[COMPLETE SPOILERS. DO NOT READ IF YOU'VE NOT FINISHED MASS EFFECT 3]
So, I finished ME3 last Wednesday, and was, like many of you, a bit underwhelmed and confused about the ending. Even if I didn't think it was terrible enough to justify the ridiculous outrage from fans that I had been hearing about, it did seem to contain a number of inexplicable events that just seemed like errors.
Then I watched this video:
http://www.youtube.com/embed/ythY_GkEBck
...and everything clicked into place. Indoctrination Theory explained every hole, every error, and seemed so in line with the writing and quality of the rest of the series that it just seemed obvious to me that it was true. However as I looked around the internet for more information, including our own thread on ME3, I found that IT was being generally dismissed, even as it seemed to be the only coherent explanation for the events portrayed by the game.
Since that time I have been wrestling with the idea, sometimes convincing myself, sometimes full of doubt. It's actually become a minor obsession for me, I've read absolutely everything I can on the topic, and have lost sleep poring over every detail in my mind, trying to make it all fit together- and I keep coming back to IT. Only the ending DLC will truly answer the question with a yes or a no, but until that time, I want to use this forum as a sort of 'scratchpad' for all the evidence for/against the veracity of IT. I'll divide the evidence into three categories: Explicit, Implicit and External.
Explicit - This is information from the text that clearly points to Shepard's final experiences in the game being an illusion or hallucination of some kind.
1. The trees in the end sequence: After Shepard is blasted by Harbinger, he awakes in London, but as he walks towards the beam, there are black, ghostly trees around him that were not there before- the same trees that were in his dream sequences with the little boy. If you look into the architecture of the game these trees are even labelled 'dream trees'. This seems to me a clear indicator that Shepard is no longer in 'reality' as it was previously established (in fact, the whole sequence is generally dreamlike- in slow motion like it is in the regular dream sequences, with a wavery filter over everything, your pistol never runs out of ammo, you never need to reload it, you can't access your powers, etc).
2. The wound to Shepard's side: When Shepard shoots Andersen, she shoots him in the lower left flank. Shortly after this, Shepard inspects a wound on her own left flank- she puts a hand to the wound, then brings it away and looks confused by the blood on her fingers. This seems to me a clear indicator that something is surreal or not right about the scenario.
3. The child and the dream sequences: When Shepard first sees the child in the air duct, the child says: "You can't save me." Shepard looks away for a moment, then looks back and the child is gone- at this point a low growl can be heard. From that point on, Shepard encounters the child in a series of dream sequences. During these sequences Shepard sees 'black, oily shadows'- the description the Rachni Queen gave of the experience of being indoctrinated- and hears the voices of both the Reapers and his former dead crewmen. The dreams culminate with Shepard watching himself joining with the boy and then burning alive. This seems to me a clear indicator that Shepard's psyche is under assault, and a warning that joining the boy is the wrong decision.
4. Shepard's eyes: If you choose the Control or Synthesis options in the final sequence, your eyes turn bright blue and your skin flakes away to reveal a black, husk-like corruption underneath. In Mass Effect 1 the villain was Saren, who wanted organic and biological life to join together (synthesis). Saren was indoctrinated and had bright blue eyes as a consequence. In Mass Effect 2 the villain was The Illusive Man, who wanted to control the Reapers (control). The Illusive Man was indoctrinated and had the same bright blue eyes. These seem to me clear indicators that choosing control or synthesis indicated 'giving in' to indoctrination.
5. The breath: If you choose 'destroy' (ie- not giving in to indoctrination) and have a high enough EMS, the last thing you see is Shepard, lying in rubble, taking a sharp intake of breath. This seems to me a clear indicator that choosing destroy breaks Shepard out of indoctrination, and that she never left earth (otherwise she would have died during the destruction of the Citadel).
Implicit - This is information from the text that circumstantially indicates that IT might be true.
1. The musical cues: If you choose control or synthesis, the same musical cue is played- dark music and the blare of a Reaper horn. If you choose destroy, a hopeful piano song is played. Given the importance of music in the game, this subtly points towards IT being true.
