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Bored thought experiment: Design a Squid Game

JirinPanthosa

Admiral
Admiral
After I watched the Squid Game based game show on Netflix I've been thinking, if they do another season, I hope they come up with their own new children's games instead of just doing the show again. Then thought it might be a fun thought experiment to design a Squid Game. (Both the show deadly version and the game show no-violence version).

Game 1: Simon says

Just a big game of simon says that you have to survive 5 minutes.

Game 2: Building blocks

Everyone gets a toy block set. They need to build them up stably to eight feet tall within six minutes. Based on a disguised self pick, some get more rectangular sets than others.

Game 3: Hide and Seek

Make the game a big playground, send people in groups of 10. One player is designated finder, everyone else has one minute to hide. That player then has five minutes to find people. Anyone they find dies/is out, and if they don't find everyone, they die.

Game 4 (Game show version): Guess Who

Just the game guess who, with real people, split down the line. Anyone eliminated loses, and the losing caller loses.

Game 4 (Show version): Capture the Flag

Just capture the flag, everyone on the losing team dies, but it's full contact and killing to stop someone is within the rules.

Game 5 (Game show version): Werewolf

Just play werewolf. Any survivors advance. Including anyone not killed by the time the werewolves outnumber the villagers because you need at least two survivors.

Game 5 (Show version): Red Rover

Red Rover, Red Rover, let Jimmy come over. Self explanatory. If you don't end up on the right side, bye bye.

Game 6 (Game show version): Evens/odds

Just because they did rock paper scissors in the first one, this is similar and they'd never do something physical for the last one.

Game 6 (Show version): Dodgeball

Just free for all dodgeball with anyone left.
 
I thought about chess, but we already saw that in Harry Potter, albeit not

Candy Land: You play that ever popular game... but if you draw a card with one of the candy land locations on it, you are killed by a version of that candy: impaled by lollipops, crisped by red hot red shots, or annihilated with an exploding chocolate drop. If you get to the finish line without getting a pic card, you live.

Monopoly: You play the game, but if you go bankrupt, you are killed by a version of the token that bankrupted you: fed to dogs, run over by a race car, decapitated by an Oddjob hat...

Hungry Hungry Hippos: Get the fewest marbles, and you're sent out into an arena... where a claymore mine obliterates you in a cloud of marbles.

Hearts: If you get the Black Lady, you lose. You REALLY lose.
 
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