I love my new Krenko's Mob boss.
The first deck that I came across had that card for the cover.
Even though I have no idea how the card works, I thought the artwork was pretty nice.

I love my new Krenko's Mob boss.
At insanely inflated prices, only to find out in 6-12 months that their prized deck they spent all that time and money on is rendered unplayable by the strike lists and they have to rebuild...again...rinse, repeat.
MTG is "planned obsolescence" at it's most naked and raw. And all PO is a scam by definition.
The point of some cards is that they're rare and expensive; it helps keep it balanced. At least it's not like Warhammer 40k, where you can't even play without buying a $60 rulebook, a $30 codex, and over a hundred dollars worth of miniatures (how I wish I were exaggerating).
If you just play casually with friends, then you can get by with cheap sets and booster packs and still have fun.
Additionally every game i know of has died after a while if there was no new support.. the initial game might be excellent with long term playability but after a while players will still get bored and look for other games so i can't fault TCG companies when they establish a set renewal cycle to keep their games fresh and interesting.
It forces extra cards into their hand and stops them from playing them. Racks would just get in the way.^2 vices and no racks?
Additionally every game i know of has died after a while if there was no new support.. the initial game might be excellent with long term playability but after a while players will still get bored and look for other games so i can't fault TCG companies when they establish a set renewal cycle to keep their games fresh and interesting.
I'm really surprised Magic has lasted so long and remains the biggest TCG out there.![]()
The deck I posted a picture of above.I have no idea what the last two posts are about.![]()
As for being a well designed as a game, I'll point to the cards that end up getting banned in tournament format, sometimes almost immediately after being released, because of unanticipated synergies with other cards making them game breakers.
As for being a well designed as a game, I'll point to the cards that end up getting banned in tournament format, sometimes almost immediately after being released, because of unanticipated synergies with other cards making them game breakers.
I will admit, sometimes it's amusing when those sort of happen by accident, but they wind up being very powerful. Dark Depths + Vampire Hexmage.I wouldn't necessarily say 95% are functionally useless, but I do see where you're coming from. I think part of the problem is that a lot of cards wind up being reprinted under slight alterations, and in other cases the mechanics don't work as well as they should (Eldrazi
).
Only 11 cards have been banned in Standard since 1999 out of around 10,000 unique cards (Ancient Den,As for being a well designed as a game, I'll point to the cards that end up getting banned in tournament format, sometimes almost immediately after being released, because of unanticipated synergies with other cards making them game breakers.
Maybe if you're talking about Legacy. Not every card is designed for constructed formats. No card is "completely worthless", even things like Darksteel Relic!Then I'll mention how around 95%+ of the cards in each set are actually completely worthless, regardless of how they might be "cool looking" or "neat". This forces people to either play a limited number of deck types with the few actually good cards/combos or flail around trying to be original and get consistently stomped into the ground.
He is banned in Extended and Modern, legal in Legacy and Vintage.What are the rules concerning Jace, the Mind Sculptor these days? I heard from someone that he is the most deadly card in existence in MTG?
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