will ever go completly away from the Windows-style layout). That way, it wont be many buttons (some keyboards on certain systems) - and specialy not just buttons without either numbers, letters or symbols on them. I must be hard to learn a panel that only has color-buttons, specialy when the same colours repeats themselves on the same panel.
But I might be narrow-minded here, and star-trek panels might have some sort of logic attached to them that I have failed to understand. Thats why I want to discuss panels, information-layout and button-pushing in startrek, and in space in general on this thread.