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Cheat Device for XBox 360?

Crewman47

Commodore
Newbie
I'm new to the XBox 360, having being a Playstation user (except PS3) and I'm going to admit that I like to cheat in games but I don't use in-game cheats as much as they can affect the games when saving, but the Action Replay codes and was wondering if there were something similar for the 360?

I've tried looking for something, found the XPloder but that only has Saves.

The games I have are GTA 4, CoD World at War and Wolfenstein.
 
I'm new to the XBox 360, having being a Playstation user (except PS3) and I'm going to admit that I like to cheat in games but I don't use in-game cheats as much as they can affect the games when saving, but the Action Replay codes and was wondering if there were something similar for the 360?

I've tried looking for something, found the XPloder but that only has Saves.

The games I have are GTA 4, CoD World at War and Wolfenstein.

I've seen a constantly updating book called game codes? cheat codes? Something like that i think.
 
Such devices don't exist for the modern consoles - I assume because there is no access to the system's memory through any of the possible access ports on the machine.

Your best bet would be to play those games on PC and look for trainers.
 
I know their is a modding community for 360, you may have to dig around but I don't know if they do those cheats you were talking about.
 
The only homebrew that's out there is to make your 360 region free, at least that I know of.
 
Such devices don't exist for the modern consoles - I assume because there is no access to the system's memory through any of the possible access ports on the machine.

Your best bet would be to play those games on PC and look for trainers.

The USB port?!?
i think the main reason there is no cheat device for the PS3/box360 is it's online posibilities...
IE; Online cheating...
 
If they could get to the RAM from the USB ports, they would have done it already. :lol:

I mean, I remember when people found a way to use the Xporter hard drive device to hack Left 4 Dead so that you could use cheats online, but that exploit was quickly patched and I'm sure MS has since closed that level of access through the dash updates or more a stringent certification process.

Perhaps there's still a way to inject cheats into games... but there isn't an easy consumer option that I'm aware of.
 
The last one i got for the PS2 you had a USB dongle to store thew cheats on, but to use them you had to load a seperate disc, then select the cheats you wanted to use and then swap discs, then select [start game]...
 
That's how soft modding worked, right? It's the same as with the Wii - there was probably a hole that allowed access to them memory that they couldn't fix.

Other than the unencrypted firmware on the 360, I don't think MS has left anything open like that - at least in 2009. People have managed to run homebrew on a 360, but it requires a pre-NXE system from 2008 or something like that... and I'm not exactly sure how the exploit works, but I think it requires more hardware modification than a simple device that exploits a memory injection.
 
Yeah this level of cheating pretty much died with the last generation of gaming. What with trophies and achievements, you really cant cheat like you used to
 
Save cheating for achievements gets your account wiped, but you aren't banned. You just lose the ability to get the achievements back and your account is permanently marked with "cheater".

Honestly though, we're at a point where they make money selling cheats to you. EA and Namco actually ask you to pay real money for in-game money. How asinine is that?
 
What possible motivation is there to cheat using a seperate device on these games beyond inflating your achievement rank which will get you labeled a cheater and defeat the point as already mentioned?

The games themselves aren't actually so difficult you can't beat them without using skill, lowering difficulty, online walkthroughs or ingame cheat codes.

I remember my gameshark on NES actually allowing me to get past literally impossible levels in games like the sewers in TMNT, but I have yet to encounter situations like that on the new systems.
 
Yeah, that is true. Games back in the pre-disc days were usually a lot harder to beat either not so much by design but by limitation of the coding or just ineptitude at coding (ie; sloppy). Games these days aren't necessarily easier but they're no longer impossible to win because of buggy coding or a poorly thought out program design. Though even if there were (actually are too often), they just patch it with an update. Ironically the ability to fix glitches or bugs in the game has made them lazy and faster to release games before doing a more thorough check.
 
If I could, I would probably cheat through RPGs.

As it is, the only reason why I play them so thoroughly is because of the achievements... but if there was a god mode that let me skip the "boring" combat and just go around doing the various dialog options, I'd be perfectly happy with that.

That said, I'm not willing to spend money to level up in Tales of Vesperia. :p
 
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