NOTE FROM THE START: I've forked the cannon in my head, and, for now I'm not including transporter technology at all. I know this will likely be really really controversial, but, personally, I found the transporters a little contrived and their tech a bit "magicey". So for now, in my own personal head-cannon, I'm removing the entire idea. Also, the idea of transporters was only really brought up to save costs on landing the ship/shuttle in every episode of TOS.
The ship is the USS Endeavour: a (Nebula? Nebula-like Proto-Nebula like?) ship whose current mission is for scientific exploration beyond the Federation borders. It's not designed for deep-space missions. It also has a large complement of recent Starfleet Academy graduates, and newly-enlisted personnel, and a couple of 'sandwich' personnel (cadets who are mid-study, taking three years out for experience): the idea being that the three year mission is a "shakedown" cruise for new crew men and women to assess their ability and competence, and then eventually to signpost them to other suitable areas within the Federation. We're going to have a large complement of Science Division personnel.
I'm wanting it to have around 350 personnel, around 30 civilians, and a few non-Starfleet staff such as representatives from the Federation Exploratory Group (who vet candidate planets for colonies) etc. (though I've not pencilled in either these or civilians as of yet).
I am having issues with filling out all this crew, however. The ship is working on a three-shift basis but.. it just seems daft to duplicate the entire crew for every single shift. I'm also having trouble trying to reconcile with automation; do we NEED a navigation team if the computer can navigate for you? Do we NEED yeomen for admin in each division, if everyone carries around PADDs? Again, trying to head-cannon this: what if warp drive adversely affects computers necessitating actual people to do the work the computer can do? But then what about The Doctor and Data? Would appreciate some advice.
Shifts are a whole different ball game, but I have sort-of-finished the shift pattern for Sickbay and the MedLab. Opinions? They work on a weekly basis, with Sickbay Duty Officer and MedLab Watchman changing each week; so that they get to see the entire shift group.
And what about job-sharing? It seems dumb to have a dedicated crewmember who, say, Coordinates the Gymnasium: so maybe one of the Nurses can help with that in his/her off-shift. But then you could get into the Biologists in the Science Division helping out with Medical Division stuff. Hell do we even need a Medical Laboratory Department at all, when scientists from the Science Division could take it over? This just decreases the need for crew even more. And how would I show this job-sharing in a clear way?
And what do, say, the Planetary Surveyors or Excursion Specialists do when there's nothing going on? What do the Security Teams do all day? Keep them on-duty even when the ship is in-between stars? Seems like a waste. Maybe they could be doing research? But what, and then how to show this?
The below crew manifest is not complete by any means: but hopefully from the Department names you can see what sort of crew members I want filling them out. I've also not included specialisations: I'm hoping that I'll have each crewmember specialising in /something/, such as Doctor-Dentistry, or Warp Technical Specialist-Field Systems. But that's a way away.
Hopefully you get the problems I'm encountering. It seems each problem I encounter reduces the crew count even more! And I am desperate for that 350-crew manifest.
I'm also shuffling around the uniform colours slightly, in a way which makes more sense to me: so now Security and Tactical comes under red/maroon. They're part of the "Command-Control Division".
Posts that are italicised are "duty posts"; so they are taken by whatever qualified person is on-shift at the time. So for instance the Officer of the Deck could be the First Officer if he's on duty, or the Navigation Specialist.
So yeah; I'd really appreciate some advice and thoughts! As I said I'm trying to make this as "realistic" as possible. The above problems are getting hard to rectify, however, and I'd really like some input.
See the below for the six different Divisions. I've not fleshed out Science, Engineering, or Operations yet. But Command, Security and Tactical, and Medical are "done"; in that I've filled out all the crew positions. But I'm very happy to change and chop them around.
The ship is the USS Endeavour: a (Nebula? Nebula-like Proto-Nebula like?) ship whose current mission is for scientific exploration beyond the Federation borders. It's not designed for deep-space missions. It also has a large complement of recent Starfleet Academy graduates, and newly-enlisted personnel, and a couple of 'sandwich' personnel (cadets who are mid-study, taking three years out for experience): the idea being that the three year mission is a "shakedown" cruise for new crew men and women to assess their ability and competence, and then eventually to signpost them to other suitable areas within the Federation. We're going to have a large complement of Science Division personnel.
I'm wanting it to have around 350 personnel, around 30 civilians, and a few non-Starfleet staff such as representatives from the Federation Exploratory Group (who vet candidate planets for colonies) etc. (though I've not pencilled in either these or civilians as of yet).
I am having issues with filling out all this crew, however. The ship is working on a three-shift basis but.. it just seems daft to duplicate the entire crew for every single shift. I'm also having trouble trying to reconcile with automation; do we NEED a navigation team if the computer can navigate for you? Do we NEED yeomen for admin in each division, if everyone carries around PADDs? Again, trying to head-cannon this: what if warp drive adversely affects computers necessitating actual people to do the work the computer can do? But then what about The Doctor and Data? Would appreciate some advice.
Shifts are a whole different ball game, but I have sort-of-finished the shift pattern for Sickbay and the MedLab. Opinions? They work on a weekly basis, with Sickbay Duty Officer and MedLab Watchman changing each week; so that they get to see the entire shift group.

And what about job-sharing? It seems dumb to have a dedicated crewmember who, say, Coordinates the Gymnasium: so maybe one of the Nurses can help with that in his/her off-shift. But then you could get into the Biologists in the Science Division helping out with Medical Division stuff. Hell do we even need a Medical Laboratory Department at all, when scientists from the Science Division could take it over? This just decreases the need for crew even more. And how would I show this job-sharing in a clear way?
And what do, say, the Planetary Surveyors or Excursion Specialists do when there's nothing going on? What do the Security Teams do all day? Keep them on-duty even when the ship is in-between stars? Seems like a waste. Maybe they could be doing research? But what, and then how to show this?
The below crew manifest is not complete by any means: but hopefully from the Department names you can see what sort of crew members I want filling them out. I've also not included specialisations: I'm hoping that I'll have each crewmember specialising in /something/, such as Doctor-Dentistry, or Warp Technical Specialist-Field Systems. But that's a way away.
Hopefully you get the problems I'm encountering. It seems each problem I encounter reduces the crew count even more! And I am desperate for that 350-crew manifest.
I'm also shuffling around the uniform colours slightly, in a way which makes more sense to me: so now Security and Tactical comes under red/maroon. They're part of the "Command-Control Division".
Posts that are italicised are "duty posts"; so they are taken by whatever qualified person is on-shift at the time. So for instance the Officer of the Deck could be the First Officer if he's on duty, or the Navigation Specialist.
So yeah; I'd really appreciate some advice and thoughts! As I said I'm trying to make this as "realistic" as possible. The above problems are getting hard to rectify, however, and I'd really like some input.
See the below for the six different Divisions. I've not fleshed out Science, Engineering, or Operations yet. But Command, Security and Tactical, and Medical are "done"; in that I've filled out all the crew positions. But I'm very happy to change and chop them around.

