Hello TrekBBS Community!
Just an introduction to my little long-term project, something I have been involved with and playing with since 2002.
Some may know of me on ‘X’ under ‘GalaxyClassProj’ (I hold the domain name too) which centers around a blog dedicated to the class of starship.
I’ve been modeling parts of the ship with CAD, and 3D packages since a long time ago but with life dropped all of it sometime ago until I became involved with some may know as ‘Stage 9.’ My level of involvement was mostly testing, discussing issues, ideas and lore and offering the odd asset but with ‘what happened’ and the various issues those arose from it (including personal interactions), although I was never bound by the outcome, deleted my discord/handles and dropped Trek modelling for a long time in frustration. Of course today I have different handles and no way of finding old contacts.
However, I was fortunate enough to stay in contact with one of the developers, a developer who has remained independent of other initiatives and projects, who encouraged me to pick up the ‘baton’ and (sadly) start again on my own project and for my own sake keeping mentions of S9 to a minimum. I did mention to the S9 leadership long ago I may do my own thing again in the future along a similar vein and what Daniel is doing with STVGP. If memory serves some wished me well. I of course kept comprehensive logs of those days as evidence. Anyway, about 18 months back this ended up in a popular twitter feed, blog discussing lore and technical matters and the grind to build my own assets benchmarking and testing them alongside previous ones and by other artists and some of those who developed S9, keeping them posted along the way. So it’s been interesting to get some feedback from some of the community. It takes time and I suspect easier to just redraw everything then work out endlessly who did what.
I’ve taken a very different approach which is to let the external 6ft model of NCC 1701 D drive my internal work, which is a combination of 3DS Max 2025, Blender and Unreal 5. This means I am not replicating the sets (plus the Roddenberry Archive have done that so well) but keeping the vibe etc—nips and tucks here and there and honest discussion on what does and doesn’t work and how to make a ship feel more workable with a hint of my own thoughts and creativity but never wondering too far from ‘canon’ (Whatever that is!). I’ve been refreshing very old projects I was involved with others (and sadly lost contact with in some cases) and rebuilding very old assets from the 2000s/2010s. I’ve also been swapping emails with Mr Probert, Mr Whitefire and others discussing various matters and working towards my own models and I guess one could say ‘personal naval technical manual’ with the graphics to match in an aim to be able to walk around in UR engine in the future.
I’m just a hobbyist enjoying what I do, I have zero interest in commercial let alone personal gain/glory. I have a career elsewhere [that does however help inform this but also means I work at my own pace] but I do enjoy interacting with the community.
On a final note, I highlight a lot of other peoples work/art on my feed and they send it to me and I regularly put shout outs for anyone wanting to highlight work relevant to the topic I focus on. I provide all the links to their website recognizing the author/artwork (and always have, check my feed!) or portfolios (if I run out space, check out the ‘alt’ button on ‘X’), so by all means message me or get in contact if you have something Galaxy Class you want to share!
I’ll keep this updated with the progress I make in my own little project.
Peace and Long Life!
Just an introduction to my little long-term project, something I have been involved with and playing with since 2002.
Some may know of me on ‘X’ under ‘GalaxyClassProj’ (I hold the domain name too) which centers around a blog dedicated to the class of starship.
I’ve been modeling parts of the ship with CAD, and 3D packages since a long time ago but with life dropped all of it sometime ago until I became involved with some may know as ‘Stage 9.’ My level of involvement was mostly testing, discussing issues, ideas and lore and offering the odd asset but with ‘what happened’ and the various issues those arose from it (including personal interactions), although I was never bound by the outcome, deleted my discord/handles and dropped Trek modelling for a long time in frustration. Of course today I have different handles and no way of finding old contacts.
However, I was fortunate enough to stay in contact with one of the developers, a developer who has remained independent of other initiatives and projects, who encouraged me to pick up the ‘baton’ and (sadly) start again on my own project and for my own sake keeping mentions of S9 to a minimum. I did mention to the S9 leadership long ago I may do my own thing again in the future along a similar vein and what Daniel is doing with STVGP. If memory serves some wished me well. I of course kept comprehensive logs of those days as evidence. Anyway, about 18 months back this ended up in a popular twitter feed, blog discussing lore and technical matters and the grind to build my own assets benchmarking and testing them alongside previous ones and by other artists and some of those who developed S9, keeping them posted along the way. So it’s been interesting to get some feedback from some of the community. It takes time and I suspect easier to just redraw everything then work out endlessly who did what.
I’ve taken a very different approach which is to let the external 6ft model of NCC 1701 D drive my internal work, which is a combination of 3DS Max 2025, Blender and Unreal 5. This means I am not replicating the sets (plus the Roddenberry Archive have done that so well) but keeping the vibe etc—nips and tucks here and there and honest discussion on what does and doesn’t work and how to make a ship feel more workable with a hint of my own thoughts and creativity but never wondering too far from ‘canon’ (Whatever that is!). I’ve been refreshing very old projects I was involved with others (and sadly lost contact with in some cases) and rebuilding very old assets from the 2000s/2010s. I’ve also been swapping emails with Mr Probert, Mr Whitefire and others discussing various matters and working towards my own models and I guess one could say ‘personal naval technical manual’ with the graphics to match in an aim to be able to walk around in UR engine in the future.
I’m just a hobbyist enjoying what I do, I have zero interest in commercial let alone personal gain/glory. I have a career elsewhere [that does however help inform this but also means I work at my own pace] but I do enjoy interacting with the community.
On a final note, I highlight a lot of other peoples work/art on my feed and they send it to me and I regularly put shout outs for anyone wanting to highlight work relevant to the topic I focus on. I provide all the links to their website recognizing the author/artwork (and always have, check my feed!) or portfolios (if I run out space, check out the ‘alt’ button on ‘X’), so by all means message me or get in contact if you have something Galaxy Class you want to share!
I’ll keep this updated with the progress I make in my own little project.
Peace and Long Life!
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