Game New game: Star Trek Infinite

Discussion in 'Trek Gaming' started by Eduardo, Jun 8, 2023.

  1. Markonian

    Markonian Fleet Admiral Moderator

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    Thanks for sharing. That’s sad.
    At least I’ll get to play it still once in a while. And I’m grateful that it got us the Miranda-class Antares variant in STO.
     
  2. Ithekro

    Ithekro Vice Admiral Admiral

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    With Discovery ending and more information for from Prodigy and Lower Decks on the TNG-PIC era it seems like it would be reasonable to have a game that can run from First Contact (development of Warp Drive) to the 31st century or so in terms of possible tech trees and ship styles. Also, a wide range of possible outcomes of alliances and events...since you have 60 years of Star Trek to draw upon.
     
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  3. Markonian

    Markonian Fleet Admiral Moderator

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    Or somebody could just make an official Star Trek: Armada III that includes all eras/universes.
     
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  4. USS Firefly

    USS Firefly Commodore Commodore

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    That would be great, I love Armada II.
     
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  5. evilchumlee

    evilchumlee Captain Captain

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    Yes but you end up the issue of sheer volume of content. There are certainly creative ways to do it, but if you're trying to make a game that spans 1,000 years of Trek with multiple playable empires... that's *ALOT* of assets that need to be created.

    The only way I could see it being reasonable is for Cryptic to develop this and utilize their Star Trek Online assets, which is unlikely.

    You could abstract the ships and stuff a bit, but that's kind of boring. The ships are such a big part of Star Trek, not really seeing them puts a damper on things. Hell I think this was a huge downside of Infinite... there weren't many ships, and due to being Stellaris based, I almost never actually saw them anyway... if anything, I saw dots on the screen zipping around and usually I didn't even bother with that.

    "Amount of possible content" really isn't an issue in the sense that there's not enough, it's the opposite... there's almost too much and would be a fairly monumental undertaking, especially in modern gaming. A way to do it, but that wouldn't sell, would be go kind of retro with it and make things sprite-based... you could spam out 1,000 years worth of things no problem at all. Do it pixel art-style and you can get a neat look, but nobody will do it because the license is going to be astronomically expensive and you won't get a return on it.
     
  6. NCC-73515

    NCC-73515 Vice Admiral Admiral

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    Legacy II ;)
     
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  7. PlainSimpleJoel

    PlainSimpleJoel Fleet Admiral Premium Member

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    Disappointing - but the end of the world. I had fun with it at the time.
     
  8. Ithekro

    Ithekro Vice Admiral Admiral

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    I enjoyed it. Still think the game should have started earlier in the timeline. A typical Stellaris game runs like 300-400 game years. If you start with Earth's development of the Warp Drive in 2063, you have currently a fairly solid timeline of stuff to ~2400. End Game can still be the Borg, but it would come much later in the game. Also a full galaxy map is fine since we have the Dominion and other powers in the Gamma and Delta Quadrants.
     
  9. ED-209

    ED-209 Commodore Commodore

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    Has anyone played the MAC version? Is it worth playing or is it a bug riddled mess?
     
  10. David cgc

    David cgc Admiral Premium Member

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    It was pretty much fine for me once they fixed the tutorial crash early on.
     
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  11. Phily B

    Phily B Commodore Commodore

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    Sounds like either Paramount or the publisher were demanding it release at that particular time looking at developer comments on Discord now. They were fully aware they needed a ton more polish - they even knew about stuff like wrong weapon sounds etc.

    Just a quick cash grab - I had a ton of fun with it, but it'll basically be BotF2. Another badly managed Trek license.
     
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