2. The 'garden world': This is quite important and oft discussed. In all choices, the Normandy is inexplicably in transit via mass relay when the relays are destroyed. The reason for this is not revealed. The Normandy crash lands in a 'garden paradise', and Joker plus two crewmembers emerge. If you chose Synthesis, EDI is one of them. Otherwise it is your love interest and closest companion, or the squad you were with in the London battle if you had no LI. This makes no sense- why would Joker pick up the people who were just with you on the planet and then flee the system? When asked about this incongruity, the official Mass Effect twitter account said: "Probably a good thing to be cautious of." This seems to me a clue that what you saw is suspect or not real for some reason- most likely because Shepard, in his final moments, wanted to imagine that his closest friends escaped and were safe in paradise.
3. The 'stargazer' epilogue: The last lines in the series are: "Okay, there is time for one more story." This seems to me an indicator that Shepard's story is not finished and that they planned to extend it all along.
4. The black distortion: During your conversation with Andersen and the Illusive Man, black, oily shadows appear at the corners of the screen. The game seems to indicate that this is the Illusive Man attempting to exert some kind of control over you, but there are multiple scenes in the rest of the story that go to some lengths to point out that The Illusive Man thought about but did not install a device for controlling Shepard. When he forces you to shoot Andersen, TIM says: "Look at what they can do!" indicating that you are, in fact, being influenced by indoctrination.
5. The 'hum' on the Normandy: James repeatedly asks: "What's that humming?" and "Do you hear that hum?" during casual conversation on the Normandy. A low-level hum is previously established as one of the early signs of indoctrination. Some have theorized that EDI herself could be the source of the hum, since her new body was appropriated from Reaper tech. This at least seems an indicator that something is amiss.
6. The voice of the Star Child: When talking to the crucible entity, there are three voices- the child's voice, then male Shepard in the right ear and the female Shepard in the left ear. This is an intentional clue that Shepard is literally 'talking to him/herself'- a subtle indicator that s/he is hallucinating. As the starchild encourages Shepard NOT to choose destroy, the voice of Harbinger is subtly overlaid, again indicating that Harbinger is trying to get Shepard to choose the control/synthesis options.
7. Andersen and The Illusive Man: It's really unclear how they got onto the Citadel. Andersen says he 'came up' after you did, but he is in the chamber before you, even though there is only one way in or out. At the start of the endgame sequence, you hear radio chatter saying that 'nobody got in'. It's established that this is part of the Citadel that 'no-one has ever seen before', even though there have been Asari studying the Citadel for thousands of years. The Illusive Man appears from nowhere and appears heavily indoctrinated, his skin corrupted like a husk. These could be subtle indicators that Andersen and the Illusive Man's presence on the Citadel is suspicious.
External - This is information from outside the text (real world information) that circumstantially indicates that IT might be true.
1. Official reaction: Bioware has remained oddly tight-lipped about the entire endgame situation. They have expressly, repeatedly refused to confirm or deny IT. When asked at PAX, they said they wanted to keep it open ended to let people make up their own minds. Mike Gamble said on twitter, only a few days after release: "If the fans knew what was in store, the reaction would be different."
The community manager did let slip on twitter that she believed the endgame to be a hallucination- this tweet was quickly removed and the CM said she would not longer engage with fans in speculation on the ending, because some markets have not yet had a chance to play the game. I feel like she was given a slap on the wrist because they are playing an extremely long game, trying to remain as spoiler-free as possible on the ending. When questioned about IT, the CM said: "I want people to make up their own minds right now, then when more people have played we'll talk
"
Even the announcement of the DLC was strangely vague and noncommittal. They did specify that there were 'proud of their artistic choices' (ie- they are not admitting that the errors were bugs or mistakes) and that the dlc would EXTEND the ending, not rewrite it. So unless IT is true, the complaints people have about the ending would remain. This indicates to me that the 'artistic choice' they made was IT.
2. Knights of the Old Republic: This is not the first time Bioware has ended a game with a WTF moment. KotOR ended with a reveal that the villain of the game was YOU. This was meant to be an 'I am your father' moment. I believe they are trying to do a similar cultural watermark moment with ME3 (oft described as the Star Wars of its generation)- only bigger.
