By the way, we don't know if BSG's jump engines are ultimately faster than warp drive. It seems to take time in between jumps to recharge, and we don't know what the range is.
We sort of do. They've let it slip a couple of times. From "33," we know they can run the jump engines every half-hour, though probably not at their maximum range. From "The Hand of God," we know the scouting range of a regular raptor mission is six light years, and behind-the-scenes interviews say that that's the writers' assumption for the range of a single jump with a Colonial FTL system. From "Crossroads" we know that at a non-emergency pace, the Fleet can make about three jumps per day.
The only outlier is that in "Rapture," the Ionian Nebula 13,000 light years from the Fleet, and they arrive there in "Crossroads," around four to six months later. At the pace established in "Crossroads," with the range from "The Hand of God," it should've taken them almost two years to cover that distance. The easiest piece of data to throw out is the "Hand of God" reference, since it's the least specifically related to jumps, so it could be explained away as saying the raptors have a shorter single-jump range than the larger ships of the Fleet. That's already been implied, anyway, so if we say that the Raptors have about a quarter of the jump range of the larger ships of the Fleet, all the numbers check out and everything fits. I'd really prefer if they hadn't said the Ionian Nebula was that far away, though. It really inflates jump ranges.
Also, the Cylons have a considerably longer jump range than the Colonial Fleet. In "Pegasus," Starbuck says the Galactica is over two hundred jumps from Caprica, assuming they cut corners and jumped beyond their maximum safe range and were lucky enough never to miss their mark and get lost. A Cylon raider was able to make the jump from Caprica to Kobol in a single bound. Now, it's impossible to tell exactly how much distance had been covered between Galactica leaving the area of Kobol in "Home" and Starbuck's statement in "Pegasus," but it's safe to say that the Cylons' jump range is at least a hundred times that of the Colonials when traveling through charted space (more on this later). And in "Lay Down Your Burdens," the Raptors, using a Cylon jumping system, the Colonials were able to make a twenty jump round trip in five days. Assuming that they reserved a day to actually land and execute their mission (because that makes the math easier), that gives the Cylon FTLs a minimum traveling pace of five jumps per day.
The last thing to remember is that the limiting factor of jump range doesn't seem to be mechanical or fuel-related, but computational. Plotting a jump seems to require carefully taking into account all of the gravitational effects of all of the surrounding astronomical bodies, like making a bank shot at pool, or playing
this game, using the ways gravity will alter the jump's trajectory so that they will still come out where they want to be. So the Cylon jump drive's increased range might simply be because their computers are better, and can calculate long-ranged jumps faster and with more confidence. That advantage would be negated in uncharted space, which is where the Fleet and the Cylons spend most of their time. That would explain why the Cylons haven't lapped the Fleet a dozen times in the race to Earth.