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Lucasfilm and Star Trek

ATMachine

Lieutenant Junior Grade
Red Shirt
As a longtime Star Wars fan, I came to the conclusion while analyzing the Special Editions that George Lucas intended them to be deliberately bad.

Their origins lie in 1977, when Lucas was preparing a director’s cut of THX 1138 in the wake of Star Wars’ massive success.

He told Warner Brothers to destroy their prints of the 1971 theatrical version, which had been massively recut from his original intent by the studio. They complied. Only later did Lucas realize that in doing so, Warner Bros. had destroyed all surviving prints of the 1971 version.

This was the impetus for the Star Wars Special Editions 20 years later. It was, in practice, a warning to future generations not to let that sort of cultural erasure happen, even if a work of art’s own creator gave it his blessing. A concrete illustration of the perils of the very thing he warned the US Congress about in 1988.

Lucas created Darth Sidious, after all; he’s perfectly capable of saying one thing and meaning another. “Reverse psychology,” in the words of Princess Yuki from The Hidden Fortress.

This intentional will toward hypocrisy informs many of the worst changes to Star Wars. It explains why Lucas added the Emperor’s scream to Luke’s fall in The Empire Strikes Back in 1997 and then removed it. It explains why he put Anakin’s much-maligned NOOOOO from the prequels in one of the most powerful scenes of Return of the Jedi. It explains why he added CGI to a TV airing of Raiders of the Lost Ark to replace a shot that he himself originally approved.

But how does this relate to Star Trek?

The original theatrical cuts of the Star Wars films aren't the only thing languishing in the Lucasfilm vaults. Starting in the 1980s, Lucas built up an entire time capsule there of unreleased media: first from his own films, and then from others. Among the earliest entries were an R-rated animated film version of Willow with art by Jean "Moebius" Giraud, and the Eric Stoltz footage from Back to the Future.

Additionally, since Lucas ran a computer game company, LucasArts, he naturally introduced them to what became known as the Secret Library Archive Project (as former LucasArts developer Tim Schafer calls it). Among the games LucasArts added to the Archive were sequels to its acclaimed 1990 game Loom, and a game that revealed The Secret of Monkey Island.

From LucasArts the idea of contributing to this time capsule caught the imagination of other developers at Sierra On-Line, and Interplay... which was making Star Trek games at the time.

Interplay contributed several alpha versions of its Star Trek: 25th Anniversary and Star Trek: Judgment Rites adventure games to the Archive. Eventually, it contributed an entire unreleased game: Secret of Vulcan Fury, written by DC Fontana and designed by Sierra veteran Ken Allen.

The regular Trek productions eventually got in on the act too. For First Contact, several alternate scenes were filmed, with a different layout for Picard's ready room, more like that on the 1701-D (complete with fish tank), and different bridge consoles (Defiant-style armrests for the Captain's chair, and Riker and Troi's consoles removed as in Insurrection).

In fact, the First Contact writers got into the idea so much, they created an alternate universe where the Enterprise-E was actually the USS Endeavour! What's in a name, after all?
 
Trek media in the Secret Library Archive Project, when hinted at in public, are usually alluded to via coded references to Cold War espionage thrillers.

Why? Because the joke is, if the Federation is a Communist utopia, then the unpublished Trek media were suppressed in a manner befitting SMERSH (“Death to Spies,” the USSR’s intelligence bureau during World War II).

So in the Star Trek: The Next Generation Sketchbook, John Eaves jokes about storyboard artist Joe Musso having a “camera in his eye,” Six Million Dollar Man-style, because Musso worked on these projects.

And the USS Endeavour, which features in Archive material from First Contact, belongs in canon to a Captain Amasov, named after Anya Amasova from The Spy Who Loved Me. (In fact, in the first draft of Voyager's "Scorpion, Part I," Amasov was actually named Captain Amasova.)
 
This has more to do with Lucas than Trek--Even after posing the question "But how does this relate to Star Trek?", the next two paragraphs are about LucasArts. Since this is a hybrid thread at best, I'm moving it to SF&F.
 
As a longtime Star Wars fan, I came to the conclusion while analyzing the Special Editions that George Lucas intended them to be deliberately bad.

Their origins lie in 1977, when Lucas was preparing a director’s cut of THX 1138 in the wake of Star Wars’ massive success.

He told Warner Brothers to destroy their prints of the 1971 theatrical version, which had been massively recut from his original intent by the studio. They complied. Only later did Lucas realize that in doing so, Warner Bros. had destroyed all surviving prints of the 1971 version.

This was the impetus for the Star Wars Special Editions 20 years later. It was, in practice, a warning to future generations not to let that sort of cultural erasure happen, even if a work of art’s own creator gave it his blessing. A concrete illustration of the perils of the very thing he warned the US Congress about in 1988.

Lucas created Darth Sidious, after all; he’s perfectly capable of saying one thing and meaning another. “Reverse psychology,” in the words of Princess Yuki from The Hidden Fortress.

This intentional will toward hypocrisy informs many of the worst changes to Star Wars. It explains why Lucas added the Emperor’s scream to Luke’s fall in The Empire Strikes Back in 1997 and then removed it. It explains why he put Anakin’s much-maligned NOOOOO from the prequels in one of the most powerful scenes of Return of the Jedi. It explains why he added CGI to a TV airing of Raiders of the Lost Ark to replace a shot that he himself originally approved.

But how does this relate to Star Trek?