3. How games are made: I am a project manager at a company that makes educational games. Games are not written like books. It is facile to say that Bioware simply ran out of time so they rushed the ending. That's not how games are made. When you initiate the project you scope out the entire story FIRST, before anything is made. This is BASIC project management, something I assume Bioware has mastered by now. Yes you do cut corners as deadlines loom, but you don't cut them on the ending, you cut them on things like side missions and dlc and QA. A game isn't made in the order you play it- you don't do the first 95% first and then finish up the last 5% just before publish- especially in a game like ME3 where all your choices tie into each other in such a way that it would have all needed to be intricately mapped out beforehand. Different parts get worked on simultaneously- the ending would have been getting made at the same time as the beginning. In other words: The ending was planned. It is meant to be the way it is. The odd things are bugs or errors or bad writing, they are clues, put there specifically to guide us to the Indoctrination Theory conclusion.
The alternative to this is that Bioware simply screwed up, and since the previous 95% of the game was so good, that's not an alternative that seems logical to me (although I certainly admit it is a possibility).
Anyway, I will add more evidence about IT to this thread as I come across it (there is definitely more out there), but would welcome your input, for or against the theory.
As it stands, I am convinced IT is true and that the ending dlc will bear this out. That said, I am willing to be wrong on this and have frequently questioned myself on the issue, so am happy to hear alternatives to the theory that also explain the odd events in the finale.
Sources
http://www.forbes.com/sites/insertc...mass-effect-3-ending-go-over-everyones-heads/
http://social.bioware.com/forum/1/topic/355/index/9727423/1
http://acavyos.de.tl/FAQ.htm
http://www.thevine.com.au/life/tech/mass-effect-3-and-the-ending-debacle/
http://www.gamefront.com/mass-effect-3-ending-analyzing-the-indoctrination-theory/
http://pg4d.wordpress.com/tag/indoctrination-theory/
http://thatguywiththeglasses.com/bt/aj/topreasons/34653-me3-indoctrination-theory-a-dlc
So, I finished ME3 last Wednesday, and was, like many of you, a bit underwhelmed and confused about the ending. Even if I didn't think it was terrible enough to justify the ridiculous outrage from fans that I had been hearing about, it did seem to contain a number of inexplicable events that just seemed like errors.
Then I watched this video:
http://www.youtube.com/embed/ythY_GkEBck
...and everything clicked into place. Indoctrination Theory explained every hole, every error, and seemed so in line with the writing and quality of the rest of the series that it just seemed obvious to me that it was true. However as I looked around the internet for more information, including our own thread on ME3, I found that IT was being generally dismissed, even as it seemed to be the only coherent explanation for the events portrayed by the game.
Since that time I have been wrestling with the idea, sometimes convincing myself, sometimes full of doubt. It's actually become a minor obsession for me, I've read absolutely everything I can on the topic, and have lost sleep poring over every detail in my mind, trying to make it all fit together- and I keep coming back to IT. Only the ending DLC will truly answer the question with a yes or a no, but until that time, I want to use this forum as a sort of 'scratchpad' for all the evidence for/against the veracity of IT. I'll divide the evidence into three categories: Explicit, Implicit and External.
Explicit - This is information from the text that clearly points to Shepard's final experiences in the game being an illusion or hallucination of some kind.
1. The trees in the end sequence: After Shepard is blasted by Harbinger, he awakes in London, but as he walks towards the beam, there are black, ghostly trees around him that were not there before- the same trees that were in his dream sequences with the little boy. If you look into the architecture of the game these trees are even labelled 'dream trees'. This seems to me a clear indicator that Shepard is no longer in 'reality' as it was previously established (in fact, the whole sequence is generally dreamlike- in slow motion like it is in the regular dream sequences, with a wavery filter over everything, your pistol never runs out of ammo, you never need to reload it, you can't access your powers, etc).
2. The wound to Shepard's side: When Shepard shoots Andersen, she shoots him in the lower left flank. Shortly after this, Shepard inspects a wound on her own left flank- she puts a hand to the wound, then brings it away and looks confused by the blood on her fingers. This seems to me a clear indicator that something is surreal or not right about the scenario.
3. The child and the dream sequences: When Shepard first sees the child in the air duct, the child says: "You can't save me." Shepard looks away for a moment, then looks back and the child is gone- at this point a low growl can be heard. From that point on, Shepard encounters the child in a series of dream sequences. During these sequences Shepard sees 'black, oily shadows'- the description the Rachni Queen gave of the experience of being indoctrinated- and hears the voices of both the Reapers and his former dead crewmen. The dreams culminate with Shepard watching himself joining with the boy and then burning alive. This seems to me a clear indicator that Shepard's psyche is under assault, and a warning that joining the boy is the wrong decision.
4. Shepard's eyes: If you choose the Control or Synthesis options in the final sequence, your eyes turn bright blue and your skin flakes away to reveal a black, husk-like corruption underneath. In Mass Effect 1 the villain was Saren, who wanted organic and biological life to join together (synthesis). Saren was indoctrinated and had bright blue eyes as a consequence. In Mass Effect 2 the villain was The Illusive Man, who wanted to control the Reapers (control). The Illusive Man was indoctrinated and had the same bright blue eyes. These seem to me clear indicators that choosing control or synthesis indicated 'giving in' to indoctrination.
5. The breath: If you choose 'destroy' (ie- not giving in to indoctrination) and have a high enough EMS, the last thing you see is Shepard, lying in rubble, taking a sharp intake of breath. This seems to me a clear indicator that choosing destroy breaks Shepard out of indoctrination, and that she never left earth (otherwise she would have died during the destruction of the Citadel).
Implicit - This is information from the text that circumstantially indicates that IT might be true.
1. The musical cues: If you choose control or synthesis, the same musical cue is played- dark music and the blare of a Reaper horn. If you choose destroy, a hopeful piano song is played. Given the importance of music in the game, this subtly points towards IT being true.
2. The 'garden world': This is quite important and oft discussed. In all choices, the Normandy is inexplicably in transit via mass relay when the relays are destroyed. The reason for this is not revealed. The Normandy crash lands in a 'garden paradise', and Joker plus two crewmembers emerge. If you chose Synthesis, EDI is one of them. Otherwise it is your love interest and closest companion, or the squad you were with in the London battle if you had no LI. This makes no sense- why would Joker pick up the people who were just with you on the planet and then flee the system? When asked about this incongruity, the official Mass Effect twitter account said: "Probably a good thing to be cautious of." This seems to me a clue that what you saw is suspect or not real for some reason- most likely because Shepard, in his final moments, wanted to imagine that his closest friends escaped and were safe in paradise.
3. The 'stargazer' epilogue: The last lines in the series are: "Okay, there is time for one more story." This seems to me an indicator that Shepard's story is not finished and that they planned to extend it all along.
4. The black distortion: During your conversation with Andersen and the Illusive Man, black, oily shadows appear at the corners of the screen. The game seems to indicate that this is the Illusive Man attempting to exert some kind of control over you, but there are multiple scenes in the rest of the story that go to some lengths to point out that The Illusive Man thought about but did not install a device for controlling Shepard. When he forces you to shoot Andersen, TIM says: "Look at what they can do!" indicating that you are, in fact, being influenced by indoctrination.
5. The 'hum' on the Normandy: James repeatedly asks: "What's that humming?" and "Do you hear that hum?" during casual conversation on the Normandy. A low-level hum is previously established as one of the early signs of indoctrination. Some have theorized that EDI herself could be the source of the hum, since her new body was appropriated from Reaper tech. This at least seems an indicator that something is amiss.
6. The voice of the Star Child: When talking to the crucible entity, there are three voices- the child's voice, then male Shepard in the right ear and the female Shepard in the left ear. This is an intentional clue that Shepard is literally 'talking to him/herself'- a subtle indicator that s/he is hallucinating. As the starchild encourages Shepard NOT to choose destroy, the voice of Harbinger is subtly overlaid, again indicating that Harbinger is trying to get Shepard to choose the control/synthesis options.