The original theatrical cuts of the Star Wars films aren't the only thing languishing in the Lucasfilm vaults. Starting in the 1980s, Lucas built up an entire time capsule there of unreleased media: first from his own films, and then from others. Among the earliest entries were an R-rated animated film version of Willow with art by Jean "Moebius" Giraud, and the Eric Stoltz footage from Back to the Future.

Additionally, since Lucas ran a computer game company, LucasArts, he naturally introduced them to what became known as the Secret Library Archive Project (as former LucasArts developer Tim Schafer calls it). Among the games LucasArts added to the Archive were sequels to its acclaimed 1990 game Loom, and a game that revealed The Secret of Monkey Island.

From LucasArts the idea of contributing to this time capsule caught the imagination of other developers at Sierra On-Line, and Interplay... which was making Star Trek games at the time.

Interplay contributed several alpha versions of its Star Trek: 25th Anniversary and Star Trek: Judgment Rites adventure games to the Archive. Eventually, it contributed an entire unreleased game: Secret of Vulcan Fury, written by DC Fontana and designed by Sierra veteran Ken Allen.

The regular Trek productions eventually got in on the act too. For First Contact, several alternate scenes were filmed, with a different layout for Picard's ready room, more like that on the 1701-D (complete with fish tank), and different bridge consoles (Defiant-style armrests for the Captain's chair, and Riker and Troi's consoles removed as in Insurrection).

In fact, the First Contact writers got into the idea so much, they created an alternate universe where the Enterprise-E was actually the USS Endeavour! What's in a name, after all?

Trek media in the Secret Library Archive Project, when hinted at in public, are usually alluded to via coded references to Cold War espionage thrillers.

Why? Because the joke is, if the Federation is a Communist utopia, then the unpublished Trek media were suppressed in a manner befitting SMERSH (“Death to Spies,” the USSR’s intelligence bureau during World War II).

So in the Star Trek: The Next Generation Sketchbook, John Eaves jokes about storyboard artist Joe Musso having a “camera in his eye,” Six Million Dollar Man-style, because Musso worked on these projects.

And the USS Endeavour, which features in Archive material from First Contact, belongs in canon to a Captain Amasov, named after Anya Amasova from The Spy Who Loved Me. (In fact, in the first draft of Voyager's "Scorpion, Part I," Amasov was actually named Captain Amasova.)
Yeah, I'm gonna have to go with.... no.
 
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Interplay contributed several alpha versions of its Star Trek: 25th Anniversary and Star Trek: Judgment Rites adventure games to the Archive. Eventually, it contributed an entire unreleased game: Secret of Vulcan Fury, written by DC Fontana and designed by Sierra veteran Ken Allen.

No. Vulcan's Fury was never finished due to financial problems at Interplay and, as I understand it directly from people who worked at Interplay at the time, what assets existed were destroyed. There is no complete version of Vulcan's Fury hiding out there. It doesn't exist.
 
Here's the real reason why Lucas was never going to release the original versions of the OT while he owned them: Marcia Lucas, his cheating ex-wife, was one of the editors of the original SW. If he ever re-released a remastered version of SW without the special edition changes, she was going to get a cut of the proceeds.
 
No. Vulcan's Fury was never finished due to financial problems at Interplay and, as I understand it directly from people who worked at Interplay at the time, what assets existed were destroyed. There is no complete version of Vulcan's Fury hiding out there. It doesn't exist.
or so you've been led to believe.... you obviously haven't seen what's inside the SLAP (Secret Library Archive Project). There's also the copy of SLAP @ Steven Spielberg's also known as SLAPASS.

Here's the real reason why Lucas was never going to release the original versions of the OT while he owned them: Marcia Lucas, his cheating ex-wife, was one of the editors of the original SW. If he ever re-released a remastered version of SW without the special edition changes, she was going to get a cut of the proceeds.
I always figured that was an urban legend because otherwise why wouldn't people make special editions of every movie so they can keep the profits to themselves? She got an Oscar for editing the film and I believe her name is still in the credits but now she's can be cut out because George cleaned up the picture and made Han shoot first?
 
There's also the copy of SLAP @ Steven Spielberg's also known as SLAPASS.
I'd like to know more.

I always figured that was an urban legend because otherwise why wouldn't people make special editions of every movie so they can keep the profits to themselves? She got an Oscar for editing the film and I believe her name is still in the credits but now she's can be cut out because George cleaned up the picture and made Han shoot first?
Yeah, I don't buy it for one second, either.
 
Here's the real reason why Lucas was never going to release the original versions of the OT while he owned them: Marcia Lucas, his cheating ex-wife, was one of the editors of the original SW. If he ever re-released a remastered version of SW without the special edition changes, she was going to get a cut of the proceeds.

No, that's a myth. She got paid as an editor, and she got whatever she got in the divorce settlement. If Lucas gave her points of the profits that was also already negotiated, and would not change because the Special Edition is, for those purposes, still the same movie.
 
Works for me. It's a photo album with this description:

Exactly 20 years ago, on July 19, 1997 at E3 in Atlanta, Star Trek - Secret of Vulcan Fury was announced to the world.

The game was recognized as one of the top titles of the show.

And the game trailer attracted crowds, creating congestion for foot traffic everywhere it played.

It remains one of the most anticipated games never published.

Does Vulcan Fury have a future?​
 
Hmmm, interesting, but I doubt very very much it has anything to do with this whole secret library of unreleased stuff.
 
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