7. Andersen and The Illusive Man: It's really unclear how they got onto the Citadel. Andersen says he 'came up' after you did, but he is in the chamber before you, even though there is only one way in or out. At the start of the endgame sequence, you hear radio chatter saying that 'nobody got in'. It's established that this is part of the Citadel that 'no-one has ever seen before', even though there have been Asari studying the Citadel for thousands of years. The Illusive Man appears from nowhere and appears heavily indoctrinated, his skin corrupted like a husk. These could be subtle indicators that Andersen and the Illusive Man's presence on the Citadel is suspicious.
External - This is information from outside the text (real world information) that circumstantially indicates that IT might be true.
1. Official reaction: Bioware has remained oddly tight-lipped about the entire endgame situation. They have expressly, repeatedly refused to confirm or deny IT. When asked at PAX, they said they wanted to keep it open ended to let people make up their own minds. Mike Gamble said on twitter, only a few days after release: "If the fans knew what was in store, the reaction would be different."
The community manager did let slip on twitter that she believed the endgame to be a hallucination- this tweet was quickly removed and the CM said she would not longer engage with fans in speculation on the ending, because some markets have not yet had a chance to play the game. I feel like she was given a slap on the wrist because they are playing an extremely long game, trying to remain as spoiler-free as possible on the ending. When questioned about IT, the CM said: "I want people to make up their own minds right now, then when more people have played we'll talk

Even the announcement of the DLC was strangely vague and noncommittal. They did specify that there were 'proud of their artistic choices' (ie- they are not admitting that the errors were bugs or mistakes) and that the dlc would EXTEND the ending, not rewrite it. So unless IT is true, the complaints people have about the ending would remain. This indicates to me that the 'artistic choice' they made was IT.
2. Knights of the Old Republic: This is not the first time Bioware has ended a game with a WTF moment. KotOR ended with a reveal that the villain of the game was YOU. This was meant to be an 'I am your father' moment. I believe they are trying to do a similar cultural watermark moment with ME3 (oft described as the Star Wars of its generation)- only bigger.
3. How games are made: I am a project manager at a company that makes educational games. Games are not written like books. It is facile to say that Bioware simply ran out of time so they rushed the ending. That's not how games are made. When you initiate the project you scope out the entire story FIRST, before anything is made. This is BASIC project management, something I assume Bioware has mastered by now. Yes you do cut corners as deadlines loom, but you don't cut them on the ending, you cut them on things like side missions and dlc and QA. A game isn't made in the order you play it- you don't do the first 95% first and then finish up the last 5% just before publish- especially in a game like ME3 where all your choices tie into each other in such a way that it would have all needed to be intricately mapped out beforehand. Different parts get worked on simultaneously- the ending would have been getting made at the same time as the beginning. In other words: The ending was planned. It is meant to be the way it is. The odd things are bugs or errors or bad writing, they are clues, put there specifically to guide us to the Indoctrination Theory conclusion.
The alternative to this is that Bioware simply screwed up, and since the previous 95% of the game was so good, that's not an alternative that seems logical to me (although I certainly admit it is a possibility).
Anyway, I will add more evidence about IT to this thread as I come across it (there is definitely more out there), but would welcome your input, for or against the theory.
As it stands, I am convinced IT is true and that the ending dlc will bear this out. That said, I am willing to be wrong on this and have frequently questioned myself on the issue, so am happy to hear alternatives to the theory that also explain the odd events in the finale.
Sources
http://www.forbes.com/sites/insertc...mass-effect-3-ending-go-over-everyones-heads/
http://social.bioware.com/forum/1/topic/355/index/9727423/1
http://acavyos.de.tl/FAQ.htm
http://www.thevine.com.au/life/tech/mass-effect-3-and-the-ending-debacle/
http://www.gamefront.com/mass-effect-3-ending-analyzing-the-indoctrination-theory/
http://pg4d.wordpress.com/tag/indoctrination-theory/
http://thatguywiththeglasses.com/bt/aj/topreasons/34653-me3-indoctrination-theory-a-dlc